KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <df7127ba07dc446d9f5831a0ec7b1d63>:0
at BuriedTreasureDetector.FindAll.GetPlace (System.Int32 partId) [0x000d0] in <f420d0888bc948e4a2e590cc1a01a9fd>:0
at BuriedTreasureDetector.WindowManage_WindowSwitch_Patch1.GetTreasureMessageByPlace (System.Int32 partId, System.Int32 placeId, System.Int32 mapWidth) [0x00030] in <f420d0888bc948e4a2e590cc1a01a9fd>:0
at BuriedTreasureDetector.WindowManage_WindowSwitch_Patch1.Postfix (System.Boolean on, UnityEngine.GameObject tips) [0x00139] in <f420d0888bc948e4a2e590cc1a01a9fd>:0
at (wrapper dynamic-method) WindowManage.WindowSwitch_Patch6(object,bool,UnityEngine.GameObject)
at PointerEnter.OnPointerEnter (UnityEngine.EventSystems.PointerEventData date) [0x000f3] in <bf48d88909c748b7a518630af3222ea7>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:22
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\BaseInputModule.cs:246)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\PointerInputModule.cs:324)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:511)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: <df7127ba07dc446d9f5831a0ec7b1d63> Line: 0)
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <df7127ba07dc446d9f5831a0ec7b1d63>:0
at BuriedTreasureDetector.FindAll.GetPlace (System.Int32 partId) [0x000d0] in <f420d0888bc948e4a2e590cc1a01a9fd>:0
at BuriedTreasureDetector.WindowManage_WindowSwitch_Patch1.GetTreasureMessageByPlace (System.Int32 partId, System.Int32 placeId, System.Int32 mapWidth) [0x00030] in <f420d0888bc948e4a2e590cc1a01a9fd>:0
at BuriedTreasureDetector.WindowManage_WindowSwitch_Patch1.Postfix (System.Boolean on, UnityEngine.GameObject tips) [0x00139] in <f420d0888bc948e4a2e590cc1a01a9fd>:0
at (wrapper dynamic-method) WindowManage.WindowSwitch_Patch6(object,bool,UnityEngine.GameObject)
at PointerEnter.OnPointerEnter (UnityEngine.EventSystems.PointerEventData date) [0x000f3] in <bf48d88909c748b7a518630af3222ea7>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:22
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\BaseInputModule.cs:246)
UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\PointerInputModule.cs:324)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:511)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:490)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:254)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:377)
(Filename: <df7127ba07dc446d9f5831a0ec7b1d63> Line: 0)