event = {
id = 995995
random = no
trigger = { ai = no }
name = "生产作弊开启"
desc = "我很不爽想虐电脑"
style = 0
action_a = {
name = "这麼做太棒了"
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}
event = {
id = 996996
random = no
persistent = yes
trigger = { ai = no }
name = "大工业时代,不解释 "
desc = "增加100火星工业 "
style = 0
action_a = {
name = "有爱 "
command = { type = free_ic value = 1000}
command = { type = free_energy value = 2000}
command = { type = free_metal value = 1000 }
command = { type = free_rare_materials value = 500 }
}
action_b = { name = "纳尼 " command = { }
}
}
event = {
id = 117039
random = no
persistent = yes
name = " 无敌军队的素质 "
desc = " 无敌军队的素质 "
style = 0
action_a = {
name = " 无敌军队的素质 "
command = { type = task_efficiency which = airborne_assault value = 1 }#空降突袭
command = { type = task_efficiency which = naval_strike value = 1 }#海岸炮击
command = { type = task_efficiency which = amphibious_assault value = 1 }#两栖突击
command = { type = soft_attack which = land value = 30 }#陆军攻击力
command = { type = hard_attack which = land value = 30 }
command = { type = air_attack which = land value = 30 }
command = { type = air_defense which = land value = 30 }
command = { type = defensiveness which = land value = 150 }#陆军防御
command = { type = toughness which = land value = 150 }#陆军坚韧
command = { type = soft_attack which = sp_rct_artillery value = 30 }#火炮攻击力
command = { type = hard_attack which = sp_rct_artillery value = 30 }
command = { type = air_attack which = sp_rct_artillery value = 30 }
command = { type = air_defense which = sp_rct_artillery value = 30 }
command = { type = defensiveness which = sp_rct_artillery value = 150 }
command = { type = toughness which = sp_rct_artillery value = 150 }
command = { type = air_attack which = naval value = 30 }#海军攻击力
command = { type = air_defense which = naval value = 30 }
command = { type = soft_attack which = air value = 30 }#空军攻击力
command = { type = hard_attack which = air value = 30 }
command = { type = air_attack which = air value = 30 }
command = { type = air_defense which = air value = 30 }
command = { type = morale which = land value = 300 }#陆军士气
command = { type = max_organization which = land value = 300 }
command = { type = morale which = naval value = 300 }#海军士气
command = { type = max_organization which = naval value = 300 }
command = { type = morale which = air value = 300 }#空军士气
command = { type = max_organization which = air value = 300 }
command = { type = mountain_attack which = land value = 300 }#山地
command = { type = mountain_defense which = land value = 300 }
command = { type = mountain_move which = land value = 300 }
command = { type = hill_attack which = land value = 300 }#丘陵
command = { type = hill_defense which = land value = 300 }
command = { type = hill_move which = land value = 300 }
command = { type = desert_attack which = land value = 300 }#沙漠
command = { type = desert_defense which = land value = 300 }
command = { type = desert_move which = land value = 300 }
command = {type = forest_defense which = land value = 300 }#森林
command = { type = swamp_defense which = land value = 300 }#沼泽
command = { type = frozen_defense which = land value = 300 }
command = { type = snow_defense which = land value = 300 }
command = { type = blizzard_defense which = land value = 300 }
command = { type = rain_defense which = land value = 300 }
command = { type = storm_defense which = land value = 300 }
command = { type = muddy_defense which = land value = 300 }
command = { type = night_attack which = land value = 300 }#夜战
command = { type = night_defense which = land value = 300 }
command = { type = night_move which = land value = 300 }
command = { type = urban_attack which = land value = 300 }#巷战
command = { type = urban_defense which = land value = 300 }
command = { type = urban_move which = land value = 300 }
command = { type = build_cost which = land when = now where = relative value = -90 }#建造成本
command = { type = build_cost which = naval when = now where = relative value = -90 }
command = { type = build_cost which = air when = now where = relative value = -90 }
command = { type = build_time which = land when = now where = relative value = -90 }#建造时间
command = { type = build_time which = naval when = now where = relative value = -90 }
command = { type = build_time which = air when = now where = relative value = -90 }
command = { type = supply_consumption which = land value = -50.0 }#补给消耗
command = { type = supply_consumption which = naval value = -50.0 }
command = { type = supply_consumption which = air value = -50.0 }
command = { type = fuel_consumption which = land value = -50.0 }#石油消耗
command = { type = fuel_consumption which = naval value = -50.0 }
command = { type = fuel_consumption which = air value = -50.0 }
command = { type = relative_manpower value = 30 }#人力增长率
command = { type = speed which = land value = 500 }#陆军速度
command = { type = speed which = naval value = 500 }
command = { type = speed which = air value = 500 }
}