主要是一般认识是护甲越高越好,但是dll计算却不是那么算,护甲到290左右就是最高,再高也没有用。网上关于这个也没有详细介绍。所以前来科普下
以前群里大佬发过17的伤害计算公式,但是没保存,所以先拿旧版百科里的凑合一下。
Armor protects against certain things. Cross-reference this with the damage types table to see what's category protects what.
How much protection armor gives is determined by its armor rating.
Each point of armor from 1 - 50% reduces damage by 1%.
Each point of armor between 51 - 100% provides a 1% chance to not take damage.
Each point of armor beyond 100% reduces damage by 0.25% and gives a 0.25% chance to not take damage.
注意!!!!最高95免伤和95伤害吸收
注意!!!!伤害计算伤害到人身上是整数!小数点不知通过什么四舍五入(dll懒得查)。通过控制台和存档可以看到新伤都是整数,旧伤根据回复程度可以是小数。
以前群里大佬发过17的伤害计算公式,但是没保存,所以先拿旧版百科里的凑合一下。
Armor protects against certain things. Cross-reference this with the damage types table to see what's category protects what.
How much protection armor gives is determined by its armor rating.
Each point of armor from 1 - 50% reduces damage by 1%.
Each point of armor between 51 - 100% provides a 1% chance to not take damage.
Each point of armor beyond 100% reduces damage by 0.25% and gives a 0.25% chance to not take damage.
注意!!!!最高95免伤和95伤害吸收
注意!!!!伤害计算伤害到人身上是整数!小数点不知通过什么四舍五入(dll懒得查)。通过控制台和存档可以看到新伤都是整数,旧伤根据回复程度可以是小数。