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十字军之王3开发日志#44 | 11/17 1.2版本新改动

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恢复二代杀戮名单、跟随军队、新的宗族战斗UI、跟随系统和游戏规则母系规定


IP属地:山东来自Android客户端1楼2020-11-23 09:13回复
    In this Dev Diary we’ll show off some of the other things we’ve been working on for the 1.2 patch! While the Ruler Designer is extremely cool, it’s not the only thing you’ll be getting - there’s plenty of exciting new things coming up! What follows below is a showcase of some of the things we’ve done, presented by someone who’s worked on it!
    本篇开发日志会展示一些为1.2版本号补丁所做的其他工作!虽然统治者设计器Ruler Designer酷到起飞,但它并不是仅有的新内容——还有很多令人激动的新玩意即将登场!下面展示的是一些我们已经完成的内容,由负责相应工作的朋友来介绍。
    Oh, and because we know you’re wondering - yes, saves made in 1.1 will be compatible in 1.2!
    噢还有,我知道你在担心什么——没错,1.2版本号兼容1.1版本号的存档!


    IP属地:山东来自Android客户端2楼2020-11-23 09:14
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      Kill List
      杀戮名单
      A very fun feature from CK2 that we wanted to bring back is the Kill List, you might have noticed the new UI button in some of our Ruler Designer teasers before.
      我们想把CK2里一项十分有趣的功能带回来,那就是杀戮名单Kill List,你可能已经在之前一些统治者设计器Ruler Designer的预告里注意到了这个新的UI按键。
      This skull icon will appear on any character who has killed people you know about and when clicked opens a list of everyone they killed and how they met their grisly fate. So you can get a sense of just how much of a true beast some of your strong knights are and how many of your foes they have vanquished on the battlefield in your name.
      这个骷髅头图标会出现在你所知道的任何一位杀过人的角色身上。当你点击这个按键时,就会打开其受害者的列表,以及死者是怎么不幸去世的。这样你就能了解到你手下的骑士们到底有猛,以及他们在战场上以你的名义击败了多少敌人。
      But of course it only shows the kills you know about, so some people that look innocent to you may in fact be hiding numerous skeletons in their closet…
      当然了,它只会显示你所知道的击杀。所以一些在你看来很无辜的人,可能实际上在衣柜里藏着不可胜数的骷髅……



      IP属地:山东来自Android客户端3楼2020-11-23 09:15
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        Attach to Army
        跟随军队
        Another helpful utility we wanted to add was being able to attach your armies to follow ally armies to their destinations. This is especially useful during bigger wars like Crusades where you are not the primary participant; you can attach to any friendly unit of an ally in the same province as your unit and of course then detach when you decide to go your own way. If there are multiple armies in a province you can attach to then a pop up window will open for you to decide which one you would like to follow.
        我们还想添加一个有用的功能,就是让你的军队能够跟随盟友的部队,并同行至目的地。在参与诸如十字军东征这种大型战争时,对于并非主要参与者的你来说,这个功能特别有用:你可以让部队跟随同一省份的任何友军部队,之后也可以随时选择独走并进行脱离。如果一个省份有多支军队可以跟随,那就会打开一个弹窗让你选择到底要跟随哪一支军队。


        IP属地:山东来自Android客户端4楼2020-11-23 09:16
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          Force Realm Priest Endorsement
          强迫领地祭司支持
          Your realm priest will endorse you normally if they have a good opinion of you, and we’ve now extended that so if you have a strong hook on them then they will passively be forced to endorse you regardless of their personal opinion of you.
          如果你的领地祭司好感度很高,他们一般会支持你,我们还扩大了拥护的条件。如果你对他们有强牵制,那么他们就会被迫被动地支持你,不管他们个人对你有什么看法。
          That way you can still get all of those sweet taxes and levies from their church holdings even if they might personally think you are a blasphemous fool!
          这样一来,即便他们个人认为你就是一个大逆不道的傻瓜,你仍然可以从教会地产里获得很棒的税收和征召兵!


          IP属地:山东来自Android客户端5楼2020-11-23 09:16
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            IP属地:浙江来自Android客户端6楼2020-11-23 09:17
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              IP属地:山东来自Android客户端7楼2020-11-23 09:18
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                就这?


