原文游侠论坛ID:hujin11
首先说明这些全是我自己实践出来的没人告知和帮助。可能有错误所以大家自己斟酌。我也尽量说的明了些,而不是当宝一些说的只言片语。你们懂得。
全文字版,大家仔细阅读,可能我语言组织不是很好~!
此次的解析包含很多FROM文件。 大概是OutBuilding,CITY,Event,Legion,AVG.因为爆率都和他们相关联的。
RANDOM 文件比较复杂,我也做多研究30%,大家继续发扬。下面开始~!
1.OutBuilding 触发商人贩卖物品
首先我们知道建筑有个是提升商人出现几率的。而商人贩卖的物品就直接在RANDOM里面
[14,8014,8114,"sf_city_204","sf_city_204",2,32,4,[12,0],0,1,150,30,0,1,2,18,17,2201,24,2],
[15,8015,8115,"sf_city_205","sf_city_205",2,64,5,[14,0],0,1,175,50,0,1,2,25,17,2401,24,3],
上面就是 建筑调用RANDOM的,倒数第3个数字2201和2401 就是
[2201,2201,0,0,0,0,0,0,0,0,995,true,1,1201,2],这是RANDOM里面的一列数据,第一个2201是序,第2个就是ID
比如
[2201,2201]
[2202,2201] 以此类推,自己加数据必须按顺序
995,true,1,1201,2]
995应该是几率 数字越大几率越大
true都是true
1应该是指物品
1201是物品ID
2是数量
2401这个商人物品也是,所以我就不说明了
2.CITY相关
CITY我就不讲前面城市了,因为我也没研究,我们讲讲山寨,仙洞,行商。这些
[101,2065,"寒水寨",9,9005,1,2,true,0,0,0,"sf_set_103_c","sf_set_103_c","sf_set_103_c","","","","","",1,1,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,50,"qte_scene_snow","bandit","bandit","bandit","cb_environmentmusic_cbbgm","bf_environmentmusic_ghostbgm","",6,0,0,5001,1,34001,0,-1,5508,0,0,true,1,0,16,17,0,0,0,0],
这列数据,前面不需要看,只需要从英文完的地方开看。
直接看5001.意思大概是额外首领。对应LEADER里面的ID。
重点是1和34001,1应该是触发RANDOM的意思。34001就是RANDMON里面的ID,我们直接看RANDMON
[34001,34001,0,0,0,0,0,0,0,0,1,true,5,3001,2],
5的意思是触发Legion文件的3001ID,2应该还是数量,不多修改成2没作用。我们继续看Legion
[3001,"固定山寨(臨)",[3001,3002,3003,3004,3005,3006,3007,3008,3009,3010,3011,3012,3013,3014,3015,0,0,0,0,0,0,0,0,0,0],0,0,[0,0,0,0,0,0],[0,0,0,0,0,0],33501,15,0],
汉字完了 对应的3001,3002是Troop文件的id,你想打的怪多,就使劲加ID,不清楚是不是可以人兽合战,你们可以去尝试。
最后几个数字 33501掉落ID 触发RANDOM 的ID ,15代表掉落数,这个数是代表几样东西。RANDOM里面的掉落数就是具体数字了。比如你要掉落20样,每样30个 那么就应该是33501,20. RANDOM里面最后一位是30
另外个例子:
[1001,"隨機山賊1號團",[1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],1000,15000,[0,0,0,0,0,0],[0,0,0,0,0,0],9001,2,0],
1000是金币,15000是粮草,9001是RANDOM的ID,掉落2样物品。
CITY 触发送物品
[125,2089,"秦皇陵",5,9006,3,2,false,1,0,0,"sf_set_104","sf_set_104","sf_set_104","","","","","",1,1,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,0,"qte_scene_grassland","","","","cb_environmentmusic_cbbgm","bf_environmentmusic_mysterybgm","bf_environmentambience_ghost",2,0,0,0,2,3101,2,-1,5510,0,0,true,1,0,0,0,0,0,0,0],
一样直接看到英文完第一个2不管。第二个2意思触发送RANDOM送物品ID
