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【NMRiH 2】3月及5月的官方信息(熟肉)

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其实也就一小段东西和一大堆图。。。先发完文再发图好了
ps:鬼知道我是怎么坚持到现在还在等这游戏的


IP属地:广西1楼2021-05-22 15:11回复
    (March)
    Just a few Screenshots!
    So we have been hard at work on the game and we have a lot of cool stuff we are excited to show off in a new trailer very soon!
    In the mean time, while we were recording a few of our testers snapped some cool shots we thought we'd share to tide you over until the trailer!
    It's all WORK IN PROGRESS of course, plenty of VFX, animations, textures and other things we have to finish before it's done, but it's getting there and boy oh boy is the game tough!
    Thank you so much for your continued support, please join us on our Discord server to keep up with all of our sneak peeks and developer streams!
    Lots of love,
    Maxx <3
    (三月份的信息)
    我们想给你们康康一些截图!
    我们一直在努力开发游戏,同时我们做了很多很酷的东西,很高兴能在一个即将到来的预告片中展示它们!
    与此同时,当我们正在录制预告片的时候,我们的测试人员截了一些很酷的图片,我们会将其分享给你以暂时解渴,直到发布预告片!
    所有的开发工作都在进行中,当然,我们还有一堆视觉特效,动画,纹理以及其他东西得在游戏开发完毕之前做完,而这些过程是我们开发游戏最棘手的部分!
    非常感谢您一直以来的支持,请加入我们的Discord聊天频道,以了解游戏开发的更多信息!
    满满的爱,
    Maxx <3


    IP属地:广西2楼2021-05-22 15:33
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      (May)
      More Screenshots from Playtesting
      Hey everyone!
      We've been hard at work on the game and have made huge improvements to network performance, AI, combat, and a bunch of other major features. Work on the Brooklyn map continues as it reaches near-complete design pass and will be ready for it's second art pass very soon, once that happens you can expect a ton more footage from that map!
      Our zombie AI (especially runners) can now climb/vault over objects to better reach players. We also now have working ladders! Might not sound like a big deal, but it is.... when building a game from scratch every new feature is a big deal :)
      Melee combat has seen incredible improvements with animation, combo attacks, and hit reactions. Major improvements to our networking code has made play sessions even on moderate connections incredibly smooth, even for the host of a Listen server. This means far less delay between you, zombies, and your actions - meaning if you die, it's only because you suck really bad and not because of your internet connection!
      We've also brought on a few more testers recently. Hepling us find bugs, gauge performance, and give valuable feedback about gameplay. To those diehards active on our Discord, you may be next!
      Now enjoy some new screenshots while we work on our next big update for you all.
      Thanks for your continued support and we love you <3
      Maxx
      (五月份的信息)
      更多游戏测试的截图
      嘿,大家好!
      我们仍在努力地开发游戏,并对游戏的网络性能、AI、战斗系统以及一系列主要功能取得了重大成果。游戏里的第一张地图Brooklyn的最初开发阶段(总体设计方案)已经接近完成,我们已经准备将地图送入第二开发阶段(场景艺术设计),一旦我们进行了二次加工,你就可以期待地图上的更多场景!
      现在我们的丧尸AI(尤其是跑尸)可以爬或跳过障碍物,更机敏地攻击玩家。同时,我们也开发出了可以使用的梯子!虽然听起来没什么大不了的,但是......当从头开始构建一个游戏时,每一个新特性对于我们来说都能算是一件大事:)
      至于近战武器的战斗,我们在击打动画、连击和命中反馈方面有了惊人的改进。我们对于网络性能的重大改进使得玩家即使在黄ping时也能流畅地正常游玩,甚至对于玩家自创服务器的主机也是如此。玩家、丧尸与玩家的动作之间的延迟少了很多。这意味着如果你被丧尸们啃死了,那只是因为你是真的菜,而不是因为你的网络不好!
      最近我们还增加了一些测试人员。测试员Haplin帮助我们找出游戏里的bug,衡量游戏性能,并提供关于游玩时的宝贵反馈。对于我们那些活跃在Discord中的死党们,可能你就会是下一个哦!
      现在请你们享受一些新的屏幕截图,同时我们正在为大家忙活下一个大更新。
      感谢您一直以来的支持,我们爱您<3
      Maxx


      IP属地:广西4楼2021-05-22 16:29
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        IP属地:广西9楼2021-05-22 16:50
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          IP属地:广西10楼2021-05-22 16:52
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            IP属地:广西11楼2021-05-22 16:53
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              发完了其实3月份的消息和图早该搬了,p事太多拖到了现在。。。
              ps:在discord上可以找制作组要测试资格了,大吧这不得代表国人玩家去py几个资格来体验体验?


              IP属地:广西12楼2021-05-22 17:04
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                地狱已满2出了?


                IP属地:新疆来自Android客户端13楼2021-05-22 17:49
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                  这个枪换配件的动作让我想到了孤岛危机


                  IP属地:吉林来自Android客户端14楼2021-05-22 18:29
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                    辛苦辛苦


                    IP属地:江苏来自Android客户端16楼2021-05-22 21:25
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                      辛苦了


                      IP属地:中国香港来自Android客户端17楼2021-05-23 16:30
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