# Generating SURVIVAL Mode Level
#
#######
[00:00:05]: Prefab Swap Selection: regular grass
[00:00:05]: Prefab Swap Selection: regular twigs
[00:00:05]: Prefab Swap Selection: regular berries
[00:00:05]: New size: 425 default
[00:00:05]: Creating story...
[00:00:05]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:05]: [Story Gen] LinkNodesByKeys
[00:00:05]: Finding valid start task...
[00:00:05]: ...picked Make a pick
[00:00:05]: Has start node Clearing
[00:00:05]: Adding Background Nodes
[00:00:05]: [Story Gen] Adding Cove Nodes
[00:00:05]: [Ocean] Processing ocean fake room content.
[00:00:05]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:05]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:05]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:06]: ...Done.
[00:00:06]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:06]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:06]: [Story Gen] RestrictNodesByKey
[00:00:06]: [Story Gen] Adding Cove Nodes
[00:00:06]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:06]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:06]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:07]: ...Done.
[00:00:07]: ... story created
[00:00:07]: Baking map... 425
[00:00:07]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:07]: [WorldSimActual::ConvertToTileMap]
[00:00:07]: [ConvertToTileMap]
[00:00:07]: [WorldSimActual::ConvertToTileMap] complete
[00:00:07]: [WorldSimActual::SeparateIslands]
[00:00:07]: [SeparateIslands]
[00:00:07]: [WorldSimActual::SeparateIslands] complete
[00:00:07]: Map Baked!
[00:00:07]: [WorldSimActual::ForceConnectivity]
[00:00:07]: [GenerateLandmasses]
[00:00:07]: [GenerateLandmasses] islands: 12
[00:00:07]: [MergeConnectedLandmasses] true
[00:00:07]: [WorldSimActual::ForceConnectivity] complete
[00:00:07]: [WorldSimActual::DrawRoads]
[00:00:07]: [DrawRoads]
[00:00:07]: [WorldSimActual::DrawRoads] complete
[00:00:07]: Encoding...
[00:00:07]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:07]: Encoding... DONE
[00:00:07]: Checking Tags
[00:00:07]: Populating voronoi...
[00:00:07]: [ReplaceSingleNonLandTiles] Validating...
[00:00:07]: [ReplaceSingleNonLandTiles] Replaced 1 tiles.
[00:00:07]: PANIC: Too many disconnected tiles... 3980
[00:00:07]: An error occured during world gen we will retry! [was 1 of 5 ]
[00:00:07]: New size: 425 default
[00:00:07]: Creating story...
[00:00:07]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:07]: [Story Gen] LinkNodesByKeys
[00:00:07]: Finding valid start task...
[00:00:07]: ...picked Make a pick
[00:00:07]: Has start node Clearing
[00:00:07]: Adding Background Nodes
[00:00:07]: [Story Gen] Adding Cove Nodes
[00:00:07]: [Ocean] Processing ocean fake room content.
[00:00:07]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:07]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:07]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:08]: ...Done.
[00:00:08]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:08]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:08]: [Story Gen] RestrictNodesByKey
[00:00:08]: [Story Gen] Adding Cove Nodes
[00:00:08]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:08]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:08]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:08]: ...Done.
[00:00:08]: ... story created
[00:00:08]: Baking map... 425
[00:00:08]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:08]: [WorldSimActual::ConvertToTileMap]
[00:00:08]: [ConvertToTileMap]
[00:00:08]: [WorldSimActual::ConvertToTileMap] complete
[00:00:08]: [WorldSimActual::SeparateIslands]
[00:00:08]: [SeparateIslands]
[00:00:08]: [WorldSimActual::SeparateIslands] complete
[00:00:08]: Map Baked!
[00:00:08]: [WorldSimActual::ForceConnectivity]
[00:00:08]: [GenerateLandmasses]
[00:00:08]: [GenerateLandmasses] islands: 11
[00:00:08]: [MergeConnectedLandmasses] true
[00:00:08]: [WorldSimActual::ForceConnectivity] complete
[00:00:08]: [WorldSimActual::DrawRoads]
[00:00:08]: [DrawRoads]
[00:00:08]: [WorldSimActual::DrawRoads] complete
[00:00:08]: Encoding...
