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看不到服务器/好友邀请加入游戏显示连接失败(求大佬指点)

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进入游戏之后,看不到服务器(挂加速器也没有用,裸连也测试过)!!!
好友邀请加入游戏显示连接失败(挂加速器也没有用,裸连也测试过)!!!
第一天是有成功案例的,第二天玩就不行了(无加速器,裸连)!!!
连接失败 - 连接超时。
·············································下为连接失败返回信息·············································
Log File:
Initialize engine version: 2020.1.17f1 (9957aee8edc2)
[Subsystems] Discovering subsystems at path E:/stean/steamapps/common/Eco/Eco_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
Vendor:
VRAM: 6052 MB
Driver: 27.21.14.5671
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.875800 ms
start of EcoBootstrap.Initialize
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Ignoring invalid [UpdateBefore] attribute on Unity.Scenes.LiveLinkRuntimeSystemGroup targeting Unity.Scenes.SceneSystemGroup.
This attribute can only order systems that are members of the same ComponentSystemGroup instance.
Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)],
or by manually adding both systems to the same group's update list.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Unity.Entities.ComponentSystemSorter:FindConstraints(Type, SystemElement[])
Unity.Entities.ComponentSystemGroup:RecurseUpdate(ComponentSystemGroup)
Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32)
Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Ignoring invalid [UpdateAfter] attribute on EcoEngine.Rendering.LOD.LODSystem targeting EcoEngine.Rendering.CameraTrackingSystem.
This attribute can only order systems that are members of the same ComponentSystemGroup instance.
Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.Entities.InitializationSystemGroup)],
or by manually adding both systems to the same group's update list.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Unity.Entities.ComponentSystemSorter:FindConstraints(Type, SystemElement[])
Unity.Entities.ComponentSystemGroup:RecurseUpdate(ComponentSystemGroup)
Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32)
Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
end of EcoBootstrap.Initialize
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Assets.Scripts.ComponentSystem.Bootstrap.EcoBootstrap:Initialize(String)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 627)
WwiseUnity: Wwise(R) SDK Version 2019.2.9 Build 7459.
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WwiseUnity: Setting Plugin DLL path to: E:/stean/steamapps/common/Eco/Eco_Data\Plugins\x86_64
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkCommonPlatformSettings:get_AkInitializationSettings()
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
WwiseUnity: Sound engine initialized successfully.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AkWwiseInitializationSettings:InitializeSoundEngine()
AkInitializer:OnEnable()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
The referenced script on this Behaviour (Game Object 'Camera') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Table') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Glow') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Glow') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'Glow') is missing!
(Filename: Line: 334)
Version: 0.9.4.4 beta release-273
RAM: 16328MB Total / 8022MB Free
OS Version: Windows 10 (10.0.0) 64bit
CPU: Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz - 8 Cores - 3.6 Ghz
System bit-ness: 64
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Ambiguous UI component types ignored: SeriesPopupUI,BaseUI,ViewEditorUI,AutoViewUI
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.UIManager:Start()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
The referenced script on this Behaviour (Game Object '<null>') is missing!
DG.Tweening.DOTween:InitCheck()
DG.Tweening.DOTween:ApplyTo(DOGetter`1, DOSetter`1, T2, Single, ABSTweenPlugin`3)
DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Single, Single)
UI.Scripts.LoadingMessageUIManager:ClearMessages()
UI.ConnectionUI:GotoState(ConnectState)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
[ line 334]
(Filename: Line: 334)
Curl error 6: Could not resolve host: masterserver.eco.strangeloopgames.com
(Filename: Line: 815)
[09:07:19.477] <BeginGetConnectorHandle>b__0: vx_req_connector_create_t failed: VivoxUnity.VivoxApiException: Name Resolution Failed (10006)
at VivoxUnity.VxClient.EndIssueRequest (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level)
VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(IAsyncResult)
System.AsyncCallback:Invoke(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[09:07:19.480] <BeginLogin>b__0: BeginGetConnectorHandle failed: VivoxUnity.VivoxApiException: Name Resolution Failed (10006)
at VivoxUnity.VxClient.EndIssueRequest (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
VivoxUnity.VivoxDebug:DebugMessage(Object, vx_log_level)
VivoxUnity.Private.<>c__DisplayClass89_0:<BeginLogin>b__0(IAsyncResult)
System.AsyncCallback:Invoke(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(Exception)
VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(IAsyncResult)
System.AsyncCallback:Invoke(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[09:07:19.485] VivoxUnity.VivoxApiException: Name Resolution Failed (10006)
at VivoxUnity.VxClient.EndIssueRequest (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Eco.Shared.Utils.Log:WriteException(Exception)
VoiceManager:<LoginUser>b__45_0(IAsyncResult)
System.AsyncCallback:Invoke(IAsyncResult)
VivoxUnity.AsyncNoResult:SetComplete()
VivoxUnity.Private.<>c__DisplayClass89_0:<BeginLogin>b__0(IAsyncResult)
System.AsyncCallback:Invoke(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(Exception)
VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(IAsyncResult)
System.AsyncCallback:Invoke(IAsyncResult)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Uploading Crash Report
VivoxApiException: Name Resolution Failed (10006)
at VivoxUnity.VxClient.EndIssueRequest (System.IAsyncResult result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0 (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.AsyncResult`1[T].SetComplete (T result) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
(Filename: currently not available on il2cpp Line: -1)
[09:07:41.146] Disconnected with error: 找不到请求的服务器(ID = 313eb4f6-a96a-4b77-a195-7aaa3d317216)。它不存在,或者未在主服务器上注册。
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String, Boolean)
System.Action`2:Invoke(T1, T2)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[09:07:41.147] Disconnected with error: 连接失败 - 连接超时。
EcoEngine.Logging.LogManager:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String, Boolean)
System.Action`2:Invoke(T1, T2)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleTimeout()
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 108162.
Total: 151.212800 ms (FindLiveObjects: 8.804300 ms CreateObjectMapping: 8.816500 ms MarkObjects: 133.393400 ms DeleteObjects: 0.197900 ms)


IP属地:甘肃1楼2022-01-01 19:01回复
    大佬们,求教ECO和朋友联机,把队友拉进同一个领地当住客,东西都能用箱子都能共享,但是他们使用工作台什么的工作台不会自动从附近的箱子取材料是怎么回事,导致他们造东西只能一个一个手动添加材料都快被劝退了


    IP属地:上海来自iPhone客户端2楼2022-06-19 21:26
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