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【官方公告】【2019/7/24】Future Tactics!未来战术

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第一次在Wargroove吧发帖,求别吞
一楼喂度娘


IP属地:上海1楼2019-07-24 09:34回复
    二楼备用,虽然我也不知道是备用什么
    这里的官方公告我会采用类似隔壁屎大棒吧克总的开发公告的格式


    IP属地:上海2楼2019-07-24 09:36
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      Hi everyone!
      你吼啊诸君!
      The Wargroove Discord members among you may have seen that last week Chucklefish CEO Tiy divulged some information on what the development team are currently working on, and details on what you can expect in upcoming minor and major patches across all versions. Today we wanted to go into a little more detail!
      你们之间的战律Discord(一个主要服务于游戏的类似论坛和群聊结合的国外软件——译者注)成员可能已经看到了上周呵mo呵mo鱼首席执行官Tiy透露的一些开发团队当前正在进行的工作的一些信息,和一些大大小小的横跨所有版本的你们期待已久的补丁的细节。今天我们想给各位透露更多的一些细节!
      An official caveat though, the below isn’t a finalised list of content, nor can we 100% confirm that all of these features will make it into the upcoming updates, as some are still in development / testing stages, so keep that in mind! Updates also still need to go through various approval processes, so we can’t estimate exact release dates just yet.
      官方提示:以下并非最终的内容列表,我们也无法保证这些特性全都能100%实装到接下来的更新中,它们中的一部分仍然在开发中/测试阶段,所以注意啦!新版本依然需要走很多流程,所以我们就现在也无法估计确切的更新日期。


      IP属地:上海3楼2019-07-24 09:48
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        So what’s next for Wargroove?
        那么战律的下一个方向是什么呢?
        While we’ve been keeping our heads-down in development since the last major QoL patch[1], we’re constantly reading and listening to feedback from all around the player-base – be that from the online competitive scene, map-making fans as well as casual players who are keen to see more content to get stuck into. As such we have 3 updates in the works:
        自我们上一个主要的体验优化(QoL,Quality of Life)补丁[1],我们正在不断听取各个玩家社区的反馈——包括在线对战的玩家、自制地图的粉丝,还有一些痴迷于看到更多内容的一般通过玩家。因此我们有三个正在进行的更新工作:
        v1.3.0 ‘Minor’ Patch
        v1.3.0的“小”补丁
        ·Korean Language will be added! 이제 워그루브를 한국어로 만나보실 수 있습니다!
        韩文语言支持!
        ·Bug fixes
        漏洞修复
        ·Some technical stuff laying the foundation for PC Mod support
        为PC的mod支持打下基础的技术性内容
        PC Mod Support Patch
        PC版mod支持补丁
        ·Adds mod support via Steam Workshop – check out this Commander mod preview[2] where we recruited one of our office dogs!
        新增通过Steam创意工坊添加的mod支持——来看看这个指挥官mod的预览[2],我们刚从这儿招募到了我们其中一条办公室爱犬。
        ·This patch will follow closely behind v1.3.0 and will be in open beta to get player feedback
        这个补丁会紧跟在1.3.0之后,会开启测试来吸取玩家反馈
        v2.0 ‘Major’ Update
        v2.0“大型”更新
        ·BIG brand new content – full details to be revealed at a later date…
        一大堆新内容——具体细节还得在以后放出
        ·Lobby listings, so that players can find publicly hosted games
        大厅列表,玩家可以找到公开的游戏房间
        ·Unit balance adjustments to a number of units and Commanders
        单位平衡性调整,包括许多单位和指挥官
        ·Quickplay map rotation – New maps will be chosen and weather will also be turned off in Quickplay mode.
        快速游戏地图循环——在快速游戏模式中,新的地图会被选中,天气会关闭。(本句具体内容待完善)


