Q14. Because Sprint no longer consumes TP, it is easier to use in combat. However outside of combat, the increased cooldown is inconvenient. Would it be possible to make adjustments, such as lowering the cooldown in cities
A14. We increased the effect duration of Sprint outside of combat, but it was not as effective as players run between NPCs during quests.
We are considering adjustments, but it will take some time.
问14:冲刺虽然不耗TP但是加了CD,城里十分蛋疼
答14:我们增加了战斗外的冲刺持续时间
Q15. For PvP, would it be possible to change the system so that you can earn experience points for the job you entered with, rather than the job you finish the match with? I think this would help those who participate in the content for leveling purpose, so they can still change their jobs inside to meet the need of the party.
A15. This idea was on the table when we were making PvP-related adjustments in Patch 4.01. We discussed how it’ll create a situation where the players are earning experience points for a job they didn’t play, which goes against the entire point of earning the experience points. We want to some more time to continue discussions regarding this.
为了更方便的用PVP练职业等级问的问题,略过
Q16. Due to the large amount of job action changes in 4.0, some jobs may feel very different when level synced in dungeons level 50 and below. Concerning tanks, in 4.01 it became easier to maintain aggro. Will other jobs see similar changes
A16. Adjusting each job’s skills according to each level synced low level dungeon isn’t very practical. Dungeons will be undergoing overall adjustments, such as actions used at low levels, and the HP of mobs in dungeons.
4.0大改全职后低等级本各职业不太平衡的问题,略过
Q17. It's hard to get a group for alliance raid content, such as the Crystal Tower. Do you have any plans to address this
A17. We’re currently working on an alliance raid roulette aimed for Patch 4.1. Players will also be able to make alliance raid parties across other Worlds as well. This is also scheduled for Patch 4.1. As for Labyrinth of the Ancients, we’re making adjustments so the party structure will only require one tank rather than two; however, we may not be able to make this adjustment in time.
问17:24人本太难排
答17:4.1加了24人日常,同时古代人迷宫以后也只要3个T了
Q18. I would like the rewards for Seal Rock achievements, but queues take a very long time to pop. Would it be possible to make it so these achievements would be progressable even in Shatter
A18. We’re currently discussing Frontline overall
Currently there are different game modes, and often times it is difficult to be matched into the desired mode. We are considering changing the featured game mode every week. However, this means introducing a new rule to the servers, so more time is needed to make a decision.
关于战场的。不打PVP不懂规矩就不翻译了
Q19. As an FFV fan, I was really excited to see how Omega: Deltascape was recreated. I’m really curious to find out if there’s any backstory for this. Could you please tell us anything
A19. Thank you! In Final Fantasy V, Omega’s lore was set in a way where you didn’t know where it came from; therefore, people thought it came from the void. As for the bosses, they aren’t the same bosses from that game, but we did some trial and error to make them fit into FFXIV
Also, there’s a rumor that there will be a V5.0, but there is no V5.0. We did mention that we’ll prepare a difficulty for those who complete Savage mode of V4.0; however, this isn’t V5.0.
问19:欧米伽涉嫌抄袭狒狒5
答19:不,我们没抄。