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回复:【真诚】7月15日国际服live官方英文版文字QA翻译

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Q14. Because Sprint no longer consumes TP, it is easier to use in combat. However outside of combat, the increased cooldown is inconvenient. Would it be possible to make adjustments, such as lowering the cooldown in cities
A14. We increased the effect duration of Sprint outside of combat, but it was not as effective as players run between NPCs during quests.
We are considering adjustments, but it will take some time.
问14:冲刺虽然不耗TP但是加了CD,城里十分蛋疼
答14:我们增加了战斗外的冲刺持续时间
Q15. For PvP, would it be possible to change the system so that you can earn experience points for the job you entered with, rather than the job you finish the match with? I think this would help those who participate in the content for leveling purpose, so they can still change their jobs inside to meet the need of the party.
A15. This idea was on the table when we were making PvP-related adjustments in Patch 4.01. We discussed how it’ll create a situation where the players are earning experience points for a job they didn’t play, which goes against the entire point of earning the experience points. We want to some more time to continue discussions regarding this.
为了更方便的用PVP练职业等级问的问题,略过
Q16. Due to the large amount of job action changes in 4.0, some jobs may feel very different when level synced in dungeons level 50 and below. Concerning tanks, in 4.01 it became easier to maintain aggro. Will other jobs see similar changes
A16. Adjusting each job’s skills according to each level synced low level dungeon isn’t very practical. Dungeons will be undergoing overall adjustments, such as actions used at low levels, and the HP of mobs in dungeons.
4.0大改全职后低等级本各职业不太平衡的问题,略过
Q17. It's hard to get a group for alliance raid content, such as the Crystal Tower. Do you have any plans to address this
A17. We’re currently working on an alliance raid roulette aimed for Patch 4.1. Players will also be able to make alliance raid parties across other Worlds as well. This is also scheduled for Patch 4.1. As for Labyrinth of the Ancients, we’re making adjustments so the party structure will only require one tank rather than two; however, we may not be able to make this adjustment in time.
问17:24人本太难排
答17:4.1加了24人日常,同时古代人迷宫以后也只要3个T了
Q18. I would like the rewards for Seal Rock achievements, but queues take a very long time to pop. Would it be possible to make it so these achievements would be progressable even in Shatter
A18. We’re currently discussing Frontline overall
Currently there are different game modes, and often times it is difficult to be matched into the desired mode. We are considering changing the featured game mode every week. However, this means introducing a new rule to the servers, so more time is needed to make a decision.
关于战场的。不打PVP不懂规矩就不翻译了
Q19. As an FFV fan, I was really excited to see how Omega: Deltascape was recreated. I’m really curious to find out if there’s any backstory for this. Could you please tell us anything
A19. Thank you! In Final Fantasy V, Omega’s lore was set in a way where you didn’t know where it came from; therefore, people thought it came from the void. As for the bosses, they aren’t the same bosses from that game, but we did some trial and error to make them fit into FFXIV
Also, there’s a rumor that there will be a V5.0, but there is no V5.0. We did mention that we’ll prepare a difficulty for those who complete Savage mode of V4.0; however, this isn’t V5.0.
问19:欧米伽涉嫌抄袭狒狒5
答19:不,我们没抄。


IP属地:四川21楼2017-07-16 00:49
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    召唤经历了一个版本的不温不火之后又回到很重要的人了


    IP属地:陕西来自Android客户端22楼2017-07-16 01:03
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      Q20. The blowdart quests were very fun! Are there plans for the mechanic to return in future content
      A20. There were many comments regarding the amazing lung capacity that would be required, piercing the armor and machines, and not being able to land headshots despite hitting the head..
      During side quest development, there were discussions to increase the variations of quest gameplay. It is very expensive to have a programmer create something from scratch, so we came up with the blowdarts. We saw a very positive response regarding the unique gameplay available in these subquests. However, we do not have any plans to include them in battle content at this time.
      问20:某某任务好好玩,我还要再玩!
      答20:做那个任务很花钱,让你爽一次就够了
      Q21. Do you have plans to implement quests where Magnai will find his moon
      A21. I was thinking it was Sadu. On the internet, some were saying it may be Cirina, or it may be the Warrior of Light. There may be a quest for Magnai and Sadu. Only the Dawn Father knows.
      貌似是剧情提问……
      Q22. I really likes the performance from the last boss in the main scenario quest. Was this done to bring back the experience from the Super NES days where your lose your precious play time from not saving?
      A22. I lost a lot of my play time right in front of a save point in Final Fantasy V..
      The manager from the design team, Takai, also lost his precious play time to this trap, and the debug team said we should make some adjustments to tone it down (referring to the Tidal Wave mechanic in the first phase of the battle) but Takai told them “I fell into this trap before as well” and left it alone.
      For the overall battle itself, we were worried about the difficulty level, but since it’s the last boss, we made it strong. We also talked about how we won’t make anything stronger than that.
      问22:我好喜欢4.0最终BOSS啊!
      答22:BALABALABALA……
      Q23. I really liked the area where we had our showdown with [the last boss] and I would like to visit it again freely after the main scenario quests
      A23. There were many requests regarding this, and the area is actually set up so it has collision and such. However, the area is locked to always appear as evening. We have plans to return there one more time in the scenario.
      There are other areas such as the Archbishop’s room that are only visited in events, which are heavily requested to be visitable outside of quests. They will be considered as well!
      问23:我好喜欢我干最终BOSS时站的那块地儿啊!好想再去逛逛!
      答23:以后有的是机会
      Q24. Please let us know if you’ve finalized the number of slots that will be added in the second Inventory and Armoury Chest expansion
      A24. Unless we change from the current method, we do not think we can add any more slots. There are other factors to consider, such as managing inventory through the upcoming app, so this will take a little more time. It would be difficult to implement it by 4.1, but it is not so far off.
      问24:道具栏和兵装库再扩点容吧
      答24:扩不了了。我们现在在做“可以管理道具栏”的手机APP,所以4.1都很难赶上,不过也不是很遥远的事
      Q25. The inventory and Armour Chest expansion has helped a lot, but would it be possible to increase retainer’s inventory as well?
      问25:再给雇员扩点容吧
      A25. The number of items available has increased in Patch 4.0. We’re making sure that important data isn’t lost, and also so that it can’t be exploited, so it’s difficult to just simply add more slots. Currently, the disparity between those who use a lot of retainers, and those who don’t, is quite large, and we’re a bit worried about this. We would like to observe the amount of retainers being used post the launch of 4.0 before we make future adjustments.
      答25:我们怕造成数据破坏,而且每个人雇员数量都不一样所以很难搞。4.0后我们观察下情况再说


