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急求帮助!程序奔溃!好气人

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从2020年6月后,程序就一直崩溃,一直没玩也就没管它,昨天尝试了几次修复【验证游戏完整性】还是没用,于是直接卸载重新安装还是一样,错误日志如下:


1楼2021-04-10 16:46回复
    2021-04-10 16:37:26.661 - Thread: 1 -> Log Started
    2021-04-10 16:37:26.662 - Thread: 1 -> Timezone (local - UTC): 8h
    2021-04-10 16:37:26.662 - Thread: 1 -> App Version: 01_197_181
    2021-04-10 16:37:26.684 - Thread: 1 -> Is official: True [NO][IS][NAMP]
    2021-04-10 16:37:26.684 - Thread: 1 -> Branch / Sandbox: SVN
    2021-04-10 16:37:26.684 - Thread: 1 -> Environment.ProcessorCount: 8
    2021-04-10 16:37:26.909 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 7 旗舰版 (Microsoft Windows NT 6.1.7601 Service Pack 1)
    2021-04-10 16:37:26.909 - Thread: 1 -> Environment.CommandLine: F:\STEAM\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe -plugin ../Plugins/PU_PluginCore.dll ../Plugins/PU_PluginCore.Console.dll
    2021-04-10 16:37:26.909 - Thread: 1 -> Environment.Is64BitProcess: True
    2021-04-10 16:37:26.909 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
    2021-04-10 16:37:26.910 - Thread: 1 -> Environment.Version: .NET Framework 4.7.3468.0
    2021-04-10 16:37:26.910 - Thread: 1 -> Environment.CurrentDirectory: F:\STEAM\steamapps\common\SpaceEngineers\Bin64
    2021-04-10 16:37:26.916 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz
    2021-04-10 16:37:26.916 - Thread: 1 -> IntPtr.Size: 8
    2021-04-10 16:37:26.916 - Thread: 1 -> Default Culture:
    2021-04-10 16:37:26.916 - Thread: 1 -> Default UI Culture:
    2021-04-10 16:37:26.920 - Thread: 1 -> MyConfig.Load() - START
    2021-04-10 16:37:26.928 - Thread: 1 -> Path: C:\Users\Administrator\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
    2021-04-10 16:37:27.128 - Thread: 1 -> EnableDamageEffects: True
    2021-04-10 16:37:27.128 - Thread: 1 -> GraphicsRenderer: DirectX 11
    2021-04-10 16:37:27.128 - Thread: 1 -> EnableReverb: False
    2021-04-10 16:37:27.128 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
    2021-04-10 16:37:27.128 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String]
    2021-04-10 16:37:27.128 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]]
    2021-04-10 16:37:27.128 - Thread: 1 -> FirstTimeRun: False
    2021-04-10 16:37:27.128 - Thread: 1 -> ExperimentalMode: True
    2021-04-10 16:37:27.128 - Thread: 1 -> VideoAdapter: 0
    2021-04-10 16:37:27.128 - Thread: 1 -> ScreenWidth: 1920
    2021-04-10 16:37:27.128 - Thread: 1 -> ScreenHeight: 1080
    2021-04-10 16:37:27.128 - Thread: 1 -> RefreshRate: 71910
    2021-04-10 16:37:27.128 - Thread: 1 -> WindowMode: 2
    2021-04-10 16:37:27.128 - Thread: 1 -> VerticalSync: 0
    2021-04-10 16:37:27.128 - Thread: 1 -> FieldOfView: 70
    2021-04-10 16:37:27.128 - Thread: 1 -> PostProcessingEnabled: True
    2021-04-10 16:37:27.128 - Thread: 1 -> FlaresIntensity: 1
    2021-04-10 16:37:27.128 - Thread: 1 -> TreeViewDistance: 1999
    2021-04-10 16:37:27.128 - Thread: 1 -> GrassDensity: 3
    2021-04-10 16:37:27.128 - Thread: 1 -> GrassDrawDistance: 1000
    2021-04-10 16:37:27.128 - Thread: 1 -> AntialiasingMode: 1
    2021-04-10 16:37:27.128 - Thread: 1 -> ShadowMapResolution: 2
    2021-04-10 16:37:27.128 - Thread: 1 -> AmbientOcclusionEnabled: True
    2021-04-10 16:37:27.128 - Thread: 1 -> TextureQuality: 2
    2021-04-10 16:37:27.128 - Thread: 1 -> AnisotropicFiltering: 4