                IP属地:湖北来自Android客户端8楼2020-11-23 09:18
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                  Reworked Dynasty UI
                  重做宗族UI
                  The Dynasty view has gotten some more love! The window now has two dynamic info boxes explaining how dynasty and house head is chosen, especially how Max military strength determines who's dynasty head. Military strength can now also be seen and compared between house heads in the house list. The legacy area has gotten a new look to easier show which legacy tracks you have unlocked, how many steps are unlocked, and which ones you've finished.
                  宗族视图有了更多变化!这一界面现在有了两个动态信息框,分别解释宗族族长和家主这怎么选出来的,特别是军力上限对宗族族长的作用。各个家主的军力,现在也可以在家族列表中进行查看与比较。传承区域也有了新的外观,能更简洁地显示出你解锁了哪些传承路线,解锁了多少传承步骤,以及你已经完成了哪些传承。


                  IP属地:山东来自Android客户端9楼2020-11-23 09:18
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                    [Picture of updated Dynasty UI]
                    [更新后的宗族UI截图]
                    戈德温家族(你的家族)
                    “神赐予辉耀”
                    由德文伯爵,戈德温,于公元993年创建
                    戈德温家族的家主
                    英格兰国王,哈罗德二世·戈德温森(这是你自己)
                    最大军事力量:3521
                    家主继承人:英格兰王子,马格努斯·哈罗德森
                    戈德温宗族的宗族族长
                    为了成为宗族族长另一位家主必须获得比当前宗族族长(3873)更多的军力。


                    IP属地:山东来自Android客户端10楼2020-11-23 09:19
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                      IP属地:山东来自Android客户端11楼2020-11-23 09:20
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                        Rally Point Improvements
                        集结点系统的改进
                        We’ve done some work on the troop system in 1.2. As part of this we hope to have eliminated some bugs like levies failing to reinforce when they should.
                        在1.2版本号中我们对部队系统做了些改动。像征召兵在应该补员时却没有动作之类的bug应该已经修复了。
                        More visibly, we’ve made one change to how troops get raised at rally points. Now if you exceed the supply limit the game will automatically split the army up to obey the supply limit, spreading it out over adjacent provinces.
                        另外一个更加明显的改动是,我们修改了部队在集结点召集的方式。现在假如你集结的部队超过了补给上限,游戏会自动将超过补给上限的部队拆分并分散到相邻的省份。
                        Pictured is what now happens when trying to raise a bit over 10k men in an area with supply limits of 2.5k.
                        当你在只有2.5k补给上限的地方,集结10k多的部队的时候,就会发生像图中这样的现象。


                        IP属地:山东来自Android客户端12楼2020-11-23 09:22
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                          IP属地:山东来自Android客户端13楼2020-11-23 09:22
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                            Improved Ugliness System
                            改良丑陋特质系统
                            In CK3, the “ugly” trait is a lot more interesting than it was in CK2, having a noticeable effect on portraits, and coming in three levels of severity. However, beyond the first level of the trait we didn’t quite achieve the levels of ugliness we wanted at release. So in 1.2 we’ve improved the system we use to distort the portraits of ugly people to make them uglier while still not feeling too out of place within the art style. Before 1.2 ugliness worked by changing skin texture and making all facial features more extreme. This is still the case, but in 1.2 we also pick a single or a small set of features to make especially extreme. This can result in a character for instance having a particularly messed up nose, a face that’s too small for their head, or the tiniest mouth. Focusing on small feature sets like this helps ensure that ugly people are varied in their ugliness, and more readily identifiable as “ugly”.
                            CK3中的“丑陋”这一特质比CK2要有趣很多。它会对肖像产生相当大的影响,并且严重程度分为三级。然而在游戏发售时,各个等级的丑陋特质都没有达到我们想要的那种丑陋的效果。因此在1.2版本号中我们扭曲了丑陋角色的脸,这样他们就会又丑,又不破坏整体的美术风格。在1.2版本号之前,丑陋特质会改变皮肤的材质,以及让各种面部特征表现得更加极端。这些仍然保留了,但我们在1.2版本号里挑选了几个特质,让它们显得尤其极端。这样就会导致一个角色有乱糟糟的鼻子,脸部和头的尺寸相比过小,又或者只有特别小的嘴。之所以要关注于这些小特征,是因为这样就可以确保丑人各有各的丑法,并且也丑得更容易识别。


                            IP属地:山东来自Android客户端14楼2020-11-23 09:23
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                              IP属地:山东来自Android客户端15楼2020-11-23 09:23
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