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灾厄mod1.4.3.001更新日志(生肉)

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原地址https://pastebin.com/kpvag2ym
好几天之前更新了,但是一直没有看到人搬运。。文本量太大做不到翻译了
The changes below are for 1.4.3.001:
95 - Attempted to fix the Aquatic Scourge despawn bugs. - Done
96 - Rewrote Cryogen's Angry Nimbus-type phases to be more interesting, movement and attack-wise. - Done
97 - Rewrote a lot of the Calamity Player code to compartmentalize it and make it easier to modify. - Done
98 - Ebonian and Crimulan Slime Gods charge more quickly if their target is far away. - Done
99 - Revengeance Destroyer moves slightly more aggressively. - Done


IP属地:山东1楼2020-02-09 15:32回复
    Fabsol [On Break]12/31/2019
    100 - Calamitas Clone now uses exclusively fireballs, no lasers, while her brothers are alive. This is to prevent overwhelming scenarios with so many projectiles you can't keep track of. - Done
    101 - Tried to fix the Aquatic Scourge out of bounds error while it tries to use its barf attack outside of the map. This error caused it to despawn, hopefully it's fixed now. - Done
    102 - Calamitass Clone shoots fireballs through walls that will explode on your position, like a diabolist blast, if you try to hide behind tiles. - Done
    Fabsol [On Break]12/31/2019
    103 - Reduced rev+ Skeletron Prime DR and HP slightly. Also reduced the Vice and Saw DR. - Done
    Fabsol [On Break]01/01/2020
    104 - Hive Mind adjusted in rev mode to make it more interesting, rather than having Death Mode be the actual full fight. - Done
    Fabsol [On Break]01/01/2020
    105 - Rev+ Perforator Hive now tries to ram you if no worms are currently alive. However, if more than one Perforator worm is alive the Hive will know you're trying to rush it down, enrage, and attempt to ram you regardless. - Done
    Fabsol [On Break]01/01/2020
    106 - Rev+ Cryogen has a new phase when brought below 15% health. - Done
    Fabsol [On Break]01/02/2020
    107 - Perforator Hive will now only fire its projectiles while it's above its target. This is to prevent it firing them directly into your face while it's charging at you. - Done
    Fabsol [On Break]01/02/2020
    108 - Fixed some weird velocity stuff with Rev+ Skeletron's Head and Hands. - Done
    Fabsol [On Break]01/02/2020
    109 - Gave Rev+ Ceaseless Void a new projectile pattern. - Done
    Fabsol [On Break]01/04/2020
    110 - Gave Rev+ Crabulon a new projectile pattern from above and a new jump pattern when below half health. - Done
    Fabsol [On Break]01/04/2020
    111 - Gave Rev+ Ravager a new jump pattern. - Done
    Fabsol [On Break]01/05/2020
    112 - Gave Rev+ Brimstone Elemental an eye laser attack when below half health. - Done
    Fabsol [On Break]01/09/2020
    113 - The rev+ Devourer of Gods second phase can now teleport if his target is too far away, he will also do it once a laser wall phase ends. - Done
    Fabsol [On Break]01/11/2020
    114 - Gave rev+ Aquatic Scourge a spin attack and charge attack. - Done
    Fabsol [On Break]01/12/2020
    There's an absolute waterfall of content coming soon, including a Death Mode rework, dozens of new items (mostly weapons), bug fixes, etc.
    It might take a long time to list it all, but I will once most of it is ready.
    Fabsol [On Break]01/13/2020
    115 - Removed Adrenaline burnout. - Done
    116 - Death Mode bosses no longer have greatly increased HP compared to their Rev Mode counterparts. - Done
    117 - Death Mode Adrenaline and Rage have had their damage boosts reduced to the Rev Mode amounts. - Done
    118 - Most Death Mode bosses will either spawn in their final phases immediately or will transition to their later phases sooner. - Done
    119 - Adrenaline will now be reduced to 0 if it's less than or equal to full, while you aren't in Adrenaline Mode, and you get hit. However, getting hit while Adrenaline is maxed, while you aren't in Adrenaline Mode, will now reduce that hit's damage by 50%. - Done
    Fabsol [On Break]01/13/2020
    120 - Rage Mode is no longer completely canceled if you get hit while using it. - Done
    Fabsol [On Break]01/15/2020
    121 - Plaguebringer Goliath's diagonal charges are now rev+ only. - Done
    Fabsol [On Break]01/15/2020
    122 - Polterghast phantoms spin around you faster as Polterghast's health gets lower. - Done
    Fabsol [On Break]01/19/2020
