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有没有办法制造一个和自己相同且可控的分身 能打中人 然后动作

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有没有办法制造一个和自己相同且可控的分身 能打中人 然后动作比本体慢一点点


IP属地:重庆来自Android客户端1楼2017-11-03 11:22回复
    rt


    IP属地:重庆来自Android客户端2楼2017-11-03 11:22
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      你是要分身单独控制,动作的速度慢
      还是要分身复制本体的动作是延迟一些


      IP属地:广东3楼2017-11-03 12:12
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        围观...


        IP属地:黑龙江来自Android客户端4楼2017-11-03 14:44
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          洛克人啊


          IP属地:山东来自Android客户端5楼2017-11-03 14:54
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            IP属地:广东7楼2017-11-03 18:54
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              trigger1 = 1||var(1):=1 ;取样间隔
              trigger1 = 1||var(2):=8 ;取样次数(最大10)
              trigger1 = 1||var(3):=4 ;分身个数(最大10)
              trigger1 = 1||var(4):=80 ;分身淡化百分比
              这4个项目是可以设置的
              取样间隔X取样次数 = 相邻两分身之间的帧数差
              对于简易且格式规整的人物,这个代码直接复制就可以达到你要的效果
              对于复杂的人物,或者格式不规整的人物,需要你自己进行调整,那么你就必须要先看懂这段代码。


              IP属地:广东8楼2017-11-03 18:57
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                会自己思考技能和演出,并且愿意问人是非常好的,毕竟现在的大部分作者都缺少这一点,把A人物的技能移植几个给B就发布出来的作者(笑)太多了。
                我很看好你喔少年。


