hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Games\CSDT~1\tools\hlcsg.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering D:\Games\cs DT BC\Desert ruins.map
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using WAD File: \games\cs16\175ƽ̨\cs1.6\cstrike\cstrike.wad
Using WAD File: \games\cs16\175ƽ̨\cs1.6\valve\halflife.wad
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Games\CSDT~1\tools\hlbsp.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.03 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Games\CSDT~1\tools\hlvis.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
Error: Portal file 'D:\Games\cs DT BC\Desert ruins.prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Games\CSDT~1\tools\hlrad.exe -extra "D:\Games\cs DT BC\Desert ruins"
>> There was a problem compiling the map.
>> Check the file D:\Games\cs DT BC\Desert ruins.log for the cause.
----- END hlrad -----
hlcsg v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlcsg -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlcsg.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlcsg设置=-
姓名|设置|默认
--------------------- | ----------- || ---------------- ---------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
noclip [关] [关]
只限[关] [关]
wadtextures [on] [on]
skyclip [on] [on]
hullfile [无] [无]
最小表面积[0.500] [0.500]
笔刷并集阈值[0.000] [0.000]
Wadinclude清单:
[zhlt.wad]
输入D:\ Games \ cs DT BC \ Desert Ruiss.map
CreateBrush:
(0.02秒)
SetModelCenters:
(0.00秒)
CSGBrush:
(0.02秒)
使用WAD文件:\ games \ cs16 \175ƽ̨\ cs1.6 \ cstrike \ cstrike.wad
使用WAD文件:\ games \ cs16 \175ƽ̨\ cs1.6 \ valve \ halflife.wad
纹理使用量为0.04 mb(最大4.00 mb)
经过了0.03秒
----- END hlcsg -----
hlbsp v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始HLBSP -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlbsp.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlbsp设置=-
姓名|设置|默认
------------------- | ----------- | ------------------ -------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
noclip [关] [关]
nofill [关] [关]
notjunc [关] [关]
细分大小[240] [240](最小64)(最大240)
最大节点大小[1024] [1024](最小64)(最大4096)
警告:船体0中不存在任何实体,对此船体未执行填充
警告:船体1中不存在任何实体,对此船体未执行填充
警告:船体2中没有实体,对此船体未执行填充
警告:船体3中没有实体,对此船体未执行填充
经过了0.03秒
----- END HLBSP -----
hlvis v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlvis -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlvis.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlvis设置=-
姓名|设置|默认
------------------- | ----------- | ------------------ -------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
快速观看[关] [关]
全视角[关] [关]
错误:门户网站文件“ D:\ Games \ cs DT BC \ Desert destroys.prt”不存在,无法访问地图
-----结束hlvis -----
hlrad v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlrad -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlrad.exe -extra“ D:\ Games \ cs DT BC \沙漠废墟”
>>编译地图时出现问题。
>>检查文件D:\ Games \ cs DT BC \ Desert destroys.log以查找原因。
----- END拉拉德-----
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Games\CSDT~1\tools\hlcsg.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering D:\Games\cs DT BC\Desert ruins.map
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using WAD File: \games\cs16\175ƽ̨\cs1.6\cstrike\cstrike.wad
Using WAD File: \games\cs16\175ƽ̨\cs1.6\valve\halflife.wad
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Games\CSDT~1\tools\hlbsp.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.03 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Games\CSDT~1\tools\hlvis.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
Error: Portal file 'D:\Games\cs DT BC\Desert ruins.prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Games\CSDT~1\tools\hlrad.exe -extra "D:\Games\cs DT BC\Desert ruins"
>> There was a problem compiling the map.
>> Check the file D:\Games\cs DT BC\Desert ruins.log for the cause.
----- END hlrad -----
hlcsg v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlcsg -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlcsg.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlcsg设置=-
姓名|设置|默认
--------------------- | ----------- || ---------------- ---------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
noclip [关] [关]
只限[关] [关]
wadtextures [on] [on]
skyclip [on] [on]
hullfile [无] [无]
最小表面积[0.500] [0.500]
笔刷并集阈值[0.000] [0.000]
Wadinclude清单:
[zhlt.wad]
输入D:\ Games \ cs DT BC \ Desert Ruiss.map
CreateBrush:
(0.02秒)
SetModelCenters:
(0.00秒)
CSGBrush:
(0.02秒)
使用WAD文件:\ games \ cs16 \175ƽ̨\ cs1.6 \ cstrike \ cstrike.wad
使用WAD文件:\ games \ cs16 \175ƽ̨\ cs1.6 \ valve \ halflife.wad
纹理使用量为0.04 mb(最大4.00 mb)
经过了0.03秒
----- END hlcsg -----
hlbsp v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始HLBSP -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlbsp.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlbsp设置=-
姓名|设置|默认
------------------- | ----------- | ------------------ -------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
noclip [关] [关]
nofill [关] [关]
notjunc [关] [关]
细分大小[240] [240](最小64)(最大240)
最大节点大小[1024] [1024](最小64)(最大4096)
警告:船体0中不存在任何实体,对此船体未执行填充
警告:船体1中不存在任何实体,对此船体未执行填充
警告:船体2中没有实体,对此船体未执行填充
警告:船体3中没有实体,对此船体未执行填充
经过了0.03秒
----- END HLBSP -----
hlvis v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlvis -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlvis.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlvis设置=-
姓名|设置|默认
------------------- | ----------- | ------------------ -------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
快速观看[关] [关]
全视角[关] [关]
错误:门户网站文件“ D:\ Games \ cs DT BC \ Desert destroys.prt”不存在,无法访问地图
-----结束hlvis -----
hlrad v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlrad -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlrad.exe -extra“ D:\ Games \ cs DT BC \沙漠废墟”
>>编译地图时出现问题。
>>检查文件D:\ Games \ cs DT BC \ Desert destroys.log以查找原因。
----- END拉拉德-----