[00:00:08]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:08]: Encoding... DONE
[00:00:08]: Checking Tags
[00:00:08]: Populating voronoi...
[00:00:08]: [ReplaceSingleNonLandTiles] Validating...
[00:00:08]: [ReplaceSingleNonLandTiles] Replaced 5 tiles.
[00:00:08]: PANIC: Too many disconnected tiles... 3762
[00:00:08]: An error occured during world gen we will retry! [was 2 of 5 ]
[00:00:08]: New size: 425 default
[00:00:08]: Creating story...
[00:00:08]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:08]: [Story Gen] LinkNodesByKeys
[00:00:08]: Finding valid start task...
[00:00:08]: ...picked Make a pick
[00:00:08]: Has start node Clearing
[00:00:08]: Adding Background Nodes
[00:00:08]: [Story Gen] Adding Cove Nodes
[00:00:08]: [Ocean] Processing ocean fake room content.
[00:00:08]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:08]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:08]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:18]: ...Done.
[00:00:18]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:18]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:18]: [Story Gen] RestrictNodesByKey
[00:00:18]: [Story Gen] Adding Cove Nodes
[00:00:18]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:18]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:18]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:19]: ...Done.
[00:00:19]: ... story created
[00:00:19]: Baking map... 425
[00:00:19]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:19]: [WorldSimActual::ConvertToTileMap]
[00:00:19]: [ConvertToTileMap]
[00:00:19]: [WorldSimActual::ConvertToTileMap] complete
[00:00:19]: [WorldSimActual::SeparateIslands]
[00:00:19]: [SeparateIslands]
[00:00:19]: [WorldSimActual::SeparateIslands] complete
[00:00:19]: Map Baked!
[00:00:19]: [WorldSimActual::ForceConnectivity]
[00:00:19]: [GenerateLandmasses]
[00:00:19]: [GenerateLandmasses] islands: 12
[00:00:19]: [MergeConnectedLandmasses] true
[00:00:19]: [WorldSimActual::ForceConnectivity] complete
[00:00:19]: [WorldSimActual::DrawRoads]
[00:00:19]: [DrawRoads]
[00:00:19]: [WorldSimActual::DrawRoads] complete
[00:00:19]: Encoding...
[00:00:19]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:19]: Encoding... DONE
[00:00:19]: Checking Tags
[00:00:19]: Populating voronoi...
[00:00:19]: Warning! Could not find a spot for CaveEntrance in node Great Plains:BG_27:BGSavanna
[00:00:19]: [ReplaceSingleNonLandTiles] Validating...
[00:00:19]: [ReplaceSingleNonLandTiles] Replaced 8 tiles.
[00:00:19]: PANIC: Too many disconnected tiles... 5444
[00:00:19]: An error occured during world gen we will retry! [was 3 of 5 ]
[00:00:19]: New size: 425 default
[00:00:19]: Creating story...
[00:00:19]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:19]: [Story Gen] LinkNodesByKeys
[00:00:19]: Finding valid start task...
[00:00:19]: ...picked Make a pick
[00:00:19]: Has start node Clearing
[00:00:19]: Adding Background Nodes
[00:00:19]: [Story Gen] Adding Cove Nodes
[00:00:19]: [Ocean] Processing ocean fake room content.
[00:00:19]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:19]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:19]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:22]: ...Done.
[00:00:22]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:22]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:22]: [Story Gen] RestrictNodesByKey
[00:00:22]: [Story Gen] Adding Cove Nodes
[00:00:22]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:22]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:22]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:23]: ...Done.
[00:00:23]: ... story created
[00:00:23]: Baking map... 425
[00:00:23]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:23]: [WorldSimActual::ConvertToTileMap]
[00:00:23]: [ConvertToTileMap]
[00:00:23]: [WorldSimActual::ConvertToTileMap] complete
[00:00:23]: [WorldSimActual::SeparateIslands]
[00:00:23]: [SeparateIslands]
[00:00:23]: [WorldSimActual::SeparateIslands] complete
[00:00:23]: Map Baked!
[00:00:23]: [WorldSimActual::ForceConnectivity]
[00:00:23]: [GenerateLandmasses]
[00:00:23]: [GenerateLandmasses] islands: 13
[00:00:23]: [MergeConnectedLandmasses] true
[00:00:23]: [WorldSimActual::ForceConnectivity] complete
[00:00:23]: [WorldSimActual::DrawRoads]
[00:00:23]: [DrawRoads]
[00:00:23]: [WorldSimActual::DrawRoads] complete
[00:00:23]: Encoding...