                IP属地:广东9楼2017-11-03 19:01
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                  [State 0, ]
                  type = null
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  triggerall = 1||var(0):=var(0)+1
                  triggerall = var(50):= (var(0)%var(1)=0)*(var(0)/var(1)%var(2)+1)
                  trigger1 = ishelper(56780)
                  trigger1 = 1||var(1):=1 ;取样间隔
                  trigger1 = 1||var(2):=8 ;取样次数(最大10)
                  trigger1 = 1||var(3):=4 ;分身个数(最大10)
                  trigger1 = 1||var(4):=80 ;分身淡化百分比
                  trigger1 = 1||var(5):=1000000
                  trigger1 = 1||var(6):=var(3)
                  trigger1 = 1||var(7):= (parent , movetype = H)
                  trigger2 = ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger2 = 1||var(1):=parent,var(1)
                  trigger2 = 1||var(2):=parent,var(2)
                  trigger2 = 1||var(3):=parent,var(3)-1
                  trigger2 = 1||var(4):=parent,var(4)
                  trigger2 = 1||var(5):=ceil(parent,var(5)*var(4)*0.01)
                  trigger2 = 1||var(6):=parent,var(6)
                  trigger2 = 1||var(7):=parent,var(7)
                  trigger21 = var(9+var(50)):= parent,stateno
                  trigger22 = fvar(-1+var(50)):= parent,pos x + CameraPos X
                  trigger23 = fvar(9+var(50)):= parent,pos y
                  trigger24 = fvar(19+var(50)):= parent,vel x
                  trigger25 = fvar(29+var(50)):= parent,vel y
                  trigger26 = var(19+var(50)):= parent,anim
                  trigger27 = var(29+var(50)):= parent,facing
                  trigger11 = var(40):= var(9+var(50))
                  trigger12 = var(41):= floor(fvar(-1+var(50))*1000)
                  trigger13 = var(42):= floor(fvar(9+var(50))*1000)
                  trigger14 = var(43):= floor(fvar(19+var(50))*1000)
                  trigger15 = var(44):= floor(fvar(29+var(50))*1000)
                  trigger16 = var(45):= var(19+var(50))
                  trigger17 = var(46):= var(29+var(50))
                  trigger30 = 1||var(55):=0
                  trigger30 = 1||cond(stateno!=var(40),var(55):=1,0)
                  trigger30 = 1||cond(stateno=var(40)&&(stateno=20||(stateno = [40,49]))&&anim!=var(45),var(55):=2,0)
                  trigger1 = 1||cond(var(1)<=0,var(1):=1,0)
                  trigger1 = 1||cond(var(2)<=0,var(2):=1,0)
                  trigger1 = 1||cond(var(2)>=10,var(1):=10,0)
                  trigger1 = 0
                  trigger2 = 0
                  trigger3 = 0
                  trigger4 = 0
                  trigger5 = 0
                  trigger6 = 0
                  trigger7 = 0
                  trigger8 = 0
                  trigger9 = 0
                  trigger10 = 0
                  trigger11 = 0
                  trigger12 = 0
                  trigger13 = 0
                  trigger14 = 0
                  trigger15 = 0
                  trigger16 = 0
                  trigger17 = 0
                  trigger18 = 0
                  trigger19 = 0
                  trigger20 = 0
                  trigger21 = 0
                  trigger22 = 0
                  trigger23 = 0
                  trigger24 = 0
                  trigger25 = 0
                  trigger26 = 0
                  trigger27 = 0
                  trigger28 = 0
                  trigger29 = 0
                  ignorehitpause = 1
                  [State 0, Turn]
                  type = Turn
                  triggerall = 1
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = var(50):= (var(0)%var(1)=0)*(var(0)/var(1)%var(2)+1)
                  trigger1 = facing!=var(46)
                  ignorehitpause = 1
                  [State 0, PosSet]
                  type = PosSet
                  triggerall = 1
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = var(50):= (var(0)%var(1)=0)*(var(0)/var(1)%var(2)+1)
                  x = var(41)*0.001 - CameraPos X
                  y = var(42)*0.001
                  ignorehitpause = 1
                  [State 0, VelSet]
                  type = VelSet
                  triggerall = 1
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = var(50):= (var(0)%var(1)=0)*(var(0)/var(1)%var(2)+1)
                  x = var(43)*0.001
                  y = var(44)*0.001
                  ignorehitpause = 1
                  [State 0, Helper]
                  type = Helper
                  triggerall = !ishelper
                  trigger1 = !numhelper(56780)
                  helpertype = player
                  name = "fenshen"
                  ID = 56780
                  stateno = 0
                  pos = 0,0
                  postype = p1 ;p2,front,back,left,right
                  facing = 1
                  keyctrl = 0
                  ownpal = 1
                  supermovetime = 0
                  pausemovetime = 0
                  [State 0, Helper]
                  type = Helper
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = var(3)>=2
                  trigger1 = !numhelper(56780+var(6)-var(3)+1)
                  helpertype = player
                  name = "fenshen"
                  ID = 56780+var(6)-var(3)+1
                  stateno = 0
                  pos = 0,0
                  postype = p1 ;p2,front,back,left,right
                  facing = 1
                  keyctrl = 0
                  ownpal = 1
                  supermovetime = 0
                  pausemovetime = 0
                  [State 0, Trans]
                  type = Trans
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = 1||var(50):=ceil(var(5)*256/1000000.0)
                  trans = add
                  alpha = var(50),256-var(50)
                  ignorehitpause = 1
                  [State 0, NotHitBy]
                  type = NotHitBy
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = 1
                  value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
                  time = 2**31-1
                  ignorehitpause = 1
                  [State 0, AssertSpecial]
                  type = AssertSpecial
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = 1
                  flag = noshadow
                  ignorehitpause = 1
                  [State 0, AssertSpecial]
                  type = AssertSpecial
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = var(7)
                  flag = invisible
                  ignorehitpause = 1
                  [State 0, ChangeAnim]
                  type = ChangeAnim
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = var(50):= (var(0)%var(1)=0)*(var(0)/var(1)%var(2)+1)
                  trigger1 = var(55)=2
                  value = var(45)
                  ignorehitpause = 1
                  [State 0, ChangeState]
                  type = ChangeState
                  triggerall = ishelper(56780)||ishelper(56781)||ishelper(56782)||ishelper(56783)||ishelper(56784)||ishelper(56785)||ishelper(56786)||ishelper(56787)||ishelper(56788)||ishelper(56789)
                  trigger1 = var(50):= (var(0)%var(1)=0)*(var(0)/var(1)%var(2)+1)
                  trigger1 = var(55)=1
                  value = var(40)
                  ctrl = 0
                  ignorehitpause = 1


                  IP属地:广东11楼2017-11-03 19:50
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                    还以为大佬会说一个个动作然后用加上一个helper使用差不多但演出时间长的anim
                    结果直接分身了吗Σ(っ °Д °;)っ,上面这串我是看不懂


                    IP属地:浙江12楼2017-11-03 19:57
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                      幽……幽明求文持聪明法?


                      IP属地:广东来自Android客户端13楼2017-11-04 01:00
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                        代码。迪拜大楼。。


                        IP属地:四川来自Android客户端15楼2017-11-05 23:44
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