    123 - Removed extended upper laser wall from DoG phase 2. - Done
    Fabsol [On Break]01/19/2020
    124 - Increased Yharon's velocities and decreased charging rates in rev+ a bit. - Done
    Fabsol [On Break]01/21/2020
    125 - Damage over time debuffs deal twice as much damage to the player in Death Mode. A lot more Death Mode changes incoming. - Done
    Fabsol [On Break]01/21/2020
    126 - The Abyss in Death Mode is now darker, making light-boosting accessories/buffs more valuable. - Done
    127 - Blood Moon enemy spawn rates are far higher in Death Mode. - Done
    Fabsol [On Break]01/21/2020
    128 - Removed the global Death Mode enemy spawn rate boost. - Done
    129 - While it is a blizzard in Death Mode and you don't have any cold-resistant gear equipped you will move slower and slower over time while out in the open until you are frozen solid, after being frozen you will die 2 seconds later. It functions similarly to the sandstorm wind debuff. - Done
    130 - While it is a blizzard in Death Mode and you don't have any cold-resistant gear equipped the above effect in change 129 will happen twice as fast while out in the open. - Done
    131 - While you are in the Underworld in Death Mode and you don't have any heat-resistant gear equipped you will be inflicted by worse and worse debuffs the longer you are down there. These debuffs include: Weak, On Fire, Slow, Confusion and Burned. - Done
    132 - In Death Mode, if a boss is alive the Nurse will now refuse to heal you. - Done
    133 - While it is snowing in Death Mode, damaging ice shards have a chance to rain down. - Done
    134 - While it is raining in Death Mode, damaging lightning bolts have a chance to rain down. - Done
    Fabsol [On Break]01/21/2020
    135 - While going deeper underground in Death Mode it will progressively get darker and darker without light-boosting accessories/buffs. - Done
    136 - While in space in Death Mode, during the day you will be inflicted with burned if you're not wearing heat-resistant gear, and during the night you will be inflicted with frostburn if you're not wearing cold-resistant gear. - Done
    Fabsol [On Break]01/21/2020
    Making some edits to the Death Mode changes so it's not so similar to maso, these changes will stack with maso anyways, so you'll be suffering either way.
    Fabsol [On Break]01/22/2020
    137 - Flames have a chance to erupt from the lava in the underworld in Death Mode. - Done
    Fabsol [On Break]01/22/2020
    138 - All fighter AI enemies are more aggressive in Death Mode and can open doors at any time. - Done
    Fabsol [On Break]01/23/2020
    139 - The ice shards/lightning from blizzards/rain in Death Mode vary in severity/frequency based on how severe the storm is. - Done
    Fabsol [On Break]01/24/2020
    140 - Brimstone flames have a chance to erupt from the lava in the brimstone crags in Death Mode. - Done
    141 - Sharknadoes have a chance to appear on the ocean surface in Death Mode. - Done
    142 - Cthulhunadoes have a chance to appear on the ocean surface in Death Mode during rain. - Done
    143 - All swimming AI enemies are hyper aggressive when you are in the water in Death Mode. - Done
    144 - All slime AI enemies jump more aggressively and more often in Death Mode. - Done
    145 - All slime AI enemies are even more aggressive during slime rain in Death Mode. - Done
    Fabsol [On Break]01/25/2020
    146 - In Death Mode, if you are submerged in water in the jungle you will receive the bleeding debuff due to tiny leeches. - Done
    Fabsol [On Break]01/25/2020
    147 - Polterghast can now charge at you in phase 1 and 2, much like phase 3 can. - Done
    Fabsol [On Break]01/25/2020
    148 - All demon eye AI enemies have increased max velocity but decreased acceleration in Death Mode. - Done
    Fabsol [On Break]01/25/2020
    149 - All flying AI enemies have increased aggression in Death Mode. - Done
    Fabsol [On Break]01/25/2020
    150 - All caster AI enemies teleport more frequently and are more aggressive in Death Mode. - Done
    Fabsol [On Break]01/25/2020
    151 - All bat AI enemies are more aggressive in Death Mode. - Done
    Fabsol [On Break]01/26/2020
    152 - All jellyfish AI enemies are more aggressive in Death Mode. - Done
    Fabsol [On Break]01/26/2020
    153 - Blazing Wheels in Death Mode will emit a burst of flamethrowers in the shape of a cross every few seconds. - Done


