[State 200, 伤害修正]
type = varAdd
fvar(30) = -0.05;每次攻击伤害减少5%
triggerall = Time = 0
triggerall = P2MoveType = H
triggerall = P2StateNo != [150,155]
trigger1 = fvar(30) >= 0.349;最低伤害修正系数为0.3
ignorehitpause = 1
persistent = 0
[State 200, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = Ceil(50*fvar(30)), 0
[Statedef -2]
[State -2, 伤害修正]
type = Null
trigger1 = P2MoveType != H
trigger1 = fvar(30) := 1
ignorehitpause = 1