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问个问题哈,霰弹枪暴击bug,到底是什么意思?

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看到一句话大概是意思有几个弹丸,就计算几次
那有什么意义?每个弹丸单独算是否暴击,是暴击就增加伤害,不是就不变
这没有什么必要说成是bug
说是从3里继承下来的bug


IP属地:湖北1楼2021-09-19 20:01回复
    这个bug在nv最显著的是激光步枪分光镜和三眼激光步枪
    比如说一把枪他的基础伤害是20,暴击是伤害x2,正常情况暴击就是40
    但是如果是分光,bug多次计算暴击的伤害倍率,那三束暴击就是20x2x2x2,160
    (数据是随便瞎填的)
    再加上NV很少有二三十dt以上的敌人,分光镜bug基本上就无敌了


    IP属地:四川2楼2021-09-20 15:25
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      As critical hits count for each projectile shot out of a weapon (outside of VATS), if one has a high critical hit chance (~25%), Better Criticals, and Shotgun Surgeon, the player character can expect normal (7-shot) Magnum rounds to do the most damage against targets with 15 DT or less. At 20 DT, 4/0 Buck Magnum rounds win with Slug and Magnum rounds 10% and 18% behind respectively. At a DT of 25 or higher, slug rounds win, with both magnums falling about 30% behind. If one has 35% critical chance and both former perks along with Just Lucky I'm Alive, standard magnum rounds win against targets with a DT of 30 or less, which is just about every enemy in the game. With all these perks against a target with 12 DT or less, the Riot Shotgun can do roughly 630 DPS with standard Magnum rounds, 512 DPS with Buck Magnum, or 300 DPS with slugs.


      IP属地:山东3楼2021-09-20 19:14
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        测试了下,三眼为例,测试对象哥斯拉,暴击BUG情况实际为普伤+1束暴击到3束暴击,并非全是三束暴击
        霰弹枪以镇暴为例击中目标大多为普伤+单枚弹丸暴击,不时出现像是多枚弹丸暴击的伤害,怀疑是因为散布弹丸击中了脑袋,而且即便镇暴是1的暴击倍率也不至于总是1枚弹丸暴击,暂且认为霰弹枪没有暴击BUG,要么是脸黑,不过出现高暴击率的情况推测是的确会计算每个弹丸的暴击率,如同计算霰弹击倒那样,再进行一个单枚弹丸的暴击伤害,至少测试来看实战情况霰弹枪不管有没有暴击BUG对于伤害来讲并没有太大变动,重要的是霰弹击倒


        IP属地:山东4楼2021-09-22 14:38
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