DackWolf = {
usable_by = { CHC }
type = land #
sprite = Cavalry #
unit_group = infantry_unit_type #
can_paradrop = yes #
#Size Definitions
max_strength = 10 #
default_organisation = 90 #
default_morale = 1.00 #
officers = 1 #军官
#Building Costs
build_cost_ic = 0.00
build_cost_manpower = 1.00
build_time = 3
repair_cost_multiplier = 0.00
#Misc Abilities
maximum_speed = 15.00
transport_weight = 15.00
supply_consumption = 0.0
fuel_consumption = 0.00
radio_strength = 1
#Defensive Abilities
defensiveness = 33.00
toughness = 29.00
softness = 0.10
air_defence = 29.60
#Offensive Abilities
suppression = 19.00
soft_attack = 29.89
hard_attack = 29.00
air_attack = 9.33
ap_attack = 29.5
amphibious = { attack = 0.40
mountain = {
attack = -0.10
movement = -0.05
} #山地攻击-0.1 速度-0.05
hills = { attack = -0.05 } #丘陵攻击-0.05
forest = { attack = -0.05 } #森林攻击-0.05
jungle = { attack = -0.10 } #丛林攻击-0.05
arctic = { attack = 0.05 movement = 0.05 } #极地攻击+0.05 速度+0.05
desert = { attack = 0.05 movement = 0.05 } #沙漠攻击+0.05 速度+0.05
plains = { attack = 0.20 movement = 0.50 } #平原攻击+0.20 速度+0.50
combat_width = 1
completion_size = 0.2
on_completion = mobile_practical
priority = 6
}
usable_by = { CHC }
type = land #
sprite = Cavalry #
unit_group = infantry_unit_type #
can_paradrop = yes #
#Size Definitions
max_strength = 10 #
default_organisation = 90 #
default_morale = 1.00 #
officers = 1 #军官
#Building Costs
build_cost_ic = 0.00
build_cost_manpower = 1.00
build_time = 3
repair_cost_multiplier = 0.00
#Misc Abilities
maximum_speed = 15.00
transport_weight = 15.00
supply_consumption = 0.0
fuel_consumption = 0.00
radio_strength = 1
#Defensive Abilities
defensiveness = 33.00
toughness = 29.00
softness = 0.10
air_defence = 29.60
#Offensive Abilities
suppression = 19.00
soft_attack = 29.89
hard_attack = 29.00
air_attack = 9.33
ap_attack = 29.5
amphibious = { attack = 0.40
mountain = {
attack = -0.10
movement = -0.05
} #山地攻击-0.1 速度-0.05
hills = { attack = -0.05 } #丘陵攻击-0.05
forest = { attack = -0.05 } #森林攻击-0.05
jungle = { attack = -0.10 } #丛林攻击-0.05
arctic = { attack = 0.05 movement = 0.05 } #极地攻击+0.05 速度+0.05
desert = { attack = 0.05 movement = 0.05 } #沙漠攻击+0.05 速度+0.05
plains = { attack = 0.20 movement = 0.50 } #平原攻击+0.20 速度+0.50
combat_width = 1
completion_size = 0.2
on_completion = mobile_practical
priority = 6
}