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回复:12-14【情报组】大量QA

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Couldn’t you just increase the HP pool of the lower tiers? This way the battles will be overall longer and players wouldn’t be so frustrated to die after the 2nd shot they received.
This question is very interesting,,as it would obviously not solve anything. In fact, quite the opposite, it would be maybe even more frustrating. In the high tiers, tanks are very rarely one-shotted (except for things like Death Star and so on), and usually, it takes some time to kill a tank. We think that increasing the HP pool overall would harm the game more than help it.
你能加低级车的血吗?这样战斗就会更长,玩家不会在挨两发狗带后心里mmp。
这个问题非常的偶摩西罗伊,虽然显而易见没用。事实恰恰相反,这可能会更令人心里mmp。 在高级房,坦克是很难被一发入魂(除非对面是死星(183)之类的东西),而且通常要击毁一辆坦克是需要游戏一些时间的。 我们认为加血弊大于利。


IP属地:重庆19楼2017-12-15 06:44
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    What will you do with the Obj 907?
    That is again difficult for the same reason – if we want to change it in any way, there is not enough data on the server, very few players play it. And also, as it is a reward tank, we don¨t think it is nice from us to nerf a tank that players have got as a reward for their effort and skill.
    你们会挫907工程吗?
    这又是个同样原因的难题——如果我们想改的话,服务器上没有足够的数据支撑我们来做平衡,玩的人少,所以我们无能为力。而且这是一个奖励坦克,所以我们认为挫这车不好,因为对于获得这辆车的玩家来说这车对他们的努力和技巧的奖励。(国服:喵喵喵?)


    IP属地:重庆20楼2017-12-15 06:45
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      E 50 M and Leopard?
      We think that the 50M is a very good tank, it was changed not too long ago. With that great hull armour and laser-point accuracy, we don’t really understand why do you think it should be buffed.
      50妹和爆衣呢
      我们认为50M是一个很好的坦克,不久之前才改过。 在拥有了不错的的车体装甲和激光炮后,我们并不能理解为什么你认为它应该被buff。


      IP属地:重庆21楼2017-12-15 06:48
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        The Leopard is very strong, a good sniper from 2nd or 3rd line. If you are the first one to get spotted, you won’t do so well, but with that penetration, accuracy, camouflage it is a great all-rounder and it would be too OP if we buffed it.
        豹1非常强大,在2线3线是一个很好的狙击手。 如果你第一个被点亮,那你凉了。但是凭借穿深,精度和隐蔽,这是一个非常棒的全能型中坦,如果我们buff它的话,那么它就太IMBA了。
        (People started to ask about every tank in the game, so they decided not to go into each tank in particular).
        (人们开始问每个游戏里的坦克,所以他们决定不再特别回答这种问题)


        IP属地:重庆22楼2017-12-15 06:49
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          Why is the Type 64 available both in the premium shop and in the tech tree, when tanks like the Blackdog or the 57GF cannot be bought?
          The answer is easy. Type 64 is a normal tier 6 premium light tank, whereas the Blackdog or the 57GF have been sold only for special occasions such as the Grand Finals. We don’t nerf premium tanks anymore due to legal reasons, that’s why tanks that are too strong won’t be nerfed, they just won’t be sold again
          为什么64式可以在商店和科技树中买,而像德国狗或1357GF这重坦克是买不到的?(二雷:噗嗤.jpg)
          答案很简单。 64型是普通的6级金币轻坦,而德国狗或1357GF仅在如总决赛的特殊场合销售。由于法律原因我们不能挫金币车,这就是为什么太强大的坦克不会再卖而不是被挫。(天猫和特贵商城:啥?)


          IP属地:重庆23楼2017-12-15 06:50
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            Will there be further rebalances to SPGs? I suggest, limiting them to only 1 per battle, or deleting the game breaking and stupid stun mechanic.
            Currently there are fewer people whining about arty than before. There are always some who will hate arty to death, no matter what we do, and they will want them to be deleted, but there is also a similar number of those who play SPG and enjoy them. Most of the player base just enjoys playing the game and doesn’t care too much about SPG. I would call that a problem without a solution, we are constantly looking into new possibilities and will continue doing that. The biggest issue with limiting their number to 1 per battle is that there would be no more battles without arty, and that is something we don’t want. We don’t think that currently arty is a big issue, but we will keep monitoring the situation and doing tests on our side.
            是否会进一步重新平衡火炮? 我建议限制每场战斗只有1辆火炮,或删除毁游戏的斯丢匹德眩晕机制。
            目前喷火炮的人比以前少了。总有一些人会极端厌恶火炮,无论我们做什么他们都希望火炮被删除,但也有一部分玩火炮和享受它们的人。大部分玩家都喜欢玩这个游戏,并不在乎火炮是否太多。如果没有解决方案我会称这是一个问题,我们正在不断探寻新的可能性,并将继续这样改进。 把火炮限制为每边最多一个的最大问题是没有火炮就分不到房了,我们不想这样。 目前我们认为火炮不是一个大问题,但我们会继续监测情况,并我们这边在进行测试。


