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求助 服务器地上一直无限死循环无法开启

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# Generating SURVIVAL Mode Level
#
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[00:00:05]: Prefab Swap Selection: regular grass
[00:00:05]: Prefab Swap Selection: regular twigs
[00:00:05]: Prefab Swap Selection: regular berries
[00:00:05]: New size: 425 default
[00:00:05]: Creating story...
[00:00:05]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:05]: [Story Gen] LinkNodesByKeys
[00:00:05]: Finding valid start task...
[00:00:05]: ...picked Make a pick
[00:00:05]: Has start node Clearing
[00:00:05]: Adding Background Nodes
[00:00:05]: [Story Gen] Adding Cove Nodes
[00:00:05]: [Ocean] Processing ocean fake room content.
[00:00:05]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:05]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:05]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:06]: ...Done.
[00:00:06]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:06]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:06]: [Story Gen] RestrictNodesByKey
[00:00:06]: [Story Gen] Adding Cove Nodes
[00:00:06]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:06]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:06]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:07]: ...Done.
[00:00:07]: ... story created
[00:00:07]: Baking map... 425
[00:00:07]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:07]: [WorldSimActual::ConvertToTileMap]
[00:00:07]: [ConvertToTileMap]
[00:00:07]: [WorldSimActual::ConvertToTileMap] complete
[00:00:07]: [WorldSimActual::SeparateIslands]
[00:00:07]: [SeparateIslands]
[00:00:07]: [WorldSimActual::SeparateIslands] complete
[00:00:07]: Map Baked!
[00:00:07]: [WorldSimActual::ForceConnectivity]
[00:00:07]: [GenerateLandmasses]
[00:00:07]: [GenerateLandmasses] islands: 12
[00:00:07]: [MergeConnectedLandmasses] true
[00:00:07]: [WorldSimActual::ForceConnectivity] complete
[00:00:07]: [WorldSimActual::DrawRoads]
[00:00:07]: [DrawRoads]
[00:00:07]: [WorldSimActual::DrawRoads] complete
[00:00:07]: Encoding...
[00:00:07]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:07]: Encoding... DONE
[00:00:07]: Checking Tags
[00:00:07]: Populating voronoi...
[00:00:07]: [ReplaceSingleNonLandTiles] Validating...
[00:00:07]: [ReplaceSingleNonLandTiles] Replaced 1 tiles.
[00:00:07]: PANIC: Too many disconnected tiles... 3980
[00:00:07]: An error occured during world gen we will retry! [was 1 of 5 ]
[00:00:07]: New size: 425 default
[00:00:07]: Creating story...
[00:00:07]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:07]: [Story Gen] LinkNodesByKeys
[00:00:07]: Finding valid start task...
[00:00:07]: ...picked Make a pick
[00:00:07]: Has start node Clearing
[00:00:07]: Adding Background Nodes
[00:00:07]: [Story Gen] Adding Cove Nodes
[00:00:07]: [Ocean] Processing ocean fake room content.
[00:00:07]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:07]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:07]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:08]: ...Done.
[00:00:08]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:08]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:08]: [Story Gen] RestrictNodesByKey
[00:00:08]: [Story Gen] Adding Cove Nodes
[00:00:08]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:08]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:08]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:08]: ...Done.
[00:00:08]: ... story created
[00:00:08]: Baking map... 425
[00:00:08]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:08]: [WorldSimActual::ConvertToTileMap]
[00:00:08]: [ConvertToTileMap]
[00:00:08]: [WorldSimActual::ConvertToTileMap] complete
[00:00:08]: [WorldSimActual::SeparateIslands]
[00:00:08]: [SeparateIslands]
[00:00:08]: [WorldSimActual::SeparateIslands] complete
[00:00:08]: Map Baked!
[00:00:08]: [WorldSimActual::ForceConnectivity]
[00:00:08]: [GenerateLandmasses]
[00:00:08]: [GenerateLandmasses] islands: 11
[00:00:08]: [MergeConnectedLandmasses] true
[00:00:08]: [WorldSimActual::ForceConnectivity] complete