    2021-04-10 16:37:27.128 - Thread: 1 -> ModelQuality: 2
    2021-04-10 16:37:27.128 - Thread: 1 -> VoxelQuality: 2
    2021-04-10 16:37:27.128 - Thread: 1 -> ShaderQuality: 2
    2021-04-10 16:37:27.128 - Thread: 1 -> LowMemSwitchToLow: 0
    2021-04-10 16:37:27.128 - Thread: 1 -> FirstVTTimeRun: False
    2021-04-10 16:37:27.128 - Thread: 1 -> WelcomeScreenCurrentStatus: 1
    2021-04-10 16:37:27.128 - Thread: 1 -> GDPRConsent: True
    2021-04-10 16:37:27.128 - Thread: 1 -> GDPRConsentSent: True
    2021-04-10 16:37:27.128 - Thread: 1 -> ShowCrosshair: True
    2021-04-10 16:37:27.128 - Thread: 1 -> EnableSteamCloud: True
    2021-04-10 16:37:27.128 - Thread: 1 -> UiTransparency: 1
    2021-04-10 16:37:27.128 - Thread: 1 -> UiBkTransparency: 1
    2021-04-10 16:37:27.128 - Thread: 1 -> HUDBkTransparency: 0.6
    2021-04-10 16:37:27.128 - Thread: 1 -> CubeBuilderBuildingMode: 0
    2021-04-10 16:37:27.128 - Thread: 1 -> ControlsHints: True
    2021-04-10 16:37:27.128 - Thread: 1 -> GoodBotHints: True
    2021-04-10 16:37:27.128 - Thread: 1 -> RotationHints: True
    2021-04-10 16:37:27.128 - Thread: 1 -> ScreenshotSizeMultiplier: 8
    2021-04-10 16:37:27.128 - Thread: 1 -> GameVolume: 0.4755328
    2021-04-10 16:37:27.128 - Thread: 1 -> Music_Volume: 0.1399249
    2021-04-10 16:37:27.128 - Thread: 1 -> VoiceChatVolume: 0.5920246
    2021-04-10 16:37:27.128 - Thread: 1 -> HudWarnings: True
    2021-04-10 16:37:27.128 - Thread: 1 -> VoiceChat: True
    2021-04-10 16:37:27.128 - Thread: 1 -> EnableMuteWhenNotInFocus: True
    2021-04-10 16:37:27.128 - Thread: 1 -> EnableDynamicMusic: True
    2021-04-10 16:37:27.128 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True
    2021-04-10 16:37:27.128 - Thread: 1 -> EnableDoppler: True
    2021-04-10 16:37:27.128 - Thread: 1 -> FirstTimeTutorials: False
    2021-04-10 16:37:27.128 - Thread: 1 -> HudState: 1
    2021-04-10 16:37:27.128 - Thread: 1 -> TutorialsFinished: System.String[]
    2021-04-10 16:37:27.128 - Thread: 1 -> CubeBuilderAlignToDefault: False
    2021-04-10 16:37:27.128 - Thread: 1 -> Language: 25
    2021-04-10 16:37:27.128 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions
    2021-04-10 16:37:27.128 - Thread: 1 -> LastCheckedVersion: 1191107
    2021-04-10 16:37:27.128 - Thread: 1 -> EnablePerformanceWarningsTempV2: False
    2021-04-10 16:37:27.128 - Thread: 1 -> MutedPlayers: [REDACTED]
    2021-04-10 16:37:27.128 - Thread: 1 -> CubeBuilderUseSymmetry: False
    2021-04-10 16:37:27.128 - Thread: 1 -> GDPRConsentSentUpdated: True
    2021-04-10 16:37:27.128 - Thread: 1 -> MicrophoneSensitivity: 0.5
    2021-04-10 16:37:27.128 - Thread: 1 -> VoiceChatVoiceActivation: False
    2021-04-10 16:37:27.130 - Thread: 1 -> MyConfig.Load() - END
    2021-04-10 16:37:30.023 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
    2021-04-10 16:37:30.657 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START
    2021-04-10 16:37:30.672 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END
    2021-04-10 16:37:30.675 - Thread: 1 -> Found processor count: 8
    2021-04-10 16:37:30.675 - Thread: 1 -> Using processor count: 8
    2021-04-10 16:37:31.011 - Thread: 1 -> All detected adapters:
    2021-04-10 16:37:31.039 - Thread: 1 -> NVIDIA GeForce GTX 1060 6GB - VendorID=4318, SubsystemID=299307230, DeviceID=7171
    2021-04-10 16:37:36.360 - Thread: 1 -> AdapterInfo = {
    2021-04-10 16:37:36.370 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1