RANDOM
[3101,3101,0,0,0,0,0,0,0,0,923,true,1,2551,2],
[3102,3101,0,0,0,0,0,0,0,0,646,true,1,2552,2],
数据意思我上面说了。给大家发出来巩固下。
[824,2128,"流浪商人",---省略英文-----1,0,0,0,3,2601,2,360,5096,1,3205,true,1,0,0,0,0,0,0,0],、
3.触发RANDOM购买物品ID,2601 RANDOM的ID 。2意思可能是数量??但超过1没效果。360是这个NPC 在大地图存在时间。你想永久存在应该是999. 可能会导致BUG,爆机都可能,所以慎用。
[827,2131,"獸群"--省略英文-----",1,0,0,0,1,1051,1,180,5515,2,3202,true,1,0,0,0,0,0,0,0]
1,,1051。触发RADOM
[1051,1051,3,1,0,0,0,0,0,0,28,true,5,1071,0],
[1052,1051,3,1,0,0,0,0,0,0,26,true,5,1112,0],
RANDOM 触发Legion。这样可以实现野外动物军团的多样性和随机性。
CITY里面的石碑我没研究。
[910,2142,"流民",6,9026,0,5,true,0,0,0,"sf_npc_007","sf_npc_007","sf_npc_007","","","","","",1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,0,"0","0","0","0","0","0","0",1,0,0,0,6,10019,1,180,0,0,0,true,1,0,0,0,0,0,0,0],
[911,2143,"鹿群",6,9027,0,5,true,0,0,0,"sf_npc_005","sf_npc_005","sf_npc_005","","","","","",1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,0,"0","0","0","0","0","0","0",1,0,0,0,6,10021,1,180,0,0,0,true,1,0,0,0,0,0,0,0],
找到6,10019. 6触发EVENT的10019ID
找到6,10021,6触发EVENT的10021ID
EVENT
[10019,10019,0,0,0,0,0,true,2,18,6000,0,0,0,0],
[10021,10021,0,0,0,0,0,true,2,19,10000,0,0,0,0],
2,18,6000, 大概意思触发给与18=兵力6000
2,19,10000,大概意思触发给与19=粮草10000
EVENT 这文件也很复杂所以只能猜点简单的
[1001,8888,"探索1號格",6,8888,0,0,false,0,0,0,"0","0","0","0","0","0","0","",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,0,"0","0","0","0","0","0","0",1,0,0,0,7,20101,2,0,0,0,0,true,0,0,0,0,0,0,0,0],
这个就是 大地图带军队 停下来 探索出怪的地方。 7应该是触发random 探索ID 20101就是 RANDOM的ID,2是数量。多了可能会卡爆。自行修改。
最后AVG。这是文字触发的东西我也没怎么研究 就研究了任务,其他也是茫茫然。因为来回调用太麻烦了。搞不懂
我就举个例子。
Strings_Full
[12657,"进行寻索武将10次"], 12657对应Mission的ID
Mission
[1001,1001,12657,0,0,1,1,0,1,4,10,0,0], 4意思应该是寻索武将,10应该是次数
[1002,1001,12657,1200,0,1,1,0,2,2,40001,0,0], 2应该是触发EVENT 的40001ID
[1003,1001,12657,0,0,1,1,0,2,2,50001,0,0], 2应该是触发EVENT 的50001ID
EVENT
[40001,40001,0,0,0,0,0,true,2,39,-1,100000,0,0,0], 2应该是给与。39物资金币~粮草 ~兵力
[50001,50001,0,0,0,0,0,true,1,24,-1,1,15,0,0], 这列完全不懂。
这些任务我试着修改过,比如我修改成寻索5次 完成任务。但是直接不触发任务了。所以我只改了奖励
其他大家自行测试修改。
大概这就是我所知道的三国群英传8所有内容。祝大家修改愉快
首先说明这些全是我自己实践出来的没人告知和帮助。可能有错误所以大家自己斟酌。我也尽量说的明了些,而不是当宝一些说的只言片语。你们懂得。
全文字版,大家仔细阅读,可能我语言组织不是很好~!
