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新人求助,出生点泄漏点是什么?

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hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Games\CSDT~1\tools\hlcsg.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering D:\Games\cs DT BC\Desert ruins.map
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using WAD File: \games\cs16\175ƽ̨\cs1.6\cstrike\cstrike.wad
Using WAD File: \games\cs16\175ƽ̨\cs1.6\valve\halflife.wad
Texture usage is at 0.04 mb (of 4.00 mb MAX)
0.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Games\CSDT~1\tools\hlbsp.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.03 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Games\CSDT~1\tools\hlvis.exe "D:\Games\cs DT BC\Desert ruins"
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
Error: Portal file 'D:\Games\cs DT BC\Desert ruins.prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Games\CSDT~1\tools\hlrad.exe -extra "D:\Games\cs DT BC\Desert ruins"
>> There was a problem compiling the map.
>> Check the file D:\Games\cs DT BC\Desert ruins.log for the cause.
----- END hlrad -----
hlcsg v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlcsg -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlcsg.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlcsg设置=-
姓名|设置|默认
--------------------- | ----------- || ---------------- ---------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
noclip [关] [关]
只限[关] [关]
wadtextures [on] [on]
skyclip [on] [on]
hullfile [无] [无]
最小表面积[0.500] [0.500]
笔刷并集阈值[0.000] [0.000]
Wadinclude清单:
[zhlt.wad]
输入D:\ Games \ cs DT BC \ Desert Ruiss.map
CreateBrush:
(0.02秒)
SetModelCenters:
(0.00秒)
CSGBrush:
(0.02秒)
使用WAD文件:\ games \ cs16 \175ƽ̨\ cs1.6 \ cstrike \ cstrike.wad
使用WAD文件:\ games \ cs16 \175ƽ̨\ cs1.6 \ valve \ halflife.wad
纹理使用量为0.04 mb(最大4.00 mb)
经过了0.03秒
----- END hlcsg -----
hlbsp v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始HLBSP -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlbsp.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlbsp设置=-
姓名|设置|默认
------------------- | ----------- | ------------------ -------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
noclip [关] [关]
nofill [关] [关]
notjunc [关] [关]
细分大小[240] [240](最小64)(最大240)
最大节点大小[1024] [1024](最小64)(最大4096)
警告:船体0中不存在任何实体,对此船体未执行填充
警告:船体1中不存在任何实体,对此船体未执行填充
警告:船体2中没有实体,对此船体未执行填充
警告:船体3中没有实体,对此船体未执行填充
经过了0.03秒
----- END HLBSP -----
hlvis v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlvis -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlvis.exe“ D:\ Games \ cs DT BC \沙漠废墟”
-=当前的hlvis设置=-
姓名|设置|默认
------------------- | ----------- | ------------------ -------
线程[2] [变化]
详细[off] [off]
登录[on] [on]
开发人员[0] [0]
图表[关] [关]
估计[关闭] [关闭]
最大纹理内存[4194304] [4194304]
优先级[正常] [正常]
快速观看[关] [关]
全视角[关] [关]
错误:门户网站文件“ D:\ Games \ cs DT BC \ Desert destroys.prt”不存在,无法访问地图
-----结束hlvis -----
hlrad v2.5.3 rel(2001年5月2日)
基于Valve的版本,经许可进行了修改。
提交详细的错误报告至(zoner@gearboxsoftware.com)
-----开始hlrad -----
命令行:D:\ Games \ CSDT〜1 \ tools \ hlrad.exe -extra“ D:\ Games \ cs DT BC \沙漠废墟”
>>编译地图时出现问题。
>>检查文件D:\ Games \ cs DT BC \ Desert destroys.log以查找原因。
----- END拉拉德-----


IP属地:广西1楼2020-08-19 17:27回复
    hlcsg v2.5.3 rel(2001年5月2日)
    基于Valve的版本,经许可进行了修改。
    提交详细的错误报告至(zoner@gearboxsoftware.com)
    -----开始hlcsg -----
    命令行:D:\ Games \ CSDT〜1 \ tools \ hlcsg.exe“ D:\ Games \ cs DT BC \ Wolf洞穴”
    -=当前hlcsg设置=-
    姓名| 设置| 默认
    --------------------- | ----------- || ---------------- ---------
    线程[2] [变化]
    详细[off] [off]
    登录[on] [on]
    开发人员[0] [0]
    图表[关] [关]
    估计[关闭] [关闭]
    最大纹理内存[4194304] [4194304]
    优先级[正常] [正常]
    noclip [关] [关]
    只限[关] [关]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]
    Wadinclude list :
    [zhlt.wad]
    entering D:\Games\cs DT BC\Wolf cave.map
    CreateBrush:
    (0.02 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.05 seconds)
    Using WAD File: \games\cs16\175ƽ̨\cs1.6\cstrike\cstrike.wad
    Using WAD File: \games\cs16\175ƽ̨\cs1.6\valve\halflife.wad
    added 1 additional animating textures.
    Texture usage is at 0.10 mb (of 4.00 mb MAX)
    0.08 seconds elapsed
    ----- END hlcsg -----
    hlbsp v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlbsp -----
    Command line: D:\Games\CSDT~1\tools\hlbsp.exe "D:\Games\cs DT BC\Wolf cave"
    -= Current hlbsp Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ off ] [ off ]
    estimate [ off ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    priority [ Normal ] [ Normal ]
    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
    Warning: === LEAK in hull 0 ===
    Entity info_player_start @ ( 75, 955,1000)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush
    Leak pointfile generated
    Warning: === LEAK in hull 1 ===
    Entity info_player_start @ ( 75, 955,1000)
    Warning: === LEAK in hull 2 ===
    Entity info_player_start @ ( 75, 955,1000)
    Warning: === LEAK in hull 3 ===
    Entity info_player_start @ ( 75, 955,1000)
    0.08 seconds elapsed
    ----- END hlbsp -----
    hlvis v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlvis -----
    Command line: D:\Games\CSDT~1\tools\hlvis.exe "D:\Games\cs DT BC\Wolf cave"
    >> There was a problem compiling the map.
    >> Check the file D:\Games\cs DT BC\Wolf cave.log for the cause.
    ----- END hlvis -----
    hlrad v2.5.3 rel (May 2 2001)
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (zoner@gearboxsoftware.com)
    ----- BEGIN hlrad -----
    Command line: D:\Games\CSDT~1\tools\hlrad.exe -extra "D:\Games\cs DT BC\Wolf cave"
    >> There was a problem compiling the map.
    >> Check the file D:\Games\cs DT BC\Wolf cave.log for the cause.
    ----- END hlrad -----


