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【官方每周进度报告】Starbase进度说明:第16周

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starbase每周进度报告:16周(2020)
4.14-17
大家好,又是新的每周进度报告。虽然这次文本格式上不大理想,但是理解上还是没问题的。希望报告能给你带来足够的情报。寻宝怎么样啦?
设计
功能
测试了装配工作,对于一些复杂几何构型的螺栓自动瞄准配置产生了一些问题
战损效果测试
小行星开采工作的奖励调整,使得其能更具需要平衡价位
测试并调整经济配置和未来的功能规划
舰武器价格调整把缺少的项目添加到炮塔商店
为设置菜单中的多个选择按钮设计了哑光显示
聊天窗口功能即将上线
装甲定制工具的用户界面上线
船舶修复功能:
原系统的设计测试已完成
正在进行未来可能更新的设计
设备资源网络:
存储系统与资源网络的整合正在计划中
研究改善系统兼容性的可行方法,以配合未来的目标
正在进行的库存、存储和通用工具对话框的UI改进
飞船
伊萨卡V1的耐久性问题修复:原主推进器附近的横梁有点不一致,框架在后推进器附近加固
Hedron和Urchin被发现有遗留的YOLOL芯片,为适应当前芯片的YOLOL而被替换代码
正在进行的采矿船测试:测试飞到小行星带并装满所有的板条箱需要多长时间
飞船编辑器
炉模块添加到类别,使他们可以在飞船编辑器内使用
船舶设计应从炉开始,因为炉模块是沉重的,船舶需要一个非常耐用的框架。
配置了武器和弹头有限的对象类型
测试了飞船编辑器的经济估算功能
其他
所有的弧形构件现在被赋予了正确的尺寸
舰船窗户的材料类型更正
代码
游戏
现在允许在安全区操纵非自有船只
购买船只后若取消船只的生成会将船只退还到工厂
在卸载实体或玩家死亡后仍然保留抓握锁定的问题已经修复
小型船舶消失的问题已经得到解决
资源(油,能量,等)锁定系统正在制作中
现已支持大额存储
圆锯的重新加载音频事件没有触发的问题已经被修复
许多外观有错误的旋转已经被修复,许多地区的进出限制现已完成
用户界面
物品商店无法购买多组件的物品(如小按钮)的问题已被修复
洗矿系统现在会注意到是否没有足够的动力,并视情况停止对矿石进行去污处理
物品拾取检查已经修正,不再允许拾取挖掘和装配任务衍生的物品
反馈服务的实现正在进行中,一些UI调整已经完成
飞船编辑器
空间站编辑器的背景出现在错误的方向的问题已被修复
可以显示文本行的日志已添加到屏幕底部。这目前仅用于显示一个警告无法在当前位置中创建对象
物联网终端不再显示非本站的物联网蓝图
一个阻止多部件机器人手臂选择的错误已经修复
一个阻止属性窗口设备字段在多选择中正确刷新的bug已经修复
修正了在快速转换对象时偶尔发生的崩溃
station creator的模块库中增加了字母排序功能
选项中为滑块增加了更加精密的刻度选项
星球
增加了对多行星组实例化的支持
渲染
飞船编辑器中气态巨行星的朝向已经被修正
测试和修复新的混合渲染队列和缓冲更新的动态天空系统重构已经完成
在固态行星上的爆炸效果已经被应用
艺术
其他
管道工具的拓扑已经完成
额外的信息/装饰动画已经添加到市场
武器炮塔的材质和UV贴图已经更新
一种与体素断裂口和断裂碎片一起作用的新型金属修补材料已经完成
岩石实例数量和渲染距离已经优化
新的小卵石已经完成并被测试
touchstone装甲板的纹理和贴图工作已被优化
更新了广告的动画
对岩石小行星成分进行了小的调整
冰矿正在制作中


