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【真诚】7月15日国际服live官方英文版文字QA翻译

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原贴地址:http://forum.square-enix.com/ffxiv/threads/337124-Letter-from-the-Producer-LIVE-Part-XXXVII-Q-A-Update-Thread
字太多只简单翻译重要内容


IP属地:四川1楼2017-07-15 23:39回复
    被敏感词了……分段发
    Q1. Currently some tanks stack STR on their accessories to increase their DPS, are changes planned for tank accessories themselves?
    问1:T都穿270力量首饰,咋整啊?
    A1. We will be introducing adjustments in Tuesday’s patch 4.05.
    We have received feedback from tanks regarding continuing to equip item level 270 accessories
    This puts more stress on the healers, and a lack of VIT may become an issue as we enter Savage. However, top players may be able to clear even under those conditions, so we worry that that will become the norm
    As a result, we have decided to add a minimum amount of STR to accessories.
    When level syncing, only tanks will have STR stacked up, but we will overlook this for content up through 3.x
    Item level will increase in coming updates, but STR will not scale the same as VIT, so we would like you to keep that in mind.
    答1:我们4.05就改!以后T首饰给你添加“最低限度的STR”,但是装等提升时不会有VIT一样的提升幅度
    Q2. The tenacity attribute for tanks affects the attack and healing potency, and is very powerful; however, it feels like the effectiveness is somewhat held back. Could you please explain why it is set up this way?
    问2:坦克新属性不屈BALABALA……
    A2. Since it is very useful, we have held back the effect a bit. If we made it stronger, players would end up only focusing on this attribute.
    I believe players will be able to feel the effects of tenacity once the Savage mode of Omega launches next week.
    答2:肯定非常有用,我觉得你们打零式时就懂了!
    (之前楼主我看国际服一个靠谱点的测试结果是1000点约等于5%攻击提升,5%减伤,治愈量提升效果忽略)


    IP属地:四川4楼2017-07-15 23:40
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      Q3各种敏感词,只发翻译算了
      问3:白骑太OP啦!改改战爹和DK吧
      答3:我们要给战爹和DK加伤
      白骑的Holy Spirit(新魔法攻击)咏唱太短所以太强了,因此我们要针对这点修改。同时白骑切姿态不掉忠义值了
      战士的68技能将要修改,现在还在讨论,4.05以后的某天
      战士切姿态也不掉怒了,同时4.05开始暴风斩连段要加威力了。(没有说3连里给哪几招加)
      DK也会加连招伤害(没有说哪套连招哪个技能)


      IP属地:四川7楼2017-07-15 23:43
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        Q4. With role actions, each of the job are now able to take various roles; however, for healers, there are important role actions such as Protect and Esuna, so I am having trouble deciding on what to set. Do you have plans to increase the amount of role actions that can be set?
        问4:奶妈的护盾和康复我都想要,多给我个共享技能槽吧
        A4. Since players can select the actions, we have no plans to do this. However, during 4.0 we discussed on what do with Protect.
        We discussed that in actuality it doesn’t matter if it’s there or not, but we ultimately decided to leave it in. Please continue to leave your feedback regarding things like this!
        答4:不给。但是有可能通过砍掉护盾来解决你的问题。
        Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference
        A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
        Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
        不重要的问答,忽略
        Q6. When comparing dragoon to other DPS jobs, for the amount of difficulty there is to play them, their DPS seems low. I understand that dragoon has strong support actions such as Battle Litany, but do you have plans to make adjustments so that dragoon can deal strong damage on their own, similar to how it was in 3.x?
        问6:龙骑团辅辣么DIO,再给加加自身攻击吧!
        A6. When it comes to increasing their damage, we’ll make adjustments by expanding on aspects that allow players to experience the uniqueness of the job.
        答6:我们会修改龙骑让他团辅更加DIO
        (差不多就是这意思)


        IP属地:四川8楼2017-07-15 23:44
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          虽然知道楼主翻译很辛苦 但是我还是想说一句 楼主下面木有啦


          IP属地:上海来自iPhone客户端9楼2017-07-15 23:44
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            用心做剧情,用脚做平衡


            IP属地:辽宁来自Android客户端10楼2017-07-15 23:48
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              插楼


              IP属地:湖南来自Android客户端11楼2017-07-15 23:51
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                Q7. The new Monk skill “Riddle of Fire” is a very powerful buff, but because the effect increases the GCD, it is very stressful to play. Monk had a feeling of speedy combat, so if adjustments are possible, please implement them.
                问7:和尚的红莲极意辣么强的爆发你还加个“增加GCD”的负面效果恶心人,能去了不啊?
                A7. We were considering a Greased Lightning IV, but felt it would become too fast and widen the gap between player DPS even further. We believe it may be difficult to understand the weaponskill recast time increase without trying it out in Savage.
                It may be easier to understand during longer fights.
                If there are requests despite this, we will consider them. For the moment, things are somewhat complete, so we would like to ask for feedback after players have tried Savage.
                答7:我们本来是想加疾风迅雷4,可他太快了你们驾驭不了。你们还没打零式不懂,多打打就懂了。
                要是多打打还不懂就再来提问吧
                Q8. From Patch 4.0, cards that you draw and your Aetherflow stacks aren’t displayed on the party list anymore. Because of this, if the party has two astrologians or scholars, we cannot check each other’s status and this is very inconvenient. Do you have plans to revert this so, the status can be checked through the party list?
                A8. I believe this is mainly an issue when matched using the Duty Finder.
                The difficulty is set so you don’t have to be particular about the status; however, I’ve been told by someone who’s particular with their job that they want to make sure that they aren’t the same as their partner. We’re looking at each of the jobs, and we’re thinking of reverting it so that players can check the status of scholar Aetherflow and which card astrologians have drawn. However, we aren’t able to make it in by Patch 4.05, so it’ll be 4.1. Please wait a bit longer for this.
                We’re also looking into situation where when there are two white mages in the party, and they have trouble telling which confession stack is which.
                问8就是双学者,双召唤,双白魔彼此间“看不到”或“看的到”对方的BUFF导致的不好配合或互相干扰的问题,4.05来不及改,可能在4.1改


