钢铁雄心吧 关注:69,886贴子:2,056,717
  • 6回复贴,共1

咨询贴~DA1.3啤酒馆1.2版本

只看楼主收藏回复

问题1:未添加修改事件前,可以正常造摩步师和机械化师,添加了加速建造事件(id:995995)、增加火星ic和无敌军队的素质后,这两个兵种的建造完成时间无限向后推迟一天,请问是哪个事件造成的,如何解决(把事件删除也不管事),怎样保留事件还能解决bug。
问题2:玩校长吞并CCCP之后,为啥所有国土都出现了游击队,在之前缺一点游击值也没有,除了遍地放卫戍师还有啥解决方法。


IP属地:内蒙古1楼2021-11-15 16:54回复
    event = {
    id = 995995
    random = no
    trigger = { ai = no }
    name = "生产作弊开启"
    desc = "我很不爽想虐电脑"
    style = 0
    action_a = {
    name = "这麼做太棒了"
    command = { type = building_prod_mod which = ic value = 100000 }
    command = { type = building_prod_mod which = coastal_fort value = 100000 }
    command = { type = building_prod_mod which = land_fort value = 100000 }
    command = { type = building_prod_mod which = flak value = 100000 }
    command = { type = building_prod_mod which = infrastructure value = 100000 }
    command = { type = building_prod_mod which = air_base value = 100000 }
    command = { type = building_prod_mod which = naval_base value = 100000 }
    command = { type = building_prod_mod which = radar_station value = 100000 }
    command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
    command = { type = building_prod_mod which = rocket_test value = 100000 }
    command = { type = convoy_prod_mod which = escorts value = 100000 }
    command = { type = convoy_prod_mod which = transports value = 100000 }
    command = { type = build_time which = land value = -1000 }
    command = { type = build_time which = air value = -1000 }
    command = { type = build_time which = naval value = -1000 }
    command = { type = build_time which = artillery value = -1000 }
    command = { type = build_time which = anti_tank value = -1000 }
    command = { type = build_time which = anti_air value = -1000 }
    command = { type = build_time which = rocket_artillery value = -1000 }
    command = { type = build_time which = sp_artillery value = -1000 }
    command = { type = build_time which = sp_rct_artillery value = -1000 }
    command = { type = build_time which = tank_destroyer value = -1000 }
    command = { type = build_time which = light_armor_brigade value = -1000 }
    command = { type = build_time which = heavy_armor value = -1000 }
    command = { type = build_time which = super_heavy_armor value = -1000 }
    command = { type = build_time which = armored_car value = -1000 }
    command = { type = build_time which = engineer value = -1000 }
    command = { type = build_time which = police value = -1000 }
    command = { type = build_time which = cag value = -1000 }
    }
    action_b = {
    name = "我不想作弊"
    command = { }
    }
    }
    event = {
    id = 996996
    random = no
    persistent = yes
    trigger = { ai = no }
    name = "大工业时代,不解释 "
    desc = "增加100火星工业 "
    style = 0
    action_a = {
    name = "有爱 "
    command = { type = free_ic value = 1000}
    command = { type = free_energy value = 2000}
    command = { type = free_metal value = 1000 }
    command = { type = free_rare_materials value = 500 }
    }
    action_b = { name = "纳尼 " command = { }
    }
    }
    event = {
    id = 117039
    random = no
    persistent = yes
    name = " 无敌军队的素质 "
    desc = " 无敌军队的素质 "
    style = 0
    action_a = {
    name = " 无敌军队的素质 "
    command = { type = task_efficiency which = airborne_assault value = 1 }#空降突袭
    command = { type = task_efficiency which = naval_strike value = 1 }#海岸炮击
    command = { type = task_efficiency which = amphibious_assault value = 1 }#两栖突击
    command = { type = soft_attack which = land value = 30 }#陆军攻击力
    command = { type = hard_attack which = land value = 30 }
    command = { type = air_attack which = land value = 30 }
    command = { type = air_defense which = land value = 30 }
    command = { type = defensiveness which = land value = 150 }#陆军防御
    command = { type = toughness which = land value = 150 }#陆军坚韧
    command = { type = soft_attack which = sp_rct_artillery value = 30 }#火炮攻击力
    command = { type = hard_attack which = sp_rct_artillery value = 30 }
    command = { type = air_attack which = sp_rct_artillery value = 30 }
    command = { type = air_defense which = sp_rct_artillery value = 30 }