    2楼2021-04-10 16:48
    回复
      2025-05-30 13:36:45
      广告
      2021-04-10 16:37:36.370 - Thread: 1 -> Description = dev id: 7171, mem: 6329925632, shared mem: 8279635968, Luid: 46220, rev: 161, subsys id: 299307230, vendor id: 4318, feature_level 11.1: False
      2021-04-10 16:37:36.370 - Thread: 1 -> Driver version = 23.21.13.9077
      2021-04-10 16:37:36.370 - Thread: 1 -> Driver date = 20180123000000.000000-000
      2021-04-10 16:37:36.370 - Thread: 1 -> DriverUpdateNecessary = False
      2021-04-10 16:37:36.370 - Thread: 1 -> AftermathSupported = False
      2021-04-10 16:37:36.370 - Thread: 1 -> Adapter id = 0
      2021-04-10 16:37:36.370 - Thread: 1 -> Supported = True
      2021-04-10 16:37:36.370 - Thread: 1 -> RAM = 6329925632
      2021-04-10 16:37:36.370 - Thread: 1 -> Priority = 2
      2021-04-10 16:37:36.370 - Thread: 1 -> Multithreaded rendering supported = True
      2021-04-10 16:37:36.370 - Thread: 1 -> Output is attached = True
      2021-04-10 16:37:36.370 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
      2021-04-10 16:37:36.370 - Thread: 1 -> Display modes = {
      2021-04-10 16:37:36.383 - Thread: 1 -> DXGIOutput id = 0
      2021-04-10 16:37:36.383 - Thread: 1 -> 640x480@60Hz
      2021-04-10 16:37:36.383 - Thread: 1 -> 640x480@72Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 720x480@60Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 720x480@59.94Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 720x576@50Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 800x600@56.25Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 800x600@60.317Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 800x600@72.188Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1024x768@60.004Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1024x768@70.069Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1152x864@60.02Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1152x864@60.02Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1176x664@60Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1176x664@60Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1176x664@50Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1176x664@50Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1176x664@59.94Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1176x664@59.94Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x720@60Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x720@50Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x720@59.94Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x768@59.81Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x768@59.81Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x800@59.81Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x960@60.02Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x960@60.02Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1280x1024@60.02Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1360x768@59.887Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1360x768@59.887Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1366x768@59.887Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1366x768@59.887Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1440x900@59.887Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1600x900@60Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1600x1024@59.954Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1600x1024@59.954Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1680x1050@59.954Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1768x992@60Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1768x992@60Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1768x992@50Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1768x992@50Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1768x992@59.94006Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1768x992@59.94006Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1768x992@71.91Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1768x992@71.91Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1920x1080@60Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1920x1080@50Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1920x1080@59.94006Hz
      2021-04-10 16:37:36.384 - Thread: 1 -> 1920x1080@71.91Hz