                IP属地:四川12楼2017-07-15 23:51
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                  关于奶妈的提问由于包含“色情低俗内容”,只发翻译
                  问9:学者少了个DOT砍了传染又削了本体,你还让不让我们活了?
                  答9:我们做了3奶平衡后,学者本体还是太DIO,所以我们要砍本体一刀
                  不过在尽可能的砍完以后,AOE砍过头了,所以我们4.05要改(原话有些怪,不过这样理解没啥问题)
                  修改内容:
                  学者:
                  专门只给学者加回瘴疠(总伤80的那个AOE DOT),这可是连召唤都没有的AOE!
                  应急改为20秒
                  不屈不挠【敬请期待】(原话就是如此)
                  深谋远虑加强
                  原谅光线增加为15米
                  即使消耗以太的技能没有产生实际效果,都可以增加原谅能量
                  添加一个缩短以太超流CD的被动特性!(比较奇怪,现在68的特性就是缩短以太超流CD)
                  占星:
                  新的两张卡和神圣路可以用技能扔掉啦
                  白魔:
                  修改使用技能获得百合发的概率(不知上调还是下调)
                  70级技能会有重大调整


                  IP属地:四川14楼2017-07-16 00:15
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                    Q10. Demi-Bahamut is quite large. Do you have any plans to make adjustment to his size or transparency?
                    问10:召唤的巴哈姆特太大了,能调整下大小不?
                    A10. We’ll make it so that you can change the size of Demi-Bahamut using a text command. I’m sure there will be players who would like the size to remain as is, so we’re making it so that players can adjust the scale on their own. However, we won’t be able to make it by Patch 4.05.
                    答10:我们可以让你通过输入文字命令来调整巴哈姆特大小。不过4.05来不及
                    Q11. Sustain was very useful in some content. I would like to know why this was removed.
                    问11:召唤、学者的维持辣么有用怎么给砍了
                    A11. We had it set so that pets would take reduced damage from enemies and we figured it wouldn’t be an issue as long as players don’t place the pets directly in front of the enemy. However, there were some players that used it quite a lot, so we would like to discuss some more with the dev. team.
                    答11:我们觉得给本体加减伤就够了,你们又不会把本体丢在怪的正面。不过既然你们诚心诚意的发问了,那我们就大发慈悲的再研究下。
                    Q12. Red mage’s Vercure is affected by the INT attribute, but would it be possible to change summoner’s Physic so that the cure potency changes with INT?
                    问12:赤魔智力加血,我大召唤能不能行?
                    A12. Red mage was born from both white and black magic; however, summoner is different.
                    Summoner can raise players, while black mages cannot. This is part of their role. If we made it so that all jobs can do everything, every job will just become the same, and I don’t think that’s how a game should be.
                    答12:人家赤魔是白魔和黑魔的杂交,你召唤只是个赠品,为了避免职业同质化你就省了这条心吧


                    IP属地:四川15楼2017-07-16 00:23
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                      Q13. Other job adjustments
                      Black mage
                      We made a couple of adjustments which black mage players will understand.
                      Also, when doing their skill rotations, there are moments where they lose all their MP, so we’re making some adjustments to the MP.
                      - MP cost for Foul has been removed.
                      - Recast time for Triplecast has been reduced from 90 to 60 seconds.
                      - Recast time for Fire IV and Blizzard IV has been reduced from 3 to 2.8 seconds.
                      Ninja
                      - Potency for Gust Slash will be reduced. The reason for this is because the players found a stronger skill rotation than those the dev. team was using while making adjustments.
                      其他职业修改
                      黑魔:
                      我们做了些只有黑魔玩家才懂的修改。
                      此外,黑魔打循环时有时会空蓝,所以我们对MP也做了修改
                      1、70级大招免费用啦!
                      2、三连魔CD重置时间90s-60s
                      3、火四,冰四咏唱时间3.0s-2.8s
                      忍者
                      1、绝风(4级那个,123连招的2)威力降低。这是因为你们玩家用的循环比我们设计组用的循环还要强。


                      IP属地:四川16楼2017-07-16 00:35
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                        召喚?還有這職業?


                        17楼2017-07-16 00:36
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                          召唤??这可是完美职业


                          IP属地:广西来自Android客户端18楼2017-07-16 00:40
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                            4.05live看完怎么感觉除了召唤别的全都要翻身了。。


                            IP属地:云南来自Android客户端19楼2017-07-16 00:40
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                              并不觉得龙骑的辅助比忍者强,伤害还没忍者高


                              IP属地:四川来自Android客户端20楼2017-07-16 00:42
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