AsNpc] 开始过月,notfinish = true
[AsNpc] 复制actorsDate
[AsNpc] 复制actorLife
[AsNpc] 复制actorLifeMassage
[AsNpc] 复制actorInjuryDate
[AsNpc] 复制actorStudyDate
[AsNpc] 复制actorEquipGongFas
[AsNpc] 复制actorItemsDate
[AsNpc] 复制giveItemsDate
[AsNpc] 复制actorGongFas
[AsNpc] 复制actorsFeatureCache
[AsNpc] 制造替身太吾
FormatException: Input string was not in a correct format.
at System.Number.StringToNumber (System.String str,
System.Globalization.NumberStyles options, System.Number+NumberBuffer& number,
System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in
<d7ac571ca2d04b2f981d0d886fa067cf>:0
at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles
style, System.Globalization.NumberFormatInfo info) [0x00013] in
<d7ac571ca2d04b2f981d0d886fa067cf>:0
at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008]
in <d7ac571ca2d04b2f981d0d886fa067cf>:0
at DateFile.ParseInt (System.String value) [0x00007] in
<18b2ce3c954f484d977dbdf8a9fa8ecd>:0
at (wrapper dynamic-method) DateFile.MakeNewChildren_Patch2
(object,int,int,bool,bool,int,int,int,System.Collections.Generic.List`1<int>)
at AgeChanage+<AllActorAgeChanage>d__1.MoveNext () [0x01068] in
<18b2ce3c954f484d977dbdf8a9fa8ecd>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator
enumerator, System.IntPtr returnValueAddress) [0x00027] in
<23397e319b5349b59f53aed72440f0d4>:0
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
An abnormal situation has occurred: the PlayerLoop internal function has been called
recursively. Please contact Customer Support with a sample project so that we can
reproduce the problem and troubleshoot it.
0x000007FEDA569CFC (UnityPlayer)
0x000007FEDA56D0A9 (UnityPlayer)
0x000007FEDA5537CC (UnityPlayer)
0x000007FEDB28B8D7 (UnityPlayer) UnityMain
0x000007FEDAB10202 (UnityPlayer) UnityMain
0x000007FEDA58B9A2 (UnityPlayer)
0x00000000770092D3 (USER32) KillTimer
0x0000000077009A1E (USER32) TranslateMessageEx
0x000007FEFE0B216A (SHELL32) SHCreateShellItemArrayFromShellItem
0x000007FEFE0A7943 (SHELL32) ShellExecuteExW
0x000007FEFE0A7BE8 (SHELL32) ShellExecuteExW
0x000007FEFE2355AB (SHELL32) Ordinal733
0x000007FEE188C692 (gameoverlayrenderer64) OverlayHookD3D3
0x000007FEFE099823 (SHELL32) ShellExecuteW
0x000007FEDA55DD63 (UnityPlayer)
0x000007FEDB28C39E (UnityPlayer) UnityMain
0x000007FEDA1B9213 (UnityPlayer)
0x000007FEDA1B22FA (UnityPlayer)
0x000007FEDA1B7A23 (UnityPlayer)
0x000007FEDA1B4800 (UnityPlayer)
0x000007FEDAB0D15E (UnityPlayer) UnityMain
0x000007FEDAB0D22F (UnityPlayer) UnityMain
0x000007FEDAB101A0 (UnityPlayer) UnityMain
0x000007FEDA58B9A2 (UnityPlayer)
0x000007FEDA58A01A (UnityPlayer)
0x000007FEDA58F056 (UnityPlayer)
0x000007FEDA59143B (UnityPlayer) UnityMain
0x000000013FB911FA (The Scroll Of Taiwu Alpha V1.0)
0x00000000771059CD (kernel32) BaseThreadInitThunk
0x000000007723A561 (ntdll) RtlUserThreadStart
(Filename: D:\unity\Runtime/Misc/PlayerLoop.cpp Line: 393)