[00:00:23]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:23]: Encoding... DONE
[00:00:23]: Checking Tags
[00:00:23]: Populating voronoi...
[00:00:23]: Warning! Could not find a spot for WeaponBoon in node Badlands:6:DragonflyArena
[00:00:23]: [ReplaceSingleNonLandTiles] Validating...
[00:00:23]: [ReplaceSingleNonLandTiles] Replaced 3 tiles.
[00:00:23]: PANIC: Too many disconnected tiles... 4669
[00:00:23]: An error occured during world gen we will retry! [was 4 of 5 ]
[00:00:23]: New size: 425 default
[00:00:23]: Creating story...
[00:00:23]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:23]: [Story Gen] LinkNodesByKeys
[00:00:23]: Finding valid start task...
[00:00:23]: ...picked Make a pick
[00:00:23]: Has start node Clearing
[00:00:23]: Adding Background Nodes
[00:00:23]: [Story Gen] Adding Cove Nodes
[00:00:23]: [Ocean] Processing ocean fake room content.
[00:00:23]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:23]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:23]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:24]: ...Done.
[00:00:24]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:24]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:24]: [Story Gen] RestrictNodesByKey
[00:00:24]: [Story Gen] Adding Cove Nodes
[00:00:24]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:24]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:24]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:25]: ...Done.
[00:00:25]: [MoonIsland_Mine:COVE_1:Empty_Cove] poly.size() == 0
[00:00:25]: [!] edge == NULL
[00:00:25]: ... story created
[00:00:25]: Baking map... 425
[00:00:25]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:25]: [WorldSimActual::ConvertToTileMap]
[00:00:25]: [ConvertToTileMap]
[00:00:25]: [WorldSimActual::ConvertToTileMap] complete
[00:00:25]: [WorldSimActual::SeparateIslands]
[00:00:25]: [SeparateIslands]
[00:00:25]: [WorldSimActual::SeparateIslands] complete
[00:00:25]: Map Baked!
[00:00:25]: [WorldSimActual::ForceConnectivity]
[00:00:25]: [GenerateLandmasses]
[00:00:25]: [GenerateLandmasses] islands: 11
[00:00:25]: [MergeConnectedLandmasses] true
[00:00:25]: [WorldSimActual::ForceConnectivity] complete
[00:00:25]: [WorldSimActual::DrawRoads]
[00:00:25]: [DrawRoads]
[00:00:25]: [WorldSimActual::DrawRoads] complete
[00:00:25]: Encoding...
[00:00:25]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:25]: Encoding... DONE
[00:00:25]: Checking Tags
[00:00:25]: Populating voronoi...
[00:00:25]: [ReplaceSingleNonLandTiles] Validating...
[00:00:25]: [ReplaceSingleNonLandTiles] Replaced 3 tiles.
[00:00:25]: PANIC: Too many disconnected tiles... 4287
[00:00:25]: An error occured during world and we give up! [was 5 of 5 ]
[00:00:25]: WorldSim::SimThread::Main() complete
[00:00:25]: RESTARTING GENERATION
[00:00:25]: WorldSim::SimThread::SimThread()
[00:00:25]: ABOUT TO INSTALL STACKTRACE
[00:00:25]: DoLuaFile scripts/stacktrace.lua
[00:00:25]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:25]: INSTALLED STACKTRACE
[00:00:25]: WorldSim::SimThread::SimThread() complete
[00:00:25]: THREAD - started 'WorldSim' (11164)
[00:00:25]: WorldSim::SimThread::Main()
[00:00:25]: DoLuaFile scripts/worldgen_main.lua
[00:00:25]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:25]: DLC enabled : false
[00:00:25]: taskgrouplist: default Together
[00:00:25]: taskgrouplist: classic Classic
[00:00:25]: taskgrouplist: cave_default Underground
[00:00:25]: taskgrouplist: lavaarena_taskset The Forge
[00:00:25]: taskgrouplist: quagmire_taskset The Gorge
[00:00:25]: running worldgen_main.lua
[00:00:25]: SEED = 1603808940
无限循环这些信息,地上世界无法生成
#
#######
[00:00:05]: Prefab Swap Selection: regular grass
[00:00:05]: Prefab Swap Selection: regular twigs
[00:00:05]: Prefab Swap Selection: regular berries
[00:00:05]: New size: 425 default
[00:00:05]: Creating story...
