psocn吧 关注:10贴子:138
  • 13回复贴,共1

GraphicParameter

只看楼主收藏回复

scene light
GraphicParameter.HDR
-----------------------.parller
-----------------------.BG //back ground 背景
-----------------------.DepthField //深度场
-----------------------.LightShaft
-----------------------.Colorcollection
-----------------------.Gauss //高斯滤镜
-----------------------.Glare //高光
-----------------------.Fog //雾


IP属地:广西1楼2017-05-06 17:34回复
    GraphicParameter.HDR
    ------------------------HDR.Range = (int)
    -----------------------.parller
    -----------------------.parller.Direction
    --------------------------------.Direction.X = (float)
    --------------------------------.Direction.Y = (float)
    ---------------------------------.Diffuse = [R,G,B]
    ---------------------------------.IntensitySky = (float)
    ---------------------------------.IntensitySpecular = (float)
    ---------------------------------.Specularoffset = (float)
    ---------------------------------.SkyAmbient = [R,G,B]
    ---------------------------------.ReflectionOffset = (float)
    ---------------------------------.IntensityNormal = (float)
    ---------------------------------.GroundAmbient = [R,G,B]
    ---------------------------------.IntensityGround = (float)


    IP属地:广西2楼2017-05-06 17:47
    回复


      IP属地:广西3楼2018-02-21 17:03
      回复
        Ai.BirdStacked.Mode={
        ------------------.Appear = "Appear"
        ------------------.Escape = "Escape"
        ------------------.Peace = "Peace"
        ------------------.Attack = "Attack"}
        Ai.BirdStacked.Range ={
        ------------------.Far = 18
        ------------------.Middle = 7.5
        ------------------.Near = 4.5
        ------------------.Dash = 10}
        Ai.BirdStacked.Fixed ={
        ------------------.MinHeight = 0.1
        ------------------.MaxHeight = 0.3
        ------------------.ConditionAnger = "BirdDharma:Anger"}
        Ai.BirdStacked.SearchCollision.Sight_01={
        ------------------.Collision = {Shape = "Sphere", Radius = 40}
        ------------------.Offset = {X = 0,Y = 0,Z = 0}
        ------------------.Type = "Sight"
        ------------------.Active = true}
        Ai.BirdStacked.Rule ={
        ------------------.Thinking = "Thinking" #函数展开 45-214 行
        ------------------.Find = "Find" #函数展开 216-219
        ------------------.Approach = "Approach" #函数展开 296-306
        ------------------.Move = "Move" #函数展开 307-415
        ------------------.AttackNear = "AttackNear" #函数展开 629-654
        ------------------.AttackMiddle = "AttackMiddle" #函数展开 514-627
        ------------------.AttackFar = "AttackFar" #函数展开 417-511
        ------------------.ForceWarpTarget = "ForceWarpTarget"}#函数展开 221-295
        Ai.BirdStacked.RuleFunc={}
        Ai.BirdStacked.Appear ={ #函数展开
        ------------------}
        Ai.BirdStacked.Peace ={ #函数展开
        ------------------}
        Ai.BirdStacked.Attack ={ #函数展开 ,会Ai.BirdStacked.RuleFunc[L2_89]并计算cool time
        ------------------}
        Ai.BirdStacked.OnOrder.ActionCancel ={
        ------------------.OnPathFindFailed #函数展开
        ------------------.ActionCancel} #函数展开 719-789
        Ai.BirdStacked._getMoveHeight ={ #函数展开
        ------------------}
        Ai.BirdStacked.GetWaitTime ={ #函数展开
        ------------------}
        Ai.BirdStacked.GetCoolTime ={ #函数展开
        ------------------}
        Ai.BirdStacked.OnCancel ={ #函数展开 ,取消q锁定
        ------------------}
        Ai.BirdStacked._rotate ={ #函数展开 Ai.GetVariable(A1_119目标坐标, set(get到需要的角度距离)
        ------------------}
        Ai.BirdStacked.DebugFunction = 无
        ======================
        .ActionCancel={
        -------------Ai.TargetDistance(A1_96)
        -------------Ai.GetVariable(A1_96,"ComboNum")
        ------------ Ai.GetVariable(A1_96,"ComboEnable")
        -------------Ai.GetVariable(A1_96,"ComboAction")
        -------------if ComboEnable ==True:
        Ai.GetTargetAwayPosition(A1_96,0,false)
        Ai.GetToPositionDegreeXZ(A1_96,Ai.GetTargetAwayPosition,A1_96,0)
        Ai.ToVector3(Ai.GetTargetAwayPosition,A1_96,0
        if 2>Ai.GetVariable(A1_96,"ComboNum") then
        if Ai.TargetDistance(A1_96) < Ai.BirdStacked.Range.Near也就是4.5米 then
        if Ai.IsCondition(A1_96, Ai.BirdStacked.Fixed已经被破坏三球.ConditionAnger) == true then
        if GetToPositionDegreeXZ in_range(-60,60) and L8_103当前动作 != "AttackCut2" then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "AttackCut2", 1)
        elseif GetToPositionDegreeXZ in_range(60,90)U(-90,-60 and L8_103当前动作 != "AttackWave" then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "AttackWave", 1)