      3楼2021-04-10 16:49
      回复
        2021-04-10 16:37:36.384 - Thread: 1 -> }
        2021-04-10 16:37:36.384 - Thread: 1 -> }
        2021-04-10 16:37:36.384 - Thread: 1 -> AdapterInfo = {
        2021-04-10 16:37:36.392 - Thread: 1 -> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1
        2021-04-10 16:37:36.392 - Thread: 1 -> Description = dev id: 7171, mem: 6329925632, shared mem: 8279635968, Luid: 46220, rev: 161, subsys id: 299307230, vendor id: 4318, feature_level 11.1: False
        2021-04-10 16:37:36.392 - Thread: 1 -> Driver version = 23.21.13.9077
        2021-04-10 16:37:36.392 - Thread: 1 -> Driver date = 20180123000000.000000-000
        2021-04-10 16:37:36.392 - Thread: 1 -> DriverUpdateNecessary = False
        2021-04-10 16:37:36.392 - Thread: 1 -> AftermathSupported = False
        2021-04-10 16:37:36.392 - Thread: 1 -> Adapter id = 0
        2021-04-10 16:37:36.392 - Thread: 1 -> Supported = True
        2021-04-10 16:37:36.392 - Thread: 1 -> RAM = 6329925632
        2021-04-10 16:37:36.392 - Thread: 1 -> Priority = 2
        2021-04-10 16:37:36.392 - Thread: 1 -> Multithreaded rendering supported = True
        2021-04-10 16:37:36.392 - Thread: 1 -> Output is attached = True
        2021-04-10 16:37:36.392 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
        2021-04-10 16:37:36.392 - Thread: 1 -> Display modes = {
        2021-04-10 16:37:36.401 - Thread: 1 -> DXGIOutput id = 0
        2021-04-10 16:37:36.401 - Thread: 1 -> 640x480@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 640x480@72Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 720x480@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 720x480@59.94Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 720x576@50Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 800x600@56.25Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 800x600@60.317Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 800x600@72.188Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1024x768@60.004Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1024x768@70.069Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1152x864@60.02Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1152x864@60.02Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1176x664@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1176x664@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1176x664@50Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1176x664@50Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1176x664@59.94Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1176x664@59.94Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x720@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x720@50Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x720@59.94Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x768@59.81Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x768@59.81Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x800@59.81Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x960@60.02Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x960@60.02Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1280x1024@60.02Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1360x768@59.887Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1360x768@59.887Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1366x768@59.887Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1366x768@59.887Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1440x900@59.887Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1600x900@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1600x1024@59.954Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1600x1024@59.954Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1680x1050@59.954Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1768x992@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1768x992@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1768x992@50Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1768x992@50Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1768x992@59.94006Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1768x992@59.94006Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1768x992@71.91Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1768x992@71.91Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1920x1080@60Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1920x1080@50Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1920x1080@59.94006Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> 1920x1080@71.91Hz