[00:00:05]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:05]: [Story Gen] LinkNodesByKeys
[00:00:05]: Finding valid start task...
[00:00:05]: ...picked Make a pick
[00:00:05]: Has start node Clearing
[00:00:05]: Adding Background Nodes
[00:00:05]: [Story Gen] Adding Cove Nodes
[00:00:05]: [Ocean] Processing ocean fake room content.
[00:00:05]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:05]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:05]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:06]: ...Done.
[00:00:06]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:06]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:06]: [Story Gen] RestrictNodesByKey
[00:00:06]: [Story Gen] Adding Cove Nodes
[00:00:06]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:06]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:06]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:07]: ...Done.
[00:00:07]: ... story created
[00:00:07]: Baking map... 425
[00:00:07]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:07]: [WorldSimActual::ConvertToTileMap]
[00:00:07]: [ConvertToTileMap]
[00:00:07]: [WorldSimActual::ConvertToTileMap] complete
[00:00:07]: [WorldSimActual::SeparateIslands]
[00:00:07]: [SeparateIslands]
[00:00:07]: [WorldSimActual::SeparateIslands] complete
[00:00:07]: Map Baked!
[00:00:07]: [WorldSimActual::ForceConnectivity]
[00:00:07]: [GenerateLandmasses]
[00:00:07]: [GenerateLandmasses] islands: 12
[00:00:07]: [MergeConnectedLandmasses] true
[00:00:07]: [WorldSimActual::ForceConnectivity] complete
[00:00:07]: [WorldSimActual::DrawRoads]
[00:00:07]: [DrawRoads]
[00:00:07]: [WorldSimActual::DrawRoads] complete
[00:00:07]: Encoding...
[00:00:07]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:07]: Encoding... DONE
[00:00:07]: Checking Tags
[00:00:07]: Populating voronoi...
[00:00:07]: [ReplaceSingleNonLandTiles] Validating...
[00:00:07]: [ReplaceSingleNonLandTiles] Replaced 1 tiles.
[00:00:07]: PANIC: Too many disconnected tiles... 3980
[00:00:07]: An error occured during world gen we will retry! [was 1 of 5 ]
[00:00:07]: New size: 425 default
[00:00:07]: Creating story...
[00:00:07]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:07]: [Story Gen] LinkNodesByKeys
[00:00:07]: Finding valid start task...
[00:00:07]: ...picked Make a pick
[00:00:07]: Has start node Clearing
[00:00:07]: Adding Background Nodes
[00:00:07]: [Story Gen] Adding Cove Nodes
[00:00:07]: [Ocean] Processing ocean fake room content.
[00:00:07]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:07]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:07]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:08]: ...Done.
[00:00:08]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:08]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:08]: [Story Gen] RestrictNodesByKey
[00:00:08]: [Story Gen] Adding Cove Nodes
[00:00:08]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:08]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:08]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:08]: ...Done.
[00:00:08]: ... story created
[00:00:08]: Baking map... 425
[00:00:08]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:08]: [WorldSimActual::ConvertToTileMap]
[00:00:08]: [ConvertToTileMap]
[00:00:08]: [WorldSimActual::ConvertToTileMap] complete
[00:00:08]: [WorldSimActual::SeparateIslands]
[00:00:08]: [SeparateIslands]
[00:00:08]: [WorldSimActual::SeparateIslands] complete
[00:00:08]: Map Baked!
[00:00:08]: [WorldSimActual::ForceConnectivity]
[00:00:08]: [GenerateLandmasses]
[00:00:08]: [GenerateLandmasses] islands: 11
[00:00:08]: [MergeConnectedLandmasses] true
[00:00:08]: [WorldSimActual::ForceConnectivity] complete
[00:00:08]: [WorldSimActual::DrawRoads]
[00:00:08]: [DrawRoads]
[00:00:08]: [WorldSimActual::DrawRoads] complete
[00:00:08]: Encoding...
[00:00:08]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:08]: Encoding... DONE
[00:00:08]: Checking Tags
[00:00:08]: Populating voronoi...