    IP属地:山东2楼2020-02-09 15:32
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      2025-05-20 07:33:12
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      Fabsol [On Break]01/26/2020
      154 - Certain lore items that had no downsides before have now been given downsides. - Done
      Fabsol [On Break]01/27/2020
      155 - All flying weapon AI enemies spin up faster, charge more quickly and can no longer be knocked out of their charges by your attacks in Death Mode. - Done
      Fabsol [On Break]01/27/2020
      156 - All spider AI enemies are more aggressive in Death Mode. - Done
      Fabsol [On Break]01/27/2020
      157 - All flying fish AI enemies have increased max velocity in Death Mode. - Done
      Fabsol [On Break]01/27/2020
      158 - Angry Nimbus moves more quickly, has increased attacking range and scatters ice shards while in range in Death Mode. - Done
      Fabsol [On Break]01/27/2020
      159 - Fixed a vanilla bug with spore AI enemies not following you if you're on the left of them in expert+. - Done
      160 - All spore AI enemies follow the player quicker in Death Mode. - Done
      Fabsol [On Break]01/27/2020
      161 - Granite and Cosmic Elementals move more quickly in Death Mode, however, they can now be hurt while they're in their 'cocooned' state. - Done
      Fabsol [On Break]01/27/2020
      162 - In Death Mode, corruption and crimson thorns inflict bleeding and weak, jungle thorns inflict poisoned, dungeon spikes inflict bleeding and temple spikes inflict venom. - Done
      Fabsol [On Break]01/27/2020
      163 - Added Wulfrum Controller. - Done
      164 - Added Poison Pack. - Done
      165 - Added Sludge Splotch. - Done
      166 - Added Metal Monstrosity. - Done
      167 - Added Flurrystorm Cannon. - Done
      168 - Added Abyss Shocker. - Done
      169 - Added Burning Strife. - Done
      170 - Added Forgotten Apex Wand. - Done
      171 - Added Exorcism. - Done
      172 - Added Latcher Mine. - Done
      173 - Added Plantation Staff. - Done
      174 - Added Borealis Bomber. - Done
      175 - Added Shock Grenade. - Done
      176 - Added The Microwave. - Done
      177 - Added Star Sputter. - Done
      178 - Added Godspawn Helix Staff. - Done
      179 - Added Regulus Riot. - Done
      180 - Added Wulfrum Battery. - Done
      181 - Added Sand Cloak. - Done
      Fabsol [On Break]01/27/2020
      182 - Added Voltaic Jelly. - Done
      183 - Added Alpha Virus. - Done
      184 - Added Baguette. - Done
      185 - Added Seeking Scorcher. - Done
      186 - Added Guidelight of Oblivion. - Done
      187 - Added Night's Gaze. - Done
      Fabsol [On Break]01/27/2020
      188 - Added Jelly-Charged Battery. - Done
      Fabsol [On Break]01/27/2020
      189 - Added Tesla Potion. - Done
      190 - Added Gravistar Sabaton. - Done
      191 - Added Sirius. - Done
      192 - Added Galileo Gladius. - Done
      193 - Added stealth strike for Wulfrum Knives. - Done
      194 - Added stealth strike for Urchin Stingers. - Done
      195 - Added stealth strike for Crystalline. - Done
      196 - Added stealth strike for Meteor Fist. - Done
      197 - Added stealth strike for Scourge of the Desert. - Done
      198 - Added stealth strike for Dune Hopper. - Done
      199 - Added stealth strike for Seafoam Bomb. - Done
      200 - Added stealth strike for Feather Knives. - Done
      201 - Added stealth strike for Ice Stars. - Done
      202 - Added stealth strike for Spear of Paleolith. - Done
      203 - Added stealth strike for Crushsaw Crasher. - Done
      204 - Added stealth strike for Ballistic Poison Bomb. - Done
      205 - Added stealth strike for Stellar Knife. - Done
      206 - Added stealth strike for Heavenfallen Stardisk. - Done
      207 - Added stealth strike for Plaguenades. - Done
      208 - Added stealth strike for Radiant Star. - Done
      209 - Added stealth strike for Molten Amputator. - Done
      210 - Added stealth strike for Shattered Sun. - Done
      211 - Added stealth strike for Cosmic Kunai. - Done
      212 - Added stealth strike for Ghoulish Gouger. - Done
      213 - Added stealth strike for The Reaper. - Done
      214 - Added stealth strike for Executioner's Blade. - Done
      215 - Added stealth strike for Celestus. - Done
      216 - Added Crescent Moon. - Done
      217 - Added Clamor Noctus. - Done
      218 - Added Plague Reaper Armor. - Done
      219 - Added Sunbeam Fish. - Done
      220 - Added Fish of Eleum. - Done
      221 - Added a debuff for Flesh Totem Cooldown. - Done
      222 - Added a debuff for Draconic Elixir Cooldown. - Done
      223 - Added a debuff for Searing Lava (Brimstone Crag's burn effect). - Done
      224 - Added a debuff for Frozen Lungs (Expert+ icy water drown). - Done
      225 - Replaced Silva Stun in several items with Eutrophication. - Done


