以英国突击为例。打开Items/Britkit/Assault/objects.con
.....
ObjectTemplate.create Kit GB_Assault
ObjectTemplate.setType Assault
ObjectTemplate.geometry Kit_Allies_Assault
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate brit_Helmet 钢盔,可以在这里改
ObjectTemplate.addTemplate brit_Assault_BackPack 背包
ObjectTemplate.addTemplate British_hippack 挎包
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_colt.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_bar1918.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeallies.tga"
武器图标,上下反向对应,注意顺序,一一对应,不可错乱。
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga" 兵种选择图标
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT" 兵种选择菜单里的名字
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT" 名字有两个,一上一下
ObjectTemplate.addTemplate Bar1918 3号位武器
ObjectTemplate.addTemplate Colt 2号位武器
ObjectTemplate.addTemplate KnifeAllies 1号位武器
ObjectTemplate.addTemplate GrenadeAllies 附带武器 工兵最多,可参考其图标对应顺序
ObjectTemplate.aiTemplate Assault 当什么兵,干什么事,当然死法也是。 181楼
士兵钢盔第二种改法
Items/basekit/objects.con
------------------------------------
ObjectTemplate.create KitPart BackPack 背包
ObjectTemplate.geometry BackPack
ObjectTemplate.setBoneName backpack
ObjectTemplate.setCopyLinksCount 0
------------------------------------
ObjectTemplate.create KitPart HipPack 挎包
ObjectTemplate.geometry HipPack
ObjectTemplate.setBoneName HipPack
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart USSoldierHelmet 美军钢盔
ObjectTemplate.geometry Soldier/USHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart JapSoldierHelmet 日军钢盔
ObjectTemplate.geometry Soldier/JapHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart GerSoldierHelmet 德军钢盔
ObjectTemplate.geometry Soldier/GerHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart BritSoldierHelmet 英军钢盔
ObjectTemplate.geometry Soldier/BritHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart RussSoldierHelmet 苏军钢盔
ObjectTemplate.geometry Soldier/RussHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
.....
ObjectTemplate.create Kit GB_Assault
ObjectTemplate.setType Assault
ObjectTemplate.geometry Kit_Allies_Assault
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.addTemplate brit_Helmet 钢盔,可以在这里改
ObjectTemplate.addTemplate brit_Assault_BackPack 背包
ObjectTemplate.addTemplate British_hippack 挎包
ObjectTemplate.setHealthBarIcon "Ingame/Healthbar_empty_assault_64x64.tga"
ObjectTemplate.setHealthBarFullIcon "Ingame/Healthbar_full_assault_64x64.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_alliesKnife.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_colt.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_bar1918.tga"
ObjectTemplate.addWeaponIcon "Weapon/Icon_grenadeallies.tga"
武器图标,上下反向对应,注意顺序,一一对应,不可错乱。
ObjectTemplate.setKitIcon 1 "kits/Icon_assault_allies_selected.tga" 兵种选择图标
ObjectTemplate.setKitName 1 "RESPAWN_ASSAULT" 兵种选择菜单里的名字
ObjectTemplate.setKitActiveName 1 "RESPAWN_ACTIVE_ASSAULT" 名字有两个,一上一下
ObjectTemplate.addTemplate Bar1918 3号位武器
ObjectTemplate.addTemplate Colt 2号位武器
ObjectTemplate.addTemplate KnifeAllies 1号位武器
ObjectTemplate.addTemplate GrenadeAllies 附带武器 工兵最多,可参考其图标对应顺序
ObjectTemplate.aiTemplate Assault 当什么兵,干什么事,当然死法也是。 181楼
士兵钢盔第二种改法
Items/basekit/objects.con
------------------------------------
ObjectTemplate.create KitPart BackPack 背包
ObjectTemplate.geometry BackPack
ObjectTemplate.setBoneName backpack
ObjectTemplate.setCopyLinksCount 0
------------------------------------
ObjectTemplate.create KitPart HipPack 挎包
ObjectTemplate.geometry HipPack
ObjectTemplate.setBoneName HipPack
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart USSoldierHelmet 美军钢盔
ObjectTemplate.geometry Soldier/USHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart JapSoldierHelmet 日军钢盔
ObjectTemplate.geometry Soldier/JapHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart GerSoldierHelmet 德军钢盔
ObjectTemplate.geometry Soldier/GerHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart BritSoldierHelmet 英军钢盔
ObjectTemplate.geometry Soldier/BritHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0
ObjectTemplate.create KitPart RussSoldierHelmet 苏军钢盔
ObjectTemplate.geometry Soldier/RussHelmet
ObjectTemplate.setBoneName A
ObjectTemplate.setCopyLinksCount 0