[00:00:08]: [WorldSimActual::DrawRoads]
[00:00:08]: [DrawRoads]
[00:00:08]: [WorldSimActual::DrawRoads] complete
[00:00:08]: Encoding...
[00:00:08]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:08]: Encoding... DONE
[00:00:08]: Checking Tags
[00:00:08]: Populating voronoi...
[00:00:08]: [ReplaceSingleNonLandTiles] Validating...
[00:00:08]: [ReplaceSingleNonLandTiles] Replaced 5 tiles.
[00:00:08]: PANIC: Too many disconnected tiles... 3762
[00:00:08]: An error occured during world gen we will retry! [was 2 of 5 ]
[00:00:08]: New size: 425 default
[00:00:08]: Creating story...
[00:00:08]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:08]: [Story Gen] LinkNodesByKeys
[00:00:08]: Finding valid start task...
[00:00:08]: ...picked Make a pick
[00:00:08]: Has start node Clearing
[00:00:08]: Adding Background Nodes
[00:00:08]: [Story Gen] Adding Cove Nodes
[00:00:08]: [Ocean] Processing ocean fake room content.
[00:00:08]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:08]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:08]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:18]: ...Done.
[00:00:18]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:18]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:18]: [Story Gen] RestrictNodesByKey
[00:00:18]: [Story Gen] Adding Cove Nodes
[00:00:18]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:18]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:18]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:19]: ...Done.
[00:00:19]: ... story created
[00:00:19]: Baking map... 425
[00:00:19]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:19]: [WorldSimActual::ConvertToTileMap]
[00:00:19]: [ConvertToTileMap]
[00:00:19]: [WorldSimActual::ConvertToTileMap] complete
[00:00:19]: [WorldSimActual::SeparateIslands]
[00:00:19]: [SeparateIslands]
[00:00:19]: [WorldSimActual::SeparateIslands] complete
[00:00:19]: Map Baked!
[00:00:19]: [WorldSimActual::ForceConnectivity]
[00:00:19]: [GenerateLandmasses]
[00:00:19]: [GenerateLandmasses] islands: 12
[00:00:19]: [MergeConnectedLandmasses] true
[00:00:19]: [WorldSimActual::ForceConnectivity] complete
[00:00:19]: [WorldSimActual::DrawRoads]
[00:00:19]: [DrawRoads]
[00:00:19]: [WorldSimActual::DrawRoads] complete
[00:00:19]: Encoding...
[00:00:19]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:19]: Encoding... DONE
[00:00:19]: Checking Tags
[00:00:19]: Populating voronoi...
[00:00:19]: Warning! Could not find a spot for CaveEntrance in node Great Plains:BG_27:BGSavanna
[00:00:19]: [ReplaceSingleNonLandTiles] Validating...
[00:00:19]: [ReplaceSingleNonLandTiles] Replaced 8 tiles.
[00:00:19]: PANIC: Too many disconnected tiles... 5444
[00:00:19]: An error occured during world gen we will retry! [was 3 of 5 ]
[00:00:19]: New size: 425 default
[00:00:19]: Creating story...
[00:00:19]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:19]: [Story Gen] LinkNodesByKeys
[00:00:19]: Finding valid start task...
[00:00:19]: ...picked Make a pick
[00:00:19]: Has start node Clearing
[00:00:19]: Adding Background Nodes
[00:00:19]: [Story Gen] Adding Cove Nodes
[00:00:19]: [Ocean] Processing ocean fake room content.
[00:00:19]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:19]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:19]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:22]: ...Done.
[00:00:22]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:22]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:22]: [Story Gen] RestrictNodesByKey
[00:00:22]: [Story Gen] Adding Cove Nodes
[00:00:22]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:22]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:22]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:23]: ...Done.
[00:00:23]: ... story created
[00:00:23]: Baking map... 425
[00:00:23]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:23]: [WorldSimActual::ConvertToTileMap]
[00:00:23]: [ConvertToTileMap]
[00:00:23]: [WorldSimActual::ConvertToTileMap] complete
[00:00:23]: [WorldSimActual::SeparateIslands]
[00:00:23]: [SeparateIslands]
[00:00:23]: [WorldSimActual::SeparateIslands] complete
