0174: 9@ = car 5@ Z_angle
00D6: if
0A51: is_widget_pressed 2//16
004D: jump_if_false @AMPHIBI_537
0175: set_car 5@ Z_angle_to 9@
02F6: 11@ = sine 9@ // (float)
02F7: 12@ = cosine 9@ // (float)
0013: 11@ *= 0.01
0013: 12@ *= 0.01
0013: 11@ *= -1.0
07D5: set_car 5@ velocity_in_direction_XYZ 11@ 12@ 0.01 rotation_velocitiesXY 0.0 0.0 unk 0.0
00D6: if
0A51: is_widget_pressed 2//16
004D: jump_if_false @AMPHIBI_537
0175: set_car 5@ Z_angle_to 9@
02F6: 11@ = sine 9@ // (float)
02F7: 12@ = cosine 9@ // (float)
0013: 11@ *= 0.01
0013: 12@ *= 0.01
0013: 11@ *= -1.0
07D5: set_car 5@ velocity_in_direction_XYZ 11@ 12@ 0.01 rotation_velocitiesXY 0.0 0.0 unk 0.0