    command = { type = defensiveness which = sp_rct_artillery value = 150 }
    command = { type = toughness which = sp_rct_artillery value = 150 }
    command = { type = air_attack which = naval value = 30 }#海军攻击力
    command = { type = air_defense which = naval value = 30 }
    command = { type = soft_attack which = air value = 30 }#空军攻击力
    command = { type = hard_attack which = air value = 30 }
    command = { type = air_attack which = air value = 30 }
    command = { type = air_defense which = air value = 30 }
    command = { type = morale which = land value = 300 }#陆军士气
    command = { type = max_organization which = land value = 300 }
    command = { type = morale which = naval value = 300 }#海军士气
    command = { type = max_organization which = naval value = 300 }
    command = { type = morale which = air value = 300 }#空军士气
    command = { type = max_organization which = air value = 300 }
    command = { type = mountain_attack which = land value = 300 }#山地
    command = { type = mountain_defense which = land value = 300 }
    command = { type = mountain_move which = land value = 300 }
    command = { type = hill_attack which = land value = 300 }#丘陵
    command = { type = hill_defense which = land value = 300 }
    command = { type = hill_move which = land value = 300 }
    command = { type = desert_attack which = land value = 300 }#沙漠
    command = { type = desert_defense which = land value = 300 }
    command = { type = desert_move which = land value = 300 }
    command = {type = forest_defense which = land value = 300 }#森林
    command = { type = swamp_defense which = land value = 300 }#沼泽
    command = { type = frozen_defense which = land value = 300 }
    command = { type = snow_defense which = land value = 300 }
    command = { type = blizzard_defense which = land value = 300 }
    command = { type = rain_defense which = land value = 300 }
    command = { type = storm_defense which = land value = 300 }
    command = { type = muddy_defense which = land value = 300 }
    command = { type = night_attack which = land value = 300 }#夜战
    command = { type = night_defense which = land value = 300 }
    command = { type = night_move which = land value = 300 }
    command = { type = urban_attack which = land value = 300 }#巷战
    command = { type = urban_defense which = land value = 300 }
    command = { type = urban_move which = land value = 300 }
    command = { type = build_cost which = land when = now where = relative value = -90 }#建造成本
    command = { type = build_cost which = naval when = now where = relative value = -90 }
    command = { type = build_cost which = air when = now where = relative value = -90 }
    command = { type = build_time which = land when = now where = relative value = -90 }#建造时间
    command = { type = build_time which = naval when = now where = relative value = -90 }
    command = { type = build_time which = air when = now where = relative value = -90 }
    command = { type = supply_consumption which = land value = -50.0 }#补给消耗
    command = { type = supply_consumption which = naval value = -50.0 }
    command = { type = supply_consumption which = air value = -50.0 }
    command = { type = fuel_consumption which = land value = -50.0 }#石油消耗
    command = { type = fuel_consumption which = naval value = -50.0 }
    command = { type = fuel_consumption which = air value = -50.0 }
    command = { type = relative_manpower value = 30 }#人力增长率
    command = { type = speed which = land value = 500 }#陆军速度
    command = { type = speed which = naval value = 500 }
    command = { type = speed which = air value = 500 }
    }


    IP属地:内蒙古2楼2021-11-15 17:04
    回复
      2025-05-19 01:47:21
      广告
      这是我添加的三个事件,请各位大神看看究竟是哪里出了问题


      IP属地:内蒙古3楼2021-11-15 17:05
      回复
        一,删除事件后,如果已经使用过,需要重新开档。另外要么用995995的系列事件,要么用122591的系列事件,不要混着用;二,你看看吞并后的不满度是不是很高


        IP属地:广东来自Android客户端4楼2021-11-16 00:25
        收起回复
          经过我一个一个的试验,发现造不出机步和摩步的原因是无敌军队的素质这个事件的原因


          IP属地:内蒙古5楼2021-11-17 09:08
          回复
            哪位大神给改改无敌军队的素质这个事件啊


            IP属地:内蒙古6楼2021-11-17 09:09
            回复