      IP属地:四川23楼2017-07-16 01:05
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        Q26. Estinien was really cool! Will there be an opportunity to meet him again
        A26. Perhaps there is a chance if everyone wishes for it. Personally speaking, I believe he is a member of the Scions, but he isn’t the type to directly interact with them. My image of him is that he helps members in need from the shadows.
        貌似剧情提问,略过
        Q27. The jumping challenge in Kugane was really fun. Could you please tell us how this was created?
        问27:新城的跳跳乐好好玩,能讲一讲这个咋做的吗?
        A27. When I got the request to do the final check on Kugane, I discovered that the team made it so you could only get up about half way. It wasn’t that difficult to create a route to go up higher, but in order to make the stress load from the graphics as low as possible, we had to simplify some parts. We checked over to see whether or not any portions of the graphic were cut off, such as the ocean, and then extended it so you couldn’t see this. The background team worked very hard to create this, and I believe it turned out really well.
        They let me know that players were posting "clear" videos, and we were surprised it was cleared it in under 40 seconds the next day
        I would like to like to add some more in future and I would like to increase the number of jumping puzzle games in Gold Saucer as well.
        答27:BALABALABALABALA……
        我以后打算再加一些这种跳跳乐,而且我打算在金蝶里也再加一些跳跳乐!


        IP属地:四川24楼2017-07-16 01:09
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          机工修改
          Q28. I’m a Machinist main, but I am concerned because despite the difficulty of the rotation and managing the Heat Gauge, my DPS is not very high. Machinist itself is enjoyable, but in comparison to Bard, it feels lacking in support abilities as well as DPS. Please let us know if there are any adjustments planned
          问28:我是机工,我好苦……
          A28. Perspectives vary from player to player regarding what they would like to see done for Machinist.
          Due to the current difficulty of Heat management and how it is affected by fights, as well as the visible difference between Machinist and Bard in content, we have made it easier manage the Heat Gauge. In addition, we will be raising overall base damage.
          答28:我们要修改机工了
          [General Adjustments]
          ・Hot Shot
          Increased physical damage effect from 5% to 8%.
          Increase to Heat Gauge reduced from 10 to 5.
          ・Removed the Heat Gauge reduction effect from Quick Reload.
          ・Increased Rook Overload potency from 400 to 800.
          ・Increased Bishop Overload potency from 300 to 600.
          And more.
          修改内容:
          1、热弹。伤害增加BUFF从5%提升为8%
          2、热量槽增加量从10降为5
          3、快速装填不降热量槽了
          4、车塔自爆威力从400升为800
          5、象塔自爆威力从300升为600
          还有更多!(等patchnote)


          IP属地:四川25楼2017-07-16 01:14
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            Omega: Deltascape (Savage
            Since we now have 15 jobs, we’ve made it easier to obtain equipment
            The Presentation showcased some of the following new points:
            Upon completing each Version (once a week)
            - Gear will appear inside the chest
            - Everyone will obtain tokens that can be exchanged for equipment.
            *Parts which can be obtained through each version, and the amount required for exchange varies.
            Upon completing Version 4.0 (once a week)
            - A new item will drop which can be used to obtain a weapon of your choice
            - Players will obtain the weapon for the job they are on when using the item.
            欧米伽零式掉落修改
            4层掉落一个武器箱,可以让你自选一把武器。其他不变


            IP属地:四川26楼2017-07-16 01:18
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              27楼2017-07-16 01:37
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                感谢翻译


                IP属地:浙江来自iPhone客户端28楼2017-07-16 01:56
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                  翻译得好萌哈哈哈哈


                  来自Android客户端29楼2017-07-16 02:00
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                    翻译好评


                    IP属地:北京来自iPhone客户端30楼2017-07-16 02:31
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                      狒狒5那个笑死了


                      IP属地:美国31楼2017-07-16 03:03
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                        召唤完美职业召唤完美职业嗯
                        翻译很有趣23333333333333


                        IP属地:浙江来自iPhone客户端32楼2017-07-16 06:08
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                          感谢翻译


                          IP属地:安徽来自Android客户端33楼2017-07-16 06:32
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                            楼主好萌


                            IP属地:河南来自Android客户端34楼2017-07-16 07:14
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                              翻译的好顶赞


                              IP属地:江苏35楼2017-07-16 08:13
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