[00:00:23]: Map Baked!
[00:00:23]: [WorldSimActual::ForceConnectivity]
[00:00:23]: [GenerateLandmasses]
[00:00:23]: [GenerateLandmasses] islands: 13
[00:00:23]: [MergeConnectedLandmasses] true
[00:00:23]: [WorldSimActual::ForceConnectivity] complete
[00:00:23]: [WorldSimActual::DrawRoads]
[00:00:23]: [DrawRoads]
[00:00:23]: [WorldSimActual::DrawRoads] complete
[00:00:23]: Encoding...
[00:00:23]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:23]: Encoding... DONE
[00:00:23]: Checking Tags
[00:00:23]: Populating voronoi...
[00:00:23]: Warning! Could not find a spot for WeaponBoon in node Badlands:6:DragonflyArena
[00:00:23]: [ReplaceSingleNonLandTiles] Validating...
[00:00:23]: [ReplaceSingleNonLandTiles] Replaced 3 tiles.
[00:00:23]: PANIC: Too many disconnected tiles... 4669
[00:00:23]: An error occured during world gen we will retry! [was 4 of 5 ]
[00:00:23]: New size: 425 default
[00:00:23]: Creating story...
[00:00:23]: [Story Gen] Generate nodes. Starting at: 'Make a pick'
[00:00:23]: [Story Gen] LinkNodesByKeys
[00:00:23]: Finding valid start task...
[00:00:23]: ...picked Make a pick
[00:00:23]: Has start node Clearing
[00:00:23]: Adding Background Nodes
[00:00:23]: [Story Gen] Adding Cove Nodes
[00:00:23]: [Ocean] Processing ocean fake room content.
[00:00:23]: [WorldSimActual::WorldGen_InitializeNodePoints]
[00:00:23]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:23]: GenerateVoronoiMap [100]:
.....10....20....30....40....50....60....70....80....90....100
[00:00:24]: ...Done.
[00:00:24]: [Story Gen] Finding nodes on mainland to connect a region to.
[00:00:24]: [Story Gen] Generate nodes. Starting at: 'MoonIsland_IslandShards'
[00:00:24]: [Story Gen] RestrictNodesByKey
[00:00:24]: [Story Gen] Adding Cove Nodes
[00:00:24]: [WorldSimActual::WorldGen_AddNewPositions]
[00:00:24]: [WorldSimActual::WorldGen_VoronoiPass]
[00:00:24]: GenerateVoronoiMap [50]:
.....10....20....30....40....50
[00:00:25]: ...Done.
[00:00:25]: [MoonIsland_Mine:COVE_1:Empty_Cove] poly.size() == 0
[00:00:25]: [!] edge == NULL
[00:00:25]: ... story created
[00:00:25]: Baking map... 425
[00:00:25]: [WorldSimActual::WorldGen_Commit] worldgen success.
[00:00:25]: [WorldSimActual::ConvertToTileMap]
[00:00:25]: [ConvertToTileMap]
[00:00:25]: [WorldSimActual::ConvertToTileMap] complete
[00:00:25]: [WorldSimActual::SeparateIslands]
[00:00:25]: [SeparateIslands]
[00:00:25]: [WorldSimActual::SeparateIslands] complete
[00:00:25]: Map Baked!
[00:00:25]: [WorldSimActual::ForceConnectivity]
[00:00:25]: [GenerateLandmasses]
[00:00:25]: [GenerateLandmasses] islands: 11
[00:00:25]: [MergeConnectedLandmasses] true
[00:00:25]: [WorldSimActual::ForceConnectivity] complete
[00:00:25]: [WorldSimActual::DrawRoads]
[00:00:25]: [DrawRoads]
[00:00:25]: [WorldSimActual::DrawRoads] complete
[00:00:25]: Encoding...
[00:00:25]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:25]: Encoding... DONE
[00:00:25]: Checking Tags
[00:00:25]: Populating voronoi...
[00:00:25]: [ReplaceSingleNonLandTiles] Validating...
[00:00:25]: [ReplaceSingleNonLandTiles] Replaced 3 tiles.
[00:00:25]: PANIC: Too many disconnected tiles... 4287
[00:00:25]: An error occured during world and we give up! [was 5 of 5 ]
[00:00:25]: WorldSim::SimThread::Main() complete
[00:00:25]: RESTARTING GENERATION
[00:00:25]: WorldSim::SimThread::SimThread()
[00:00:25]: ABOUT TO INSTALL STACKTRACE
[00:00:25]: DoLuaFile scripts/stacktrace.lua
[00:00:25]: DoLuaFile loading buffer scripts/stacktrace.lua
[00:00:25]: INSTALLED STACKTRACE
[00:00:25]: WorldSim::SimThread::SimThread() complete
[00:00:25]: THREAD - started 'WorldSim' (11164)
[00:00:25]: WorldSim::SimThread::Main()
[00:00:25]: DoLuaFile scripts/worldgen_main.lua
[00:00:25]: DoLuaFile loading buffer scripts/worldgen_main.lua
[00:00:25]: DLC enabled : false
[00:00:25]: taskgrouplist: default Together
[00:00:25]: taskgrouplist: classic Classic
[00:00:25]: taskgrouplist: cave_default Underground
[00:00:25]: taskgrouplist: lavaarena_taskset The Forge
[00:00:25]: taskgrouplist: quagmire_taskset The Gorge
[00:00:25]: running worldgen_main.lua
[00:00:25]: SEED = 1603808940
无限循环这些信息,地上世界无法生成