        elseif GetToPositionDegreeXZ in_range(-60,60) and L8_103当前动作 != "AttackCutStai" then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "AttackCutStai", 1)
        elseif L8_103当前动作 != "AttackFlameRadiation" and 60 > Ai.GetRandom(0, 100)60%概率 then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "AttackFlameRadiation", 1)
        elseif L8_103当前动作 != "BodyPress" then 注:act_event名BodyPress-动作名AttackImpulse
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "BodyPress", 1)
        elseif Ai.IsTargetLinePassable(A1_96) == true then
        if Ai.IsCondition(A1_96, Ai.BirdStacked.Fixed.ConditionAnger) == true then
        if GetToPositionDegreeXZ in_range(-90,90) and L8_103当前动作 != "AttackCut2" then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "AttackWave", 1)
        elseif GetToPositionDegreeXZ in_range(90,120)U(-120,-90 and L8_103当前动作 != "RushHoldAttack" and and Ai.IsUse(A1_96, "RushHoldAttack") then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "RushHoldAttack", 1)
        elseif TargetDistance < Ai.BirdStacked.Range.Middle也就是(4.5米,7.5米) and L8_103当前动作 != "AttackHoldSpinJump" and and Ai.IsUse(A1_96, "AttackHoldSpinJump") then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "AttackHoldSpinJump", 1)
        elseif GetToPositionDegreeXZ in_range(-30,30) and L8_103当前动作 != "ChargeRush" and 50 > Ai.GetRandom(0, 100)50%概率 then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "ChargeRush", 1)
        elseif GetToPositionDegreeXZ in_range(30,60)U(-60,-30 and L8_103当前动作 != "AttackArrow" then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "AttackArrow", 1)
        elseif GetToPositionDegreeXZ in_range(30,60)U(-60,-30 and L8_103当前动作 != "AttackDarkerBall" then
        Ai.Common.ComboAttack(A0_95, A1_96,ToVector3, "AttackDarkerBall", 1) 放箭后必放追踪暗小球}
        ======================
        .AttackNear ={
        -------------Ai.GetTargetPosition
        -------------if not Ai.IsCondition(A1_72,破坏状态)and Ai.IsUse(A1_72, "Provocation") then
        Ai.Attack(A0_71, A1_72, "Provocation", false)
        -------------else:
        Ai.SetVariable(A1_72, "cool", Ai.GetTotalDeltaTime()) 给与这个技能 n秒冷却
        if Ai.IsCondition(A1_72,破坏状态) then
        if Ai.IsUse(A1_72, "RushHoldAttack") then
        Ai.Common.AttackLevel(A0_71, A1_72, Ai.ToVector3(GetTargetPosition, A1_72,Ai.GetTargetPosition(A1_72)), "RushHoldAttack")
        -------------else
        Ai.Common.AttackLevel(A0_71, A1_72, Ai.ToVector3(GetTargetPosition, A1_72,Ai.GetTargetPosition(A1_72)), "AttackCut2")
        -------------elseif 30%概率 and Ai.GetVariable(A1_72, "ComboAction")处于连击中的引用动作 ~= "AttackFlameRadiation" then
        Ai.Common.AttackLevel(A0_71, A1_72, Ai.ToVector3(GetTargetPosition, A1_72,Ai.GetTargetPosition(A1_72)), "AttackFlameRadiation")
        -------------elseif 50%概率 and Ai.GetVariable(A1_72, "ComboAction")处于连击中的引用动作 ~= "BodyPress" then
        Ai.Common.AttackLevel(A0_71, A1_72, Ai.ToVector3(GetTargetPosition, A1_72,Ai.GetTargetPosition(A1_72)), "BodyPress")
        -------------else
        Ai.Common.AttackLevel(A0_71, A1_72, Ai.ToVector3(GetTargetPosition, A1_72,Ai.GetTargetPosition(A1_72)), "AttackCutStai")
        Ai.SetVariable(A1_72, "rule", Ai.BirdStacked.Rule.Thinking)处于思考状态}
        ======================
        Thinking={
        ---------Ai.BirdStacked.GetCoolTime
        ---------Ai.SetVariable((A1_5,"rule", Ai.BirdStacked.Rule.AttackMiddle) 主要语句}
        ======================
        GetCoolTime(A0_114)={
        -------------if Ai.GetQuestEnemyActionLevel() < Ai.Common.ActionLevel.Advance也就是1 then
        L1_115 = 4
        -------------else
        L1_115 = 1.5
        -------------return L1_115
        ??? 输入的A0_114 何用? 调用的2个函数 至少有一个改变了数值}
        ======================
        引用动作
        移动系:
        step
        StepRight
        StepLeft
        RotateAdjust


        IP属地:广西4楼2018-02-21 17:10
        回复



          IP属地:广西6楼2019-04-06 18:49
          回复


            IP属地:广西10楼2019-04-06 19:11
            回复



              IP属地:广西15楼2019-04-06 19:22
              回复


                IP属地:广西19楼2019-04-20 17:53
                回复


                  IP属地:广西20楼2019-04-20 17:55
                  回复


                    IP属地:广西21楼2019-04-20 17:55
                    回复


                      IP属地:广西22楼2019-04-20 17:58
                      回复


                        IP属地:广西23楼2019-04-20 17:58
                        回复


                          IP属地:广西24楼2019-04-20 17:58
                          回复


                            IP属地:广西25楼2019-04-20 18:00
                            回复