            IP属地:重庆24楼2017-12-15 06:51
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              Are there plans to add a tutorial “how to not get hit by arty”?
              We are currently working on the boot camp and we have already improved the tutorial quite a bit (I guess very few of you have tried it), but we are continuously working on improving the learning experience of the new players, so that we reduce the problem of statpadders playing at tier 2.
              有没有计划添加一个“如何不被火炮打中”的教程?
              我们目前正着手做训练营,而且我们已经改进了很多教程(我想你们中很少有人尝试过),但是我们正在不断努力提高萌新玩家的学习体验,所以我们缓解了刷子们玩二级房的问题。(答非所问。。。)


              IP属地:重庆25楼2017-12-15 06:52
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                Is the premium ammo going to be rebalanced?
                We know that a lot of players are complaining about it. Just out of curiosity we looked into the statistics, and the overall percentage of standard ammo penetrations and the premium ammo penetrations differ only by decimals, meaning that almost the same percentage of shots bounce no matter if you have standard or premium ammo loaded in your gun. In the future, it’s very likely that it will be changed, but we don’t know how, and honestly, we don’t think it’s the biggest problem in the game right now. It obviously differs on the tank you are shooting at and your own tank, but according to the statistics, it usually doesn’t make a difference if you are shooting standard or premium ammo.
                茶叶蛋会被重新平衡?
                我们知道很多玩家都在抱怨。 我们出于好奇,调查了相关数据,银币弹击穿率和茶叶蛋击穿率总体只有零点几的不同,这意味着无论装银币弹或茶叶蛋打不穿的概率几乎相同。在未来金币弹很有可能会有所改变,但是我们现在并不知道,老实说我们不认为这是现在游戏中最大的问题。很明显,你打的坦克和你自己的坦克显然是不同的,但是根据数据统计,你打银币蛋和金币弹通常是没有什么区别的。(我已经无力吐槽了)


                IP属地:重庆26楼2017-12-15 06:53
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                  A lot of players want the premium ammo to be available for golds only, and at the same time you complain that the game is too pay to win, and that is a little bit contradictory. Statistics also showed that in the RU server a lot more premium ammo is being fired and there are no complaints about it, as it is freely available for everyone.
                  很多玩家都希望这些茶叶蛋只能用金币买,同时你也在抱怨游戏太烧钱了,这两者是矛盾的。统计数据还显示,在毛服上有更多的茶叶蛋被射出去,而且没人抱怨,因为它是对于所有人是免费的。


                  IP属地:重庆27楼2017-12-15 06:54
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                    Are there plans to decrease the cost premium ammo so that it costs the same as standard ammo?
                    Definitely not, that doesn’t make any sense. What would happen is, everyone would load only premium ammo and standard ammo would be useless. There might be some changes in the future, but that’s all I can say for now.
                    是否有计划降低茶叶蛋价格,让支出与银币弹相同?
                    绝对没有,这没有任何意义。会发生每个人只用茶叶蛋而不用银币弹的情况。未来可能会有一些改动,但我现在无可奉告。


                    IP属地:重庆28楼2017-12-15 06:57
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                      What reasons led you to make the changes you did to the Foch and to the FV215b 183 techtrees?
                      Regarding the Foch, it was extremely difficult to balance that tank, so we decided that it will be easier to make an entirely new tank while allowing players to keep the old Foch 155.
                      Concerning the Deathstar, it is very clear. If you look into that line, you see that the tier 10 didn’t have anything in common with the other tanks in that line.
                      什么原因导致你们替换福三炮和183?
                      对于福三炮来说,平衡这个坦克非常困难。所以我们决定制作一个全新的坦克,那样会更简单,同时让玩家保留旧的福三炮。
                      关于死星(183),这是显而易见的。 如果你仔细观察这条线,你会发现10级和这条线的其他坦克玩法完全不同。