IP属地:广东1楼2020-10-27 22:30回复
    我也是这个问题,还是个200天的档,今天更新后就这样了,替换了别的存档也没用,主要地下世界可以开启但没地上,只好又重新开了个档


    IP属地:河南来自Android客户端2楼2020-10-27 23:05
    收起回复
      我也是这样,然后我就不用工具自己开了


      IP属地:四川3楼2020-10-29 03:37
      收起回复
        感觉是shard设置有问题,还有is master参数可能错了


        IP属地:福建来自Android客户端4楼2020-10-29 12:54
        收起回复
          我也遇到这个问题,问一下楼主是在游戏里开服然后复制save文件夹替换掉服务器里的save文件夹就可以了么


          IP属地:云南5楼2020-11-12 23:55
          收起回复
            以前好像遇到过,似乎是我把地上地下两云服改成只用一个云服时出现的,怎么改端口参数也没用,最后换了以前保留的存档,损失了一两百天的数据


            IP属地:江苏来自Android客户端6楼2020-11-14 15:39
            回复
              我也发现了这个问题,我把置顶帖的脚本、我之前使用过的脚本、和官方教程中的脚本进行了对比,发现是生成的 xxx/Master/save/shardindex 文件出现问题导致了服务器启动失败。
              我猜应该是随着游戏的更新,原来一些地上的配置现在不再适用了,产生了冲突。
              所以我觉得如果是服务器启动死循环,而且还想要保留原来存档的话,可以尝试去修改 .../Master/save/shardindex 和 shardindex_time 文件。


              IP属地:上海7楼2020-12-01 15:00
              收起回复
                一般服务器才会出现这个问题,解决方法可以在游戏创建一个新世界,然后把相关配置文件及save存档覆盖到服务器里面去


                IP属地:江西8楼2023-08-04 11:10
                回复