[00:00:08]: [ReplaceSingleNonLandTiles] Validating...
[00:00:08]: [ReplaceSingleNonLandTiles] Replaced 5 tiles.
[00:00:08]: PANIC: Too many disconnected tiles... 3762
[00:00:08]: An error occured during world gen we will retry! [was 2 of 5 ]
[00:00:08]: New size: 425 default
[00:00:08]: Creating story...
[00:00:08]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:08]: [Story Gen] LinkNodesByKeys
[00:00:08]: Finding valid start task...
[00:00:08]: ...picked Make a pick
[00:00:08]: Has start node Clearing
[00:00:08]: Adding Background Nodes
[00:00:08]: [Story Gen] Adding Cove Nodes
[00:00:08]: [Ocean] Processing ocean fake room content.
[00:00:08]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:08]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:08]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:18]: ...Done.
[00:00:18]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:18]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:18]: [Story Gen] RestrictNodesByKey
[00:00:18]: [Story Gen] Adding Cove Nodes
[00:00:18]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:18]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:18]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:19]: ...Done.
[00:00:19]: ... story created
[00:00:19]: Baking map... 425
[00:00:19]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:19]: [WorldSimActual::ConvertToTileMap]
[00:00:19]: [ConvertToTileMap]
[00:00:19]: [WorldSimActual::ConvertToTileMap] complete
[00:00:19]: [WorldSimActual::SeparateIslands]
[00:00:19]: [SeparateIslands]
[00:00:19]: [WorldSimActual::SeparateIslands] complete
[00:00:19]: Map Baked!
[00:00:19]: [WorldSimActual::ForceConnectivity]
[00:00:19]: [GenerateLandmasses]
[00:00:19]: [GenerateLandmasses] islands: 12
[00:00:19]: [MergeConnectedLandmasses] true
[00:00:19]: [WorldSimActual::ForceConnectivity] complete
[00:00:19]: [WorldSimActual::DrawRoads]
[00:00:19]: [DrawRoads]
[00:00:19]: [WorldSimActual::DrawRoads] complete
[00:00:19]: Encoding...
[00:00:19]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:19]: Encoding... DONE
[00:00:19]: Checking Tags
[00:00:19]: Populating voronoi...
[00:00:19]: Warning! Could not find a spot for CaveEntrance in node Great Plains:BG_27:BGSavanna
[00:00:19]: [ReplaceSingleNonLandTiles] Validating...
[00:00:19]: [ReplaceSingleNonLandTiles] Replaced 8 tiles.
[00:00:19]: PANIC: Too many disconnected tiles... 5444
[00:00:19]: An error occured during world gen we will retry! [was 3 of 5 ]
[00:00:19]: New size: 425 default
[00:00:19]: Creating story...
[00:00:19]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:19]: [Story Gen] LinkNodesByKeys
[00:00:19]: Finding valid start task...
[00:00:19]: ...picked Make a pick
[00:00:19]: Has start node Clearing
[00:00:19]: Adding Background Nodes
[00:00:19]: [Story Gen] Adding Cove Nodes
[00:00:19]: [Ocean] Processing ocean fake room content.
[00:00:19]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:19]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:19]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:22]: ...Done.
[00:00:22]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:22]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:22]: [Story Gen] RestrictNodesByKey
[00:00:22]: [Story Gen] Adding Cove Nodes
[00:00:22]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:22]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:22]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:23]: ...Done.
[00:00:23]: ... story created
[00:00:23]: Baking map... 425
[00:00:23]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:23]: [WorldSimActual::ConvertToTileMap]
[00:00:23]: [ConvertToTileMap]
[00:00:23]: [WorldSimActual::ConvertToTileMap] complete
[00:00:23]: [WorldSimActual::SeparateIslands]
[00:00:23]: [SeparateIslands]
[00:00:23]: [WorldSimActual::SeparateIslands] complete
[00:00:23]: Map Baked!
[00:00:23]: [WorldSimActual::ForceConnectivity]
[00:00:23]: [GenerateLandmasses]
[00:00:23]: [GenerateLandmasses] islands: 13
[00:00:23]: [MergeConnectedLandmasses] true
[00:00:23]: [WorldSimActual::ForceConnectivity] complete
[00:00:23]: [WorldSimActual::DrawRoads]
[00:00:23]: [DrawRoads]
[00:00:23]: [WorldSimActual::DrawRoads] complete
[00:00:23]: Encoding...