此次的解析包含很多FROM文件。 大概是OutBuilding,CITY,Event,Legion,AVG.因为爆率都和他们相关联的。
RANDOM 文件比较复杂,我也做多研究30%,大家继续发扬。下面开始~!
1.OutBuilding 触发商人贩卖物品
首先我们知道建筑有个是提升商人出现几率的。而商人贩卖的物品就直接在RANDOM里面
[14,8014,8114,"sf_city_204","sf_city_204",2,32,4,[12,0],0,1,150,30,0,1,2,18,17,2201,24,2],
[15,8015,8115,"sf_city_205","sf_city_205",2,64,5,[14,0],0,1,175,50,0,1,2,25,17,2401,24,3],
上面就是 建筑调用RANDOM的,倒数第3个数字2201和2401 就是
[2201,2201,0,0,0,0,0,0,0,0,995,true,1,1201,2],这是RANDOM里面的一列数据,第一个2201是序,第2个就是ID
比如
[2201,2201]
[2202,2201] 以此类推,自己加数据必须按顺序
995,true,1,1201,2]
995应该是几率 数字越大几率越大
true都是true
1应该是指物品
1201是物品ID
2是数量
2401这个商人物品也是,所以我就不说明了
2.CITY相关
CITY我就不讲前面城市了,因为我也没研究,我们讲讲山寨,仙洞,行商。这些
[101,2065,"寒水寨",9,9005,1,2,true,0,0,0,"sf_set_103_c","sf_set_103_c","sf_set_103_c","","","","","",1,1,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,50,"qte_scene_snow","bandit","bandit","bandit","cb_environmentmusic_cbbgm","bf_environmentmusic_ghostbgm","",6,0,0,5001,1,34001,0,-1,5508,0,0,true,1,0,16,17,0,0,0,0],
这列数据,前面不需要看,只需要从英文完的地方开看。
直接看5001.意思大概是额外首领。对应LEADER里面的ID。
重点是1和34001,1应该是触发RANDOM的意思。34001就是RANDMON里面的ID,我们直接看RANDMON
[34001,34001,0,0,0,0,0,0,0,0,1,true,5,3001,2],
5的意思是触发Legion文件的3001ID,2应该还是数量,不多修改成2没作用。我们继续看Legion
[3001,"固定山寨(臨)",[3001,3002,3003,3004,3005,3006,3007,3008,3009,3010,3011,3012,3013,3014,3015,0,0,0,0,0,0,0,0,0,0],0,0,[0,0,0,0,0,0],[0,0,0,0,0,0],33501,15,0],
汉字完了 对应的3001,3002是Troop文件的id,你想打的怪多,就使劲加ID,不清楚是不是可以人兽合战,你们可以去尝试。
最后几个数字 33501掉落ID 触发RANDOM 的ID ,15代表掉落数,这个数是代表几样东西。RANDOM里面的掉落数就是具体数字了。比如你要掉落20样,每样30个 那么就应该是33501,20. RANDOM里面最后一位是30
另外个例子:
[1001,"隨機山賊1號團",[1001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],1000,15000,[0,0,0,0,0,0],[0,0,0,0,0,0],9001,2,0],
1000是金币,15000是粮草,9001是RANDOM的ID,掉落2样物品。
CITY 触发送物品
[125,2089,"秦皇陵",5,9006,3,2,false,1,0,0,"sf_set_104","sf_set_104","sf_set_104","","","","","",1,1,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,0,"qte_scene_grassland","","","","cb_environmentmusic_cbbgm","bf_environmentmusic_mysterybgm","bf_environmentambience_ghost",2,0,0,0,2,3101,2,-1,5510,0,0,true,1,0,0,0,0,0,0,0],
一样直接看到英文完第一个2不管。第二个2意思触发送RANDOM送物品ID
