一开始做了一个双连斩的技能,很普通,就是【准备阶段没什么特别效果,目标阶段跳过去斩两次。】
后来,想把这个技能改成范围技能,数据和动作序列都不变,
于是用YEP的Area of Effect插件做范围技能,发现个问题,
【准备阶段,会额外先执行一次技能效果,然后再按照动作序列执行你写的动作和效果。】
这个最开始的额外效果不太想要,不知道怎么解决了。
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动作序列貌似也没发现什么特别的:
<speed: +00><After ATB: 00>
<Cooldown: 2><AOE Radius: 500>
<setup action>
display action
immortal: targets, true
</setup action>
<Target Action>
zoom: 1.1, 15
camera clamp on
camera focus: target, front, 30
move user: target, FRONT, 20
opacity user: 100%, 20
wait for movement
wait: 5
motion attack: user
wait: 10
ANIMATION 6: target
wait: 3
action effect
wait: 10
motion attack: user
wait: 10
ANIMATION 6: target
wait: 3
action effect
wait: 15
jump user: 150%, 30
move user: return, 30
opacity user: 100%, 30
</Target Action>
这些插件用的还不是很熟练,没找到原因,
如果有大神愿意指导一下【Area of Effect】这个范围目标插件的用法,感激不尽~~~~!
后来,想把这个技能改成范围技能,数据和动作序列都不变,
于是用YEP的Area of Effect插件做范围技能,发现个问题,
【准备阶段,会额外先执行一次技能效果,然后再按照动作序列执行你写的动作和效果。】
这个最开始的额外效果不太想要,不知道怎么解决了。

动作序列貌似也没发现什么特别的:
<speed: +00><After ATB: 00>
<Cooldown: 2><AOE Radius: 500>
<setup action>
display action
immortal: targets, true
</setup action>
<Target Action>
zoom: 1.1, 15
camera clamp on
camera focus: target, front, 30
move user: target, FRONT, 20
opacity user: 100%, 20
wait for movement
wait: 5
motion attack: user
wait: 10
ANIMATION 6: target
wait: 3
action effect
wait: 10
motion attack: user
wait: 10
ANIMATION 6: target
wait: 3
action effect
wait: 15
jump user: 150%, 30
move user: return, 30
opacity user: 100%, 30
</Target Action>
这些插件用的还不是很熟练,没找到原因,
如果有大神愿意指导一下【Area of Effect】这个范围目标插件的用法,感激不尽~~~~!