        2021-04-10 16:37:36.401 - Thread: 1 -> }
        2021-04-10 16:37:36.401 - Thread: 1 -> }
        2021-04-10 16:37:36.408 - Thread: 1 -> Service.IsActive: True
        2021-04-10 16:37:36.409 - Thread: 1 -> Service.IsOnline: True
        2021-04-10 16:37:36.409 - Thread: 1 -> Service.OwnsGame: False
        2021-04-10 16:37:36.409 - Thread: 1 -> Service.UserId: 76561198356559359
        2021-04-10 16:37:36.409 - Thread: 1 -> Service.UserName: Worry
        2021-04-10 16:37:36.409 - Thread: 1 -> Service.Branch: default
        2021-04-10 16:37:36.409 - Thread: 1 -> Build date: 2000-01-02 12:00
        2021-04-10 16:37:36.409 - Thread: 1 -> Build version: 0.1.1.0
        2021-04-10 16:37:36.423 - Thread: 1 -> MyScreenManager()
        2021-04-10 16:37:36.570 - Thread: 23 -> CreateDeviceInternal - CheckSettings()
        2021-04-10 16:37:36.570 - Thread: 23 -> CreateDeviceInternal - GetAdapter()
        2021-04-10 16:37:36.588 - Thread: 23 -> CreateDeviceInternal - FixSettings()
        2021-04-10 16:37:36.590 - Thread: 23 -> CreateDeviceInternal - Create device
        2021-04-10 16:37:36.901 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration
        2021-04-10 16:37:37.174 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK
        2021-04-10 16:37:37.175 - Thread: 23 -> CreateDeviceInternal create swapchain
        2021-04-10 16:37:42.160 - Thread: 1 -> Exception occurred: System.IO.FileNotFoundException: Could not load file or assembly 'file:///F:\STEAM\steamapps\common\SpaceEngineers\Plugins\PU_PluginCore.dll' or one of its dependencies. 系统找不到指定的文件。
        File name: 'file:///F:\STEAM\steamapps\common\SpaceEngineers\Plugins\PU_PluginCore.dll'
        at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
        at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
        at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
        at System.Reflection.Assembly.LoadFrom(String assemblyFile)
        at VRage.Plugins.MyPlugins.RegisterFromArgs(String[] args)
        at Sandbox.MySandboxGame.RegisterAssemblies(String[] args)
        at Sandbox.MySandboxGame..ctor(String[] commandlineArgs, IntPtr windowHandle)
        at SpaceEngineers.Game.SpaceEngineersGame..ctor(String[] commandlineArgs)
        at SpaceEngineers.MyProgram.Main(String[] args)
        WRN: Assembly binding logging is turned OFF.
        To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
        Note: There is some performance penalty associated with assembly bind failure logging.
        To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
        2021-04-10 16:37:42.161 - Thread: 1 -> Showing message
        2021-04-10 16:37:43.876 - Thread: 1 ->
        ================================== CRASH INFO ==================================
        AppVersion: 01_197_181
        GameName: Space Engineers
        IsOutOfMemory: False
        IsGPU: False
        IsNative: False
        IsTask: False
        IsExperimental: False
        ProcessRunTime: 17
        PCUCount: 0
        IsHang: False
        GCMemory: 39
        GCMemoryAllocated: 39
        HWAvailableMemory: 13690
        ProcessPrivateMemory: 616
        AnalyticId: SE
        ================================== OFNI HSARC ==================================
        2021-04-10 16:37:43.876 - Thread: 1 -> Log Closed


        4楼2021-04-10 16:50
        回复
          求助


          5楼2021-04-10 18:16
          回复
            win10的输入法会把它搞无,之前也是老是闪退,这几天我是玩的非常流畅,不知道什么原因,可能改了一些输入法的设置吧,你同一台电脑老是出问题的话,你得试试别的电脑行不行,可能某个硬件或程序系统不兼容吧


            IP属地:湖南来自Android客户端6楼2021-04-10 19:24
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              把插件,也就是plugin卸了试试?


              IP属地:加拿大来自iPhone客户端7楼2021-04-12 14:46
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                删掉之前设置的steam启动项试试


                IP属地:加拿大来自iPhone客户端8楼2021-04-13 21:48
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                  2025-05-30 13:30:45
                  广告
                  你换个输入法,比如搜狗


                  IP属地:浙江来自Android客户端10楼2021-04-17 20:51
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                    重新安装一下游戏需要的组件


                    IP属地:广东来自Android客户端11楼2021-05-12 17:54
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