    IP属地:广西2楼2020-08-19 17:29
    回复
      hlcsg v2.5.3 rel(2001年5月2日)
      根据阀门的版本,经许可进行了修改。
      提交详细的错误报告至(zoner@gearboxsoftware.com)
      -----开始hlcsg -----
      命令行:D:\ Games \ CSDT〜1 \ tools \ hlcsg.exe“ D:\ Games \ CS DT BC \ Wolf狼”
      -=当前的hlcsg设置=-
      姓名|设置|默认
      --------------------- | ----------- || ---------------- ---------
      线程[2] [变化]
      详细[关闭] [关闭]
      登录[on] [on]
      开发人员[0] [0]
      图表[关] [关]
      估计[关闭] [关闭]
      最大纹理内存[4194304] [4194304]
      优先级[正常] [正常]
      noclip [关] [关]
      只限[关] [关]
      wadtextures [上] [上]
      skyclip [on] [on]
      hullfile [无] [无]
      最小位数[0.500] [0.500]
      笔刷并集阈值[0.000] [0.000]
      Wadinclude清单:
      [zhlt.wad]
      输入D:\游戏\ CS DT BC \狼洞.map
      创建画笔:
      (0.02秒)
      SetModelCenters:
      (0.00秒)
      CSGBrush:
      (0.05秒)
      使用WAD文件:\游戏\ cs16 \175ƽ̨\ cs1.6 \ cstrike \ cstrike.wad
      使用WAD文件:\游戏\ CS16 \175ƽ̨\ CS1.6 \阀门\ Halflife.wad
      添加了1个其他动画纹理。
      纹理使用量为0.10 mb(最大4.00 mb)
      经过了0.08秒
      ----- END hlcsg -----
      hlbsp v2.5.3 rel(2001年5月2日)
      根据阀门的版本,经许可进行了修改。
      提交详细的错误报告至(zoner@gearboxsoftware.com)
      -----开始HLBSP -----
      命令行:D:\ Games \ CSDT〜1 \ tools \ hlbsp.exe“ D:\ Games \ cs DT BC \ Wolf洞穴”
      -=当前的hlbsp设置=-
      姓名|设置|默认
      ------------------- | ----------- | ------------------ -------
      线程[2] [变化]
      详细[off] [off]
      登录[on] [on]
      开发人员[0] [0]
      图表[关] [关]
      估计[关闭] [关闭]
      最大纹理内存[4194304] [4194304]
      优先级[正常] [正常]
      noclip [关] [关]
      nofill [关] [关]
      notjunc [关] [关]
      细分大小[240] [240](最小64)(最大240)
      最大节点大小[1024] [1024](最小64)(最大4096)
      警告:===船体0泄漏===
      实体info_player_start @(75,955,1000)
      错误:
      泄漏是地图上的一个孔,其中的内部暴露于
      (不需要)外部区域。错误中列出的实体仅对您有所帮助
      指示泄漏点文件开始的位置,因此
      该行的开头可以快速找到并追溯到到达
      外。除非该实体意外在地图外部,否则它将
      大概不应该删除。一些复杂的旋转对象实体需要
      它们的起源不在地图上。要解决这些问题,只需附上原点
      用实心画笔刷
      泄漏点文件生成
      警告:===船体1泄漏===
      实体info_player_start @(75,955,1000)
      警告:===船体2泄漏===
      实体info_player_start @(75,955,1000)
      警告:===船体3泄漏===
      实体info_player_start @(75,955,1000)
      经过了0.08秒
      ----- END HLBSP -----
      hlvis v2.5.3 rel(2001年5月2日)
      基于Valve的版本,经许可进行了修改。
      提交详细的错误报告至(zoner@gearboxsoftware.com)
      -----开始hlvis -----
      命令行:D:\ Games \ CSDT〜1 \ tools \ hlvis.exe“ D:\ Games \ cs DT BC \ Wolf洞穴”
      >>编译地图时出现问题。
      >>检查文件D:\ Games \ cs DT BC \ Wolf cave.log以查找原因。
      -----结束hlvis -----
      hlrad v2.5.3 rel(2001年5月2日)
      基于Valve的版本,经许可进行了修改。
      提交详细的错误报告至(zoner@gearboxsoftware.com)
      -----开始


      IP属地:广西3楼2020-08-19 17:29
      回复
        出生点没问题啊?(第一个log是不出生点,第二个log是加出生点)


        IP属地:广西4楼2020-08-19 17:30
        回复