杰爷 8:35:15
杰爷 21:28:37
(Weapon
(GunAttributes
(LeftClickAttributes
(RepeatFire)
(ShrapnelFire)WeaponIndex 530 )
(WeaponClass 3 )
(WeaponName "黄金M4A1-X" )
(ModelFileName "Models\Weapons\QV-RI_M4A1-X_Gold_Silencer.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire.dtx" )
(SkinFileName2 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Grip.dtx" )
(SkinFileName3 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PlayerView\PV-RI_M4A1-X_Gold_Silencer" )
(PViewSkinFileName "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire.dtx" )
(PViewSkinFileName2 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Grip.dtx" )
(PViewSkinFileName3 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(GViewAnimName "M4A1-A" )
(GVModelScale 1.4 )
(MuzzleType 1 )
(ShotSoundName "ShootM4A1Silencer" )
(MagazineClipOutSoundName "ClipOutM4A1" )
(MagazineClipInSoundName "ClipInM4A1" )
(ReloadSoundName "ReloadM4A1" )
(BigIconName "M4A1-X_GoldFire" )
(SmallIconName "M4A1-X_GoldFire" )WeaponIndex 530 )
(WeaponClass 3 )
(WeaponName "黄金M4A1-X" )
(ModelFileName "Models\Weapons\QV-RI_M4A1-X_Gold_Silencer.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire.dtx" )
(SkinFileName2 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Grip.dtx" )
(SkinFileName3 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PlayerView\PV-RI_M4A1-X_Gold_Silencer" )
(PViewSkinFileName "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire.dtx" )
(PViewSkinFileName2 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Grip.dtx" )
(PViewSkinFileName3 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(GViewAnimName "M4A1-A" )
(GVModelScale 1.4 )
(MuzzleType 1 )
(ShotSoundName "ShootM4A1Silencer" )
(MagazineClipOutSoundName "ClipOutM4A1" )
(MagazineClipInSoundName "ClipInM4A1" )
(ReloadSoundName "ReloadM4A1" )
(BigIconName "M4A1-X_GoldFire" )
(SmallIconName "M4A1-X_GoldFire" )WeaponIndex 530 )
(WeaponClass 3 )
(WeaponName "黄金M4A1-X" )
(ModelFileName "Models\Weapons\QV-RI_M4A1-X_Gold_Silencer.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire.dtx" )
(SkinFileName2 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Grip.dtx" )
(SkinFileName3 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PlayerView\PV-RI_M4A1-X_Gold_Silencer" )
(PViewSkinFileName "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire.dtx" )
(PViewSkinFileName2 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Grip.dtx" )
(PViewSkinFileName3 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(GViewAnimName "M4A1-A" )
(GVModelScale 1.4 )
(MuzzleType 1 )
(ShotSoundName "ShootM4A1Silencer" )
(MagazineClipOutSoundName "ClipOutM4A1" )
(MagazineClipInSoundName "ClipInM4A1" )
(ReloadSoundName "ReloadM4A1" )
(BigIconName "M4A1-X_GoldFire" )
(SmallIconName "M4A1-X_GoldFire" )WeaponIndex 530 )
(WeaponClass 3 )
(WeaponName "黄金M4A1-X" )
(ModelFileName "Models\Weapons\QV-RI_M4A1-X_Gold_Silencer.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire.dtx" )
(SkinFileName2 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Grip.dtx" )
(SkinFileName3 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PlayerView\PV-RI_M4A1-X_Gold_Silencer" )
(PViewSkinFileName "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire.dtx" )
(PViewSkinFileName2 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Grip.dtx" )
(PViewSkinFileName3 "ModelTextures\PlayerView\
有哪个大神可以教下
杰爷 21:28:37
(Weapon
(GunAttributes
(LeftClickAttributes
(RepeatFire)
(ShrapnelFire)WeaponIndex 530 )
(WeaponClass 3 )
(WeaponName "黄金M4A1-X" )
(ModelFileName "Models\Weapons\QV-RI_M4A1-X_Gold_Silencer.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire.dtx" )
(SkinFileName2 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Grip.dtx" )
(SkinFileName3 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PlayerView\PV-RI_M4A1-X_Gold_Silencer" )
(PViewSkinFileName "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire.dtx" )
(PViewSkinFileName2 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Grip.dtx" )
(PViewSkinFileName3 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(GViewAnimName "M4A1-A" )
(GVModelScale 1.4 )
(MuzzleType 1 )
(ShotSoundName "ShootM4A1Silencer" )
(MagazineClipOutSoundName "ClipOutM4A1" )
(MagazineClipInSoundName "ClipInM4A1" )
(ReloadSoundName "ReloadM4A1" )
(BigIconName "M4A1-X_GoldFire" )
(SmallIconName "M4A1-X_GoldFire" )WeaponIndex 530 )
(WeaponClass 3 )
(WeaponName "黄金M4A1-X" )
(ModelFileName "Models\Weapons\QV-RI_M4A1-X_Gold_Silencer.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire.dtx" )
(SkinFileName2 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Grip.dtx" )
(SkinFileName3 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PlayerView\PV-RI_M4A1-X_Gold_Silencer" )
(PViewSkinFileName "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire.dtx" )
(PViewSkinFileName2 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Grip.dtx" )
(PViewSkinFileName3 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(GViewAnimName "M4A1-A" )
(GVModelScale 1.4 )
(MuzzleType 1 )
(ShotSoundName "ShootM4A1Silencer" )
(MagazineClipOutSoundName "ClipOutM4A1" )
(MagazineClipInSoundName "ClipInM4A1" )
(ReloadSoundName "ReloadM4A1" )
(BigIconName "M4A1-X_GoldFire" )
(SmallIconName "M4A1-X_GoldFire" )WeaponIndex 530 )
(WeaponClass 3 )
(WeaponName "黄金M4A1-X" )
(ModelFileName "Models\Weapons\QV-RI_M4A1-X_Gold_Silencer.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire.dtx" )
(SkinFileName2 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Grip.dtx" )
(SkinFileName3 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PlayerView\PV-RI_M4A1-X_Gold_Silencer" )
(PViewSkinFileName "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire.dtx" )
(PViewSkinFileName2 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Grip.dtx" )
(PViewSkinFileName3 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(GViewAnimName "M4A1-A" )
(GVModelScale 1.4 )
(MuzzleType 1 )
(ShotSoundName "ShootM4A1Silencer" )
(MagazineClipOutSoundName "ClipOutM4A1" )
(MagazineClipInSoundName "ClipInM4A1" )
(ReloadSoundName "ReloadM4A1" )
(BigIconName "M4A1-X_GoldFire" )
(SmallIconName "M4A1-X_GoldFire" )WeaponIndex 530 )
(WeaponClass 3 )
(WeaponName "黄金M4A1-X" )
(ModelFileName "Models\Weapons\QV-RI_M4A1-X_Gold_Silencer.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire.dtx" )
(SkinFileName2 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Grip.dtx" )
(SkinFileName3 "ModelTextures\Weapons\QV-RI_M4A1-X_GoldFire_Silencer.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PlayerView\PV-RI_M4A1-X_Gold_Silencer" )
(PViewSkinFileName "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire.dtx" )
(PViewSkinFileName2 "ModelTextures\PlayerView\PV-RI_M4A1-X_GoldFire_Grip.dtx" )
(PViewSkinFileName3 "ModelTextures\PlayerView\
有哪个大神可以教下