所使用的配置文件
@PART[KspiEpstein2]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
PLUME
{
name = Gridded // Pre-fabbed plume you want.
transformName = thrustTransform // The engine thrust transform to attach the plume.
localRotation = 0.0, 0.0, 0.0 // Optional - Any rotation needed (global).
localPosition = 0.0, 0.0, 0.0 // Position of the engine plume (global).
flarePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine flare (if localPosition is not used).
flareScale = 1.0 // Optional - Scale of the engine flare (if localPosition is not used).
plumePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine plume (if localPosition is not used).
plumeScale = 1.0 // Optional - Scale of the engine plume (if localPosition is not used).
smokePosition = 0.0, 0.0, 0.0 // Optional - Position of the engine smoke (if localPosition is not used).
fixedScale = 1.0 // Size adjustment to resize to engine (global).
energy = 1.0 // Adjust length of plume (global).
speed = 1.0 // Adjust speed to fit resize, generally close to 1:1 with scale (global).
emissionMult = 0.5 // Optional - Density of the plume particles (global).
} @MODULE[ModuleEngines*]
{
%powerEffectName = Gridded
!runningEffectName = DELETE
}
}