        IP属地:上海4楼2019-07-24 10:02
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          This update will also include new Map Editor options – there’s quite a lot of ideas we’re testing at the moment, so here we go…
          这个更新也包含新的地图编辑器选项——有许多点子我们直到目前仍在测试,那么我们就来看看吧......
          ·Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos you can override terrain (e.g. draw bridges) and will also be able to enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
          Gizmo——新的可放置的实体,有类似拉杆和箱子一样的开关状态。使用gizmo你可以覆写地形(比如吊桥),可以进行新的互动来设置更改gizmo状态,还有新的检查其状态的条件。
          ·Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.
          计数器——我们正在添加新的反应来在计数器中反应其数学特征(本句待补充),以及把计数器设置成一个随机值,并从其它变量(比如生命和战奏力)中读取/储存计数器的值。还有一些新的比较计数器的条件。
          Actions can now play sounds
          行动现在可以播放音效了
          ·Metalocations – We’re adding support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc. There will also be new actions for locations, such as copying a location area, moving location by (x,y) and boolean operations between locations.
          Metalocations——现在我们增加了对“Metalocations”的支持。它表示了地图上最后发生的事情,比如最后一个攻击者、最后一个被攻击者、最后一个招募的单位、最后一个使用的单位、最后一个移动的路径、最后一个死亡之类的。也将会添加有新的针对坐标的行动,比如复制一块坐标区域,通过(x,y)来移动坐标以及坐标之间的布尔运算。
          ·Unit Modifiers – We’re also enabling players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable. We’re also looking into a teleport unit action for the editor.
          单位调节器——我们也允许玩家自定义任何单位/建筑受到的伤害百分比,包括把它们变得无敌。我们也正在为编辑器研究传送单位的行动。
          Map upload slots will also be increased so users can upload more maps at once.
          地图上传栏也会增加,这样用户就可以一次上传更多地图了。


          IP属地:上海5楼2019-07-24 10:20
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            As we mentioned earlier, we want to keep you updated on what we’re working on, but be aware that not all of the above may make it into the final update list as we continue implementing and testing new features, so do wait for the final patch notes which will be revealed when each patch is ready to deploy!
            正如我们早先提到的,我们希望让各位能知道我们当前正在工作的内容,但请注意,随着我们不断添加和测试新内容的同时,并非上述所有都一定能进入最终的更新列表,所以大家还是安心等待在所有的补丁都完全就绪后的最终的补丁日志。
            There’s still even more announcements on the way for Wargroove, so plenty still to look forward to in 2019! For now, come join us on the Wargroove Discord where we’ll be chatting about some of the changes we’re making, and don’t forget to submit your maps ahead of the next Community Maps Spotlight[3] this Friday. You can also vote for your favourite map to receive the Community Choice Award in the Wargroove subreddit[4].
            战律发展的路上还有更多声明,所以2019依然有很多期待!现在加入我们的战律Discord,我们会在那里告诉各位哦我们正在做的一些更改,也别忘了为这周五的下一个Community Maps Spotlight[3]投稿你的地图。你也可以为你最喜欢的地图投票来使它获得战律subreddit[4]上的社区意向奖!


            IP属地:上海6楼2019-07-24 10:29
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              顶顶


              IP属地:北京来自Android客户端7楼2019-07-24 12:16
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                凉凉了,这个游戏


                IP属地:浙江来自Android客户端8楼2019-07-25 06:41
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                  这游戏没凉,但是绝对不热


                  IP属地:天津来自Android客户端9楼2019-07-26 06:30
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                    辛苦


                    IP属地:广东来自Android客户端10楼2019-07-27 00:44
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                      等之后新的平衡补丁、新的由大家投票出来的平衡地图, 还有终于可以开放的多人房间全部装好应该游戏能变好很多。(只要新单位不会过于op((


                      IP属地:福建12楼2019-11-02 15:31
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                        人太少了,放出要更新的内容一点讨论的都没有


                        IP属地:河北13楼2019-11-26 15:20
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