Gargoyle lasts 25 seconds instead of 40 according to the tooltip
Gargoyle is working as intended. Because of the way it works some of the tooltips are never going to be totally accurate. To be honest. the entire spell is a little complex and I'm not sure we get much from that complexity. We have discussed changing it to something simpler (like no RP over time or something). (Source)
Dual-Wield spec nerf
This is one of those categories, like the Conflag nerf, that we feel like you have options. We needed to kill the DW spec where you pretty much ignore weapons and just try and proc big spells. That was not the DW DK style we wanted. We felt like we had a choice between OP DW DKs and no DW DKs and thought the second was a more acceptable risk.
As we have explained, one of our ideas long term is to give Frost a couple of DW talents. It might not take much more than "Your Frost Striks and Oblits now hit with two weapons." Having 3 tanking and PvP trees is challenging enough. Expanding that matrix by also having DW Blood PvP and DW Unholy tanking gets to the insane level. But having DW Frost PvP, DW Frost PvE and DW Frost tanking (only) may be more manageable. We are not at all sure if this is the approach we will use, but it's an idea.
DKs were overpowered in a few ways. Fixing that was more important thank keeping DW at equal dps to 2H. That does not mean we have given up on DW for DKs in the same way that we no longer support 2H for Enhancement shamans. (Source)
Gargoyle is working as intended. Because of the way it works some of the tooltips are never going to be totally accurate. To be honest. the entire spell is a little complex and I'm not sure we get much from that complexity. We have discussed changing it to something simpler (like no RP over time or something). (Source)
Dual-Wield spec nerf
This is one of those categories, like the Conflag nerf, that we feel like you have options. We needed to kill the DW spec where you pretty much ignore weapons and just try and proc big spells. That was not the DW DK style we wanted. We felt like we had a choice between OP DW DKs and no DW DKs and thought the second was a more acceptable risk.
As we have explained, one of our ideas long term is to give Frost a couple of DW talents. It might not take much more than "Your Frost Striks and Oblits now hit with two weapons." Having 3 tanking and PvP trees is challenging enough. Expanding that matrix by also having DW Blood PvP and DW Unholy tanking gets to the insane level. But having DW Frost PvP, DW Frost PvE and DW Frost tanking (only) may be more manageable. We are not at all sure if this is the approach we will use, but it's an idea.
DKs were overpowered in a few ways. Fixing that was more important thank keeping DW at equal dps to 2H. That does not mean we have given up on DW for DKs in the same way that we no longer support 2H for Enhancement shamans. (Source)