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2021.8.28小更新

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一如既往机翻(谷歌)
这次修复小人卡门的BUG,地板BUG,某一些物品BUG,作弊启动代码(让老玩家快速测试游戏是否有不好BUG)
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Added a button for skipping the tutorial, it's a close button located in the top right corner of the objective area
- Metal pots will no longer be returned by the rec probe (this was because previously metal pots were used to craft space rock)
- Objects offscreen are no longer colored by overlays or the order button (there's a tolerance of 50% off screen, and it's updated every second, so should cover most situations, unless you're moving fast)
- Tomatoes no longer have a reharvest stage, because they were making lots of babies
- Only internal floors will be used for overlays now (not external)
- Fixed a bug where temperature emission didn't work for some objects
- Fixed a bug where item reservations were never cleared. Also added a 12 hour timeout to all reservations, to catch anything missed. (Items are reserved so that multiple colonists don't try to take the same item. It's a "dibs" system). This especially fixes issues with seeds, but should fix most occurrences of colonists not transporting items
- Fixed a load crash
- Fixed a bug where colonists would sometimes walk through walls (this was caused from colonists generating bad routes to floors, and thinking they were already at the target floor)
- Fixed a bug where colonists would walk through airlocks (and this time I mean it?)
- Colonists will no longer pathfind timeout while waiting for an airlock (this was also a source of colonists walking through airlocks)
- Colonists will no longer "arrive" at the next pathfinding node when they start walking on a route. It would cause colonists to walk through doors occasionally. This was a huge oversight, and I blame Victor
- Added a max pathfinding distance, for performance, because colonists can travel much further now
- Improved pathfinding performance (inb4 it breaks something)
- Added an option in the options menu to enable experimental features, enable it before starting a new game
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添加了跳过教程的按钮,它是位于目标区域右上角的关闭按钮
- rec 探测器将不再返回金属罐(这是因为以前金属罐用于制作太空岩石)
- 屏幕外的对象不再由叠加层或订单按钮着色(屏幕外有 50% 的容差,并且每秒更新一次,因此应该涵盖大多数情况,除非您快速移动)
- 西红柿不再有重新收获阶段,因为它们正在制造很多婴儿
- 现在只有内部地板将用于覆盖(不是外部)
- 修正了温度发射对某些物体不起作用的错误
- 修正了物品预订从未被清除的错误。还为所有预订添加了 12 小时的超时时间,以捕捉错过的任何内容。 (物品是保留的,这样多个殖民者就不会试图拿走同一个物品。这是一个“dibs”系统)。这尤其解决了种子问题,但应该解决大多数殖民者不运输物品的问题
- 修复了负载崩溃
- 修正了殖民者有时会穿过墙壁的错误(这是因为殖民者生成了通往楼层的错误路线,并认为他们已经在目标楼层)
- 修正了殖民者会穿过气闸的错误(这一次我是认真的?)
- 殖民者在等待气闸时不再寻路超时(这也是殖民者穿过气闸的来源)
- 当殖民者开始在路线上行走时,他们将不再“到达”下一个寻路节点。它会导致殖民者偶尔穿过门。这是一个巨大的疏忽,我责怪维克多
- 增加了最大寻路距离,以提高性能,因为殖民者现在可以走得更远
- 改进的寻路性能(inb4 它打破了某些东西)
- 在选项菜单中添加了一个选项以启用实验性功能,在开始新游戏之前启用它


IP属地:广东1楼2021-08-29 08:00回复