[00:00:23]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:23]: Encoding... DONE
[00:00:23]: Checking Tags
[00:00:23]: Populating voronoi...
[00:00:23]: Warning! Could not find a spot for WeaponBoon in node Badlands:6:DragonflyArena
[00:00:23]: [ReplaceSingleNonLandTiles] Validating...
[00:00:23]: [ReplaceSingleNonLandTiles] Replaced 3 tiles.
[00:00:23]: PANIC: Too many disconnected tiles... 4669
[00:00:23]: An error occured during world gen we will retry! [was 4 of 5 ]
[00:00:23]: New size: 425 default
[00:00:23]: Creating story...
[00:00:23]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:23]: [Story Gen] LinkNodesByKeys
[00:00:23]: Finding valid start task...
[00:00:23]: ...picked Make a pick
[00:00:23]: Has start node Clearing
[00:00:23]: Adding Background Nodes
[00:00:23]: [Story Gen] Adding Cove Nodes
[00:00:23]: [Ocean] Processing ocean fake room content.
[00:00:23]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:23]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:23]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:24]: ...Done.
[00:00:24]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:24]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:24]: [Story Gen] RestrictNodesByKey
[00:00:24]: [Story Gen] Adding Cove Nodes
[00:00:24]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:24]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:24]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:25]: ...Done.
[00:00:25]: [MoonIsland_Mine:COVE_1:Empty_Cove] poly.size() == 0
[00:00:25]: [!] edge == NULL
[00:00:25]: ... story created
[00:00:25]: Baking map... 425
[00:00:25]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:25]: [WorldSimActual::ConvertToTileMap]
[00:00:25]: [ConvertToTileMap]
[00:00:25]: [WorldSimActual::ConvertToTileMap] complete
[00:00:25]: [WorldSimActual::SeparateIslands]
[00:00:25]: [SeparateIslands]
[00:00:25]: [WorldSimActual::SeparateIslands] complete
[00:00:25]: Map Baked!
[00:00:25]: [WorldSimActual::ForceConnectivity]
[00:00:25]: [GenerateLandmasses]
[00:00:25]: [GenerateLandmasses] islands: 11
[00:00:25]: [MergeConnectedLandmasses] true
[00:00:25]: [WorldSimActual::ForceConnectivity] complete
[00:00:25]: [WorldSimActual::DrawRoads]
[00:00:25]: [DrawRoads]
[00:00:25]: [WorldSimActual::DrawRoads] complete
[00:00:25]: Encoding...
[00:00:25]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:25]: Encoding... DONE
[00:00:25]: Checking Tags
[00:00:25]: Populating voronoi...
[00:00:25]: [ReplaceSingleNonLandTiles] Validating...
[00:00:25]: [ReplaceSingleNonLandTiles] Replaced 3 tiles.
[00:00:25]: PANIC: Too many disconnected tiles... 4287
[00:00:25]: An error occured during world and we give up! [was 5 of 5 ]
[00:00:25]: WorldSim::SimThread::Main() complete
[00:00:25]: RESTARTING GENERATION
[00:00:25]: WorldSim::SimThread::SimThread()
[00:00:25]: ABOUT TO INSTALL STACKTRACE
[00:00:25]: DoLuaFile scripts/stacktrace.lua
[00:00:25]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:25]: INSTALLED STACKTRACE
[00:00:25]: WorldSim::SimThread::SimThread() complete
[00:00:25]: THREAD - started 'WorldSim' (11164)
[00:00:25]: WorldSim::SimThread::Main()
[00:00:25]: DoLuaFile scripts/worldgen_main.lua
[00:00:25]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:25]: DLC enabled : false
[00:00:25]: taskgrouplist: default Together
[00:00:25]: taskgrouplist: classic Classic
[00:00:25]: taskgrouplist: cave_default Underground
[00:00:25]: taskgrouplist: lavaarena_taskset The Forge
[00:00:25]: taskgrouplist: quagmire_taskset The Gorge
[00:00:25]: running worldgen_main.lua
[00:00:25]: SEED = 1603808940
无限循环这些信息,地上世界无法生成