RANDOM
[3101,3101,0,0,0,0,0,0,0,0,923,true,1,2551,2],
[3102,3101,0,0,0,0,0,0,0,0,646,true,1,2552,2],
数据意思我上面说了。给大家发出来巩固下。
[824,2128,"流浪商人",---省略英文-----1,0,0,0,3,2601,2,360,5096,1,3205,true,1,0,0,0,0,0,0,0],、
3.触发RANDOM购买物品ID,2601 RANDOM的ID 。2意思可能是数量??但超过1没效果。360是这个NPC 在大地图存在时间。你想永久存在应该是999. 可能会导致BUG,爆机都可能,所以慎用。
[827,2131,"獸群"--省略英文-----",1,0,0,0,1,1051,1,180,5515,2,3202,true,1,0,0,0,0,0,0,0]
1,,1051。触发RADOM
[1051,1051,3,1,0,0,0,0,0,0,28,true,5,1071,0],
[1052,1051,3,1,0,0,0,0,0,0,26,true,5,1112,0],
RANDOM 触发Legion。这样可以实现野外动物军团的多样性和随机性。
CITY里面的石碑我没研究。
[910,2142,"流民",6,9026,0,5,true,0,0,0,"sf_npc_007","sf_npc_007","sf_npc_007","","","","","",1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,0,"0","0","0","0","0","0","0",1,0,0,0,6,10019,1,180,0,0,0,true,1,0,0,0,0,0,0,0],
[911,2143,"鹿群",6,9027,0,5,true,0,0,0,"sf_npc_005","sf_npc_005","sf_npc_005","","","","","",1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,0,"0","0","0","0","0","0","0",1,0,0,0,6,10021,1,180,0,0,0,true,1,0,0,0,0,0,0,0],
找到6,10019. 6触发EVENT的10019ID
找到6,10021,6触发EVENT的10021ID
EVENT
[10019,10019,0,0,0,0,0,true,2,18,6000,0,0,0,0],
[10021,10021,0,0,0,0,0,true,2,19,10000,0,0,0,0],
2,18,6000, 大概意思触发给与18=兵力6000
2,19,10000,大概意思触发给与19=粮草10000
EVENT 这文件也很复杂所以只能猜点简单的
[1001,8888,"探索1號格",6,8888,0,0,false,0,0,0,"0","0","0","0","0","0","0","",0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,[0,0],0,[0,0],0,[0,0],0,0,"0","0","0","0","0","0","0",1,0,0,0,7,20101,2,0,0,0,0,true,0,0,0,0,0,0,0,0],
这个就是 大地图带军队 停下来 探索出怪的地方。 7应该是触发random 探索ID 20101就是 RANDOM的ID,2是数量。多了可能会卡爆。自行修改。
最后AVG。这是文字触发的东西我也没怎么研究 就研究了任务,其他也是茫茫然。因为来回调用太麻烦了。搞不懂
我就举个例子。
Strings_Full
[12657,"进行寻索武将10次"], 12657对应Mission的ID
Mission
[1001,1001,12657,0,0,1,1,0,1,4,10,0,0], 4意思应该是寻索武将,10应该是次数
[1002,1001,12657,1200,0,1,1,0,2,2,40001,0,0], 2应该是触发EVENT 的40001ID
[1003,1001,12657,0,0,1,1,0,2,2,50001,0,0], 2应该是触发EVENT 的50001ID
EVENT
[40001,40001,0,0,0,0,0,true,2,39,-1,100000,0,0,0], 2应该是给与。39物资金币~粮草 ~兵力
[50001,50001,0,0,0,0,0,true,1,24,-1,1,15,0,0], 这列完全不懂。
这些任务我试着修改过,比如我修改成寻索5次 完成任务。但是直接不触发任务了。所以我只改了奖励
其他大家自行测试修改。
大概这就是我所知道的三国群英传8所有内容。祝大家修改愉快