      IP属地:山东3楼2020-02-09 15:33
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        Fabsol [On Break]01/28/2020
        226 - Added Stratus Sphere. - Done
        227 - Added Penumbra. - Done
        228 - Added Hypothermia. - Done
        229 - Added Ice Barrage. - Done
        230 - Added Xerocodile. - Done
        Fabsol [On Break]01/28/2020
        We've decided to call this update 1.4.3.001 based on the amount of content in it, instead of 1.4.2.201.
        231 - Added a 1 minute cooldown to Armored Digger spawns. - Done
        232 - Added Recitation of the Beast. - Done
        233 - Added Astral Monolith furniture. - Done
        234 - Added Cosmic Shiv. - Done
        235 - Added Ethereal Extorter. - Done


        IP属地:山东4楼2020-02-09 15:34
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          赞一个,现在看wiki看的一头雾水


          IP属地:湖北来自iPhone客户端5楼2020-02-09 15:36
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            IP属地:山东6楼2020-02-09 15:38
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              130-虽然这是一场暴风雪在死亡模式,你没有任何抗寒装备上述效果在变化129将发生两倍的速度,而在户外。-完成
              131-当你处于死亡模式下的阴间,并且你没有装备任何耐热装备时,你将受到越来越严重的负面影响,你在那里的时间越长。这些缺点包括:虚弱,着火,缓慢,混乱和燃烧。-完成
              132-在死亡模式下,如果老板还活着,护士会拒绝治愈你。-完成
              133-在死亡模式下下雪的时候,破坏性的冰片有机会下雨。-完成
              134-当雨以死亡模式下时,损坏的闪电有机会下雨。-完成
              法布索尔【休息】2020年1月21日
              135-当在死亡模式下深入地下时,它将逐渐变得越来越暗,没有增光配件/增益。-完成
              136-当你在太空中处于死亡模式时,如果你不穿耐热装备,白天会被灼伤;如果你不穿耐寒装备,晚上会被冻伤。-完成
              法布索尔【休息】2020年1月21日
              对死亡模式进行一些修改,使其与maso不太相似,这些修改无论如何都会与maso叠加,因此无论哪种方式,你都将遭受痛苦。
              法布索尔【休息】2020年1月22日
              137-火焰有机会在死亡模式下从地下世界的熔岩中喷发。-完成
              法布索尔【休息】2020年1月22日
              138-所有的战斗人工智能敌人在死亡模式下更具攻击性,可以随时开门。-完成
              法布索尔【休息】2020年1月23日
              139-在死亡模式下,暴风雪/暴雨产生的冰碎片/闪电根据风暴的严重程度/频率而变化。-完成
              法布索尔【休息日】2020年1月24日
              140-硫磺火焰有机会在死亡模式下从硫磺峭壁的熔岩中喷发。-完成
              141-沙克纳多有机会以死亡模式出现在海面上。-完成
              142年的今天,克拉胡纳多有机会在雨中以死亡模式出现在海面上。-完成
              143-当你在水里处于死亡模式时,所有游泳的人工智能敌人都是超攻击性的。-完成
              144-所有粘液人工智能敌人跳得更积极,更经常在死亡模式。-完成
              145-在死亡模式下,所有的粘液人工智能敌人在粘液雨中更具攻击性。-完成
              法布索尔【休息】2020年1月25日
              146-在死亡模式下,如果你被淹没在丛林中的水里,你会因为小水蛭而受到流血的伤害。-完成