IP属地:陕西1楼2020-05-03 21:54回复
    Starbase Progress Notes: Week 16 (2020)
    April 14th - 17th
    Hello everyone and welcome to another Starbase Progress Notes! Doesn't work quite as well in text-format, but you get the point. Hopefully you enjoy this week's development reports again. How's the treasure hunt going?
    Design
    Features
    Assembly Job tested, some issues found in bolt profile auto aim bolting in objects with more challenging geometry
    Fracture debris destruction effect tested
    Asteroid Mining Job rewards tested, some configurations made to the bonus rewards and balancing needs to be done to the rewards
    Economy settings tested and future features planned
    Economy design: ship weapon prices adjusted and missing items added to the turret shop
    Design for missing highlights for multiple choice buttons in settings menu worked on
    Upcoming chat channels design is underway
    UI for armor customization tool worked on
    Ship recovery feature:
    Design tests on initial system completed
    Initial design for potential future updates worked on
    Device resource networks:
    Ongoing design for resource net integration with inventory system
    Investigating possible ways to improve system compatibility with possible future goals
    Ongoing design for UI improvements to inventory, storage, and universal tool dialog
    Spaceships
    Durability issue in Ithaca V1 fixed: beam frame was a bit inconsistent near one of the main thrusters, frame near rear thrusters reinforced
    Hedron and Urchin were found to have legacy YOLOL chips, YOLOL code edited to fit the current chip and old legacy chip was replaced
    Mining ship tests underway: testing how long it takes to fly to the asteroid belt and fill up all all the crates
    Spaceship Designer
    Furnace modules added to category so they can be used inside Spaceship Designer
    Ship design with furnace started, the ship needs a very durable frame since the furnace modules are heavy
    Weaponry and Warheads limited object types configured and locales added
    Spaceship Designer economy design tested
    Other
    All curved end plates are now correctly arranged by size
    Material types for ship windows updated to correct type
    Code
    Gameplay
    Manipulating non-owned ships in safe zones is now allowed
    Cancelling a ship spawn now returns the ship to the inventory
    Issues where grabbing lock remained after the grabber unloaded entity or when the player died have been fixed
    Small ship despawning issues have been fixed
    A tracking system for resources (fuel, power, etc.) is in the making
    Support for lot inventories has been finished
    Buzzsaw's reload audio event not firing has been fixed
    Lot visualizations having wrong rotations has been fixed, lot area restrictions are now finished
    User Interface
    Item shop not allowing to buy multi-part items such as small button has been fixed
    The rest of the item shop's max buy amount issues have been fixed
    The ore vacuuming system now notices if there isn't enough power and stops vacuuming ores
    Item pickup checks have been fixed, won't allow picking up Mining and Assembly Job spawned items anymore
    Feedback server implementation is underway, some UI tweaks have been made
    Spaceship Designer
    Station designer's background appearing in wrong orientation has been fixed
    A log that can display text lines has been added to the bottom of the screen. This is currently only used to display a warning that an object in the current placement cannot be created
    Lot terminal menus no longer display non-station lot blueprints
    A bug that prevented multi-part robot arm selection has been fixed
    A bug that prevented properties window device fields from updating properly in multi-selection has been fixed
    A crash that occasionally happened when transforming objects too fast has been fixed
    Alphabetical sorting has been added to module library in station creator
    The possibility to use custom decimal count for sliders in settings menu has been added
    Planets
    Support added for instancing multiple planet groups
    Renderer
    Gas giant's orientation has been fixed in Spaceship Designer
    Testing and fixing dynamic sky system refactor for the new mixed render queues and buffered updates has been finished
    The explosion damage on solid planet has been implemented
    Art
    Other
    Retopology for Pipe Tool has been finished
    Additional info/decoration animations have been added for market station
    Weapon turret assets' low poly and UV's have been updated
    A new tiling metal fracture material which works with voxel fracture pieces and fracture debris assets has been finished
    Rock instance amounts and render distances have been optimized,
    New small pebble rocks have been finished and tested
    Touchstone armor set's texture and paintjob quality has been polished
    Ad animations have been updated
    Small adjustments have been made to rocky asteroid materials
    Ice asteroid materials are in the making


    IP属地:陕西2楼2020-05-03 21:54
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