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被吞重发. Real Plume真实尾焰mod求助

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被吞重发. Real Plume真实尾焰mod求助


来自iPhone客户端1楼2018-06-11 18:18回复
    想给KSPI的引擎加上尾焰美化,网上找不到资源。


    来自iPhone客户端2楼2018-06-11 18:19
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      自己把cfg文件加上去以后,进游戏发现打了RP的引擎没有声音和尾焰。
      怎么治


      来自iPhone客户端3楼2018-06-11 18:20
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        所使用的配置文件
        @PART[KspiEpstein2]:FOR[RealPlume]:NEEDS[SmokeScreen]
        {
        PLUME
        {
        name = Gridded // Pre-fabbed plume you want.
        transformName = thrustTransform // The engine thrust transform to attach the plume.
        localRotation = 0.0, 0.0, 0.0 // Optional - Any rotation needed (global).
        localPosition = 0.0, 0.0, 0.0 // Position of the engine plume (global).
        flarePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine flare (if localPosition is not used).
        flareScale = 1.0 // Optional - Scale of the engine flare (if localPosition is not used).
        plumePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine plume (if localPosition is not used).
        plumeScale = 1.0 // Optional - Scale of the engine plume (if localPosition is not used).
        smokePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine smoke (if localPosition is not used).
        fixedScale = 1.0 // Size adjustment to resize to engine (global).
        energy = 1.0 // Adjust length of plume (global).
        speed = 1.0 // Adjust speed to fit resize, generally close to 1:1 with scale (global).
        emissionMult = 0.5 // Optional - Density of the plume particles (global).
        } @MODULE[ModuleEngines*]
        {
        %powerEffectName = Gridded
        !runningEffectName = DELETE
        }
        }


        4楼2018-06-11 18:29
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          等级低没人权


          来自iPhone客户端5楼2018-06-11 18:43
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