@甲斐苍龙Shader "Custom/ff_01" {
SubShader {
pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
void vert(in float2 objPos:POSITION,out float4 pos:POSITION,out float4 col:COLOR)
{
pos=float4(objPos,0,1);
if (pos.x<0 )
{
col=float4(1,0,0,1);
}
else
{
col=float4(0,0,1,1);
}
//col=pos;
}
void frag(inout float4 col:COLOR)
{
}
ENDCG
}
}
}