                      IP属地:重庆29楼2017-12-15 06:59
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                        Most changes are done exactly for that reason, we want the gameplay to be consistent across the tiers in one specific line. One of our first tech tree changes was the Maus because a lot of less experienced players were really confused when they went from a not very armoured heavy to a heavy with a turret in the back and armour only at the front, to a superheavy with the turret in the middle.
                        大部分替换都是基于这个原因完成的,我们希望游戏在一条线上的玩法一致。 我们第一次改科技树是鼠爷,因为很多经验不足的玩家从一个不是很硬的车到一个只有正面硬的后置炮塔车再到一个中置炮塔超重型坦克会感到很困惑。


                        IP属地:重庆30楼2017-12-15 07:00
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                          A lot of battles end in 3 minutes with a result between 15-0 and 15-3, are you going to do anything with that?
                          We are currently looking into it, as it is true that the number turbo games had increased by 5% in 9.18. We were a little bit afraid of it, but it was because players weren’t used to the new MM. Currently, the average battle time is similar to the one before 9.18, which is between 4-5 minutes. We are looking into it, how to possibly make battles longer, but we have no solution just yet. (OT – Milos would like longer battles as well, but he doubts that it is possible to find a solution). Skill MM would not increase the battle time. Interestingly enough, it was related to the number of tanks with paper-thin armour or autoloaders. That was one of the reasons why we divided them into classes so that the MM puts the same number of each group in both teams. We will now monitor how this changes battle times. It also depends on a lot on the tier, high tier battles last much longer in general, whereas in the low tiers it is over pretty quickly.
                          很多战斗在3分钟内结束,而且结果在15-0和15-3之间,你打算怎么办?
                          目前我们正在研究,因为在9.18版本,超快速结束游戏的数量增加了5%。 我们有点担心,但那是因为玩家不习惯新的分房。 目前平均战斗时间与9.18之前的平均战斗时间类似,也就4-5分钟之间。 我们正在研究如何使战斗更长,但我们还没有解决方案。 (OT - Milos也觉得战斗时间变长好一点,但是他怀疑是否可能找到解决办法)。 按技术分房不会增加战斗时间。 有趣的是,这与有薄如A4纸装甲或有弹夹之类的坦克数量有关。这就是为什么我们把他们分成各个类型使分房系统把同样数量的这些坦克分到两边的原因之一。 现在我们将观察这个改变如何改变战斗时间。战斗时长也很大程度上受到房间等级影响,高级房的战斗通常会持续更长的时间,而低级房的战斗则非常快。


                          IP属地:重庆32楼2017-12-15 07:02
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                            What about tanks with limited MM?
                            We know that this is one of the biggest problems in the current MM. We realise that tiers 8 are very problematic, whereas at tier 9 the MM works almost flawlessly. We would like to make the current quality of the tier 9 MM standard across all tiers. We are not going to touch right now the preferential matchmaking tanks, but we would like to address it during the next year. However, besides the problems at tier 8 and some minor issues at tier 6, we can say that the MM is better than before 9.18 and a lot of players are happy about it.
                            那分房保护车呢?
                            我们知道这是当前分房的最大问题之一。 我们意识到8级坦克的分房是有大问题的,而9级的分房几乎完美无瑕。 我们希望能够在所有等级上提供当前的9级的分房体验。我们现在不打算碰分房保护车,但我们想在明年解决这个问题。除了8级的问题和6级分房的一些小问题,我们可以说现在分房比9.18之前更好,很多玩家都很高兴。


                            IP属地:重庆33楼2017-12-15 07:05
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                              Why not introducing +/-1 MM?
                              The +/-2 MM gives much more variation. You are one battle at the top, then you are at the bottom. When you have only 3 top tier tanks, they don’t influence the outcome of the battle so much and you can deal with them with your bottom tier tanks, it is much better than having 14 top tiers and 1 bottom tier.
                              为什么不引入+/-1分房?
                              +/- 2分房给出更多的变数。 你这把当班长,下把你被抓壮丁。 当一边只有3个班长的时候,他们不会太多地影响战斗的结果,你可以用你们这边的的壮丁坦克们来对付对面的班长,这比拥有14个班长和1个壮丁的战斗要好得多。


                              IP属地:重庆34楼2017-12-15 07:07
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