在Bountysource上看到了一个赏金项目:PSVITA上PSP游戏的原生分辨率
原文:
Native Resolution for PSP games on PSVITA.
As the title says, Native resolution for PSP games. (960x544). PSP games are limited to half the vita's native resolution, so they don't exactly look great. The feasibility has already been discussed on reddit so it is certainly possible; its just alot of work.
From reddit (/u/MrColdBird):
"Technically a GE chain hook and a vita-sided port of the PPSSPP renderer would already be enough to get "perfect" PSP emulation with upgraded visuals."
"Let the MIPS processor do the whole PSP work... And tunnel out the GE render chain into VitaOS via kermit, then render it there."
"The GE chain and all registers for buffer transfer are well documented in several PSP developer wikis as well as the PPSSPP sourcecode."
Same goes for kermit on Vita and it's message structures. All it takes is someone that can be assed to put the pieces together."
My interpretation of this is that the Renederer from PPSSPP is ported to the vita, while the PSP processor in the Vita does the PSP stuff. Meaning native resolution with little to no performance degradation while playing games.
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原文:
Native Resolution for PSP games on PSVITA.
As the title says, Native resolution for PSP games. (960x544). PSP games are limited to half the vita's native resolution, so they don't exactly look great. The feasibility has already been discussed on reddit so it is certainly possible; its just alot of work.
From reddit (/u/MrColdBird):
"Technically a GE chain hook and a vita-sided port of the PPSSPP renderer would already be enough to get "perfect" PSP emulation with upgraded visuals."
"Let the MIPS processor do the whole PSP work... And tunnel out the GE render chain into VitaOS via kermit, then render it there."
"The GE chain and all registers for buffer transfer are well documented in several PSP developer wikis as well as the PPSSPP sourcecode."
Same goes for kermit on Vita and it's message structures. All it takes is someone that can be assed to put the pieces together."
My interpretation of this is that the Renederer from PPSSPP is ported to the vita, while the PSP processor in the Vita does the PSP stuff. Meaning native resolution with little to no performance degradation while playing games.
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