              法布索尔【休息】2020年1月25日
              147-波尔特海斯特现在可以在第1阶段和第2阶段向你充电,就像第3阶段一样。-完成
              法布索尔【休息】2020年1月25日
              148-所有恶魔眼AI敌人在死亡模式下都增加了最大速度但减少了加速度。-完成
              法布索尔【休息】2020年1月25日
              149-所有飞行的人工智能敌人在死亡模式下都增加了攻击性。-完成
              法布索尔【休息】2020年1月25日
              150-所有的施法者AI敌人传送更频繁,在死亡模式下更具攻击性。-完成
              法布索尔【休息】2020年1月25日
              151-所有蝙蝠AI敌人在死亡模式下都更具攻击性。-完成
              法布索尔【休息】2020年1月26日
              152-所有水母AI敌人在死亡模式下都更具攻击性。-完成
              法布索尔【休息】2020年1月26日
              153-在死亡模式下,炽热的轮子每隔几秒就会发射出十字形状的火焰喷射器。-完成
              法布索尔【休息】2020年1月26日
              154-某些以前没有缺点的知识项目现在已经有缺点了。-完成
              法布索尔【休息】2020年1月27日
              155-所有飞行武器AI敌人旋转更快,冲锋更快,不能再被你的攻击击倒在死亡模式。-完成
              法布索尔【休息】2020年1月27日
              156-所有蜘蛛AI敌人在死亡模式下都更具攻击性。-完成
              法布索尔【休息】2020年1月27日
              157-所有飞鱼AI敌人在死亡模式下都增加了最大速度。-完成
              法布索尔【休息】2020年1月27日
              158-愤怒的光环移动速度更快,攻击范围增加,并在死亡模式下的射程内散开冰片。-完成
              法布索尔【休息】2020年1月27日
              159-修正了一个香草虫孢子AI敌人不跟随你,如果你在专家+他们的左边。-完成
              160-所有孢子AI敌人在死亡模式下跟随玩家更快。-完成
              法布索尔【休息】2020年1月27日
              161-花岗岩和宇宙元素在死亡模式下移动得更快,然而,当它们处于“茧状”状态时,它们现在可能会受到伤害。-完成
              法布索尔【休息】2020年1月27日
              162-在死亡模式中,腐败和深红色的刺会导致流血和虚弱,丛林刺会导致中毒,地牢刺会导致流血,寺庙刺会导致毒液。-完成
              法布索尔【休息】2020年1月27日
              163-添加了Wulfram控制器。-完成
              164-添加毒药包。-完成
              165-添加污泥斑点。-完成
              166-增加了金属怪物。-完成
              167-增加了阵风加农炮。-完成
              168-增加深渊震惊。-完成
              169-增加了激烈的冲突。-完成
              170-添加遗忘的顶点魔杖。-完成
              171-增加驱魔。-完成
              172-增加了我的锁存器。


              IP属地:山东8楼2020-02-09 15:43
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                IP属地:山东10楼2020-02-09 15:48
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                  2025-05-20 07:27:12
                  广告


                  IP属地:山东12楼2020-02-09 15:51
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                    大山猪还真有脸


                    IP属地:湖北来自iPhone客户端13楼2020-02-09 15:55
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                      加个真实mod不就得了吗


                      来自Android客户端14楼2020-02-09 19:24
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