心灵终结3ini吧 关注:11,976贴子:211,799
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有没有办法让普通的导弹武器实现完全的或者近乎完全的垂发?

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就是开火后抛射体不向前或几乎不向前发射,而是直接升空然后改变轨迹射向目标?


IP属地:辽宁来自Android客户端1楼2022-01-12 23:14回复
    FireAngle设成90,然后把CourseLockDuration设大点,ROT设成100


    IP属地:内蒙古来自Android客户端2楼2022-01-13 00:52
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      [KIROV]
      UIName=NAME:KIROV
      Name=Kirov Class Arsenal Battleship
      Prerequisite=FAPOSTex,SPACE
      IsGattling=yes
      TurretCount=1
      WeaponCount=12
      Weapon1=KirovMissile1
      EliteWeapon1=KirovMissile1
      Weapon2=KirovMissile2
      EliteWeapon2=KirovMissile2
      Weapon3=KirovMissile1
      EliteWeapon3=KirovMissile1
      Weapon4=KirovMissile2
      EliteWeapon4=KirovMissile2
      Weapon5=KirovMissile1
      EliteWeapon5=KirovMissile1
      Weapon6=KirovMissile2
      EliteWeapon6=KirovMissile2
      Weapon7=KirovMissile1
      EliteWeapon7=KirovMissile1
      Weapon8=KirovMissile2
      EliteWeapon8=KirovMissile2
      Weapon9=KirovMissile3
      EliteWeapon9=KirovMissile3
      Weapon10=KirovMissile2
      EliteWeapon10=KirovMissile2
      Weapon11=KirovMissile3
      EliteWeapon11=KirovMissile3
      Weapon12=KirovMissile2
      EliteWeapon12=KirovMissile2
      WeaponStages=6
      Stage1=60
      Stage2=120
      Stage3=180
      Stage4=240
      Stage5=300
      Stage6=360
      EliteStage1=60
      EliteStage2=120
      EliteStage3=180
      EliteStage4=240
      EliteStage5=300
      EliteStage6=360
      RateUp=1
      RateDown=2
      DistributedFire=no
      FireAngle=90
      VHPScan=Strong
      Gattling.Cycle=yes
      NavalTargeting=5
      LandTargeting=0
      OmniFire=yes
      Category=AFV
      Strength=80000
      BuildLimit=4
      Naval=yes
      Armor=madoka
      TechLevel=2
      Sight=20
      OpportunityFire=yes
      Speed=4
      CrateGoodie=no
      Owner=USSR
      RequiredHouses=USSR,Chinese,Latin
      AllowedToStartInMultiplayer=no
      Cost=200000
      Soylent=450
      Bounty.Value=180
      Bounty=yes
      Bounty.Display=yes
      IsSelectableCombatant=yes
      Points=20
      ROT=4
      Crusher=no
      Crewed=no
      Weight=9999
      MinDebris=2
      MaxDebris=4
      DeathWeapon=UnitDeathWeapon
      Explodes=yes
      VoiceSelect=SlavaSelect
      VoiceMove=SlavaMove
      VoiceAttack=SlavaAttack
      MoveSound=DreadnoughtMoveStart
      SinkingSound=GenLargeWaterDie
      Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C}
      SpeedType=Float
      MovementZone=Water
      ProtectedDriver=yes
      ThreatPosed=15
      DamageParticleSystems=SparkSys,SmallGreySSys
      DamageSmokeOffset=100,100,275
      Accelerates=true
      SlowdownDistance=1
      AccelerationFactor=1
      DeaccelerationFactor=0
      VeteranAbilities=STRONGER
      EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
      TooBigToFitUnderBridge=true
      Size=15
      VehicleThief.Allowed=no
      CanBeReversed=no
      EMP.Threshold=no
      Chronoshift.Crushable=no
      ImmuneToPsionics=yes
      ImmuneToEMP=yes
      Sensors=yes
      SensorsSight=20
      DetectDisguise=yes
      DetectDisguiseRange=20
      BuildTime.MultipleFactory=0.1
      Passengers=4
      NoManualEnter=yes
      NoManualUnload=yes
      OpenTopped=yes
      InitialPayload.Nums=4
      InitialPayload.Types=WTMSB11
      [KirovMissile1]
      Damage=50
      ROF=20
      Range=40
      Projectile=KirovMissileP2
      Speed=200
      Warhead=SlavaMissileWH
      Anim=APGUNFIRE
      Burst=2
      OmniFire=yes
      FireAngle=90
      [KirovMissile2]
      Damage=60
      ROF=20
      Range=40
      Burst=2
      Projectile=KirovMissileP3
      Speed=200
      Warhead=GrumbleWH
      Anim=V3TRAILX
      OmniFire=yes
      FireAngle=90
      [KirovMissile3]
      Damage=200
      ROF=60
      Range=40
      Speed=200
      Projectile=KirovMissileP
      Warhead=KirovMissileWH
      Report=GrumbleAttack
      TurboBoost=yes
      OmniFire=yes
      Anim=V3TRAILX
      FireAngle=90
      [KirovMissileP]
      Arm=1
      High=yes
      Shadow=yes
      AA=no
      AG=yes
      Image=GROCKET
      CourseLockDuration=40
      ROT=100
      Scalable=yes
      SubjectToCliffs=no
      SubjectToElevation=no
      SubjectToWalls=no
      Acceleration=10
      [KirovMissileP3]
      Arm=1
      High=yes
      Shadow=yes
      AA=yes
      AG=no
      Image=MEDUSAE
      CourseLockDuration=40
      ROT=100
      Scalable=yes
      SubjectToCliffs=no
      SubjectToElevation=no
      SubjectToWalls=no
      Acceleration=10
      [KirovMissileP2]
      Arm=1
      High=yes
      Shadow=yes
      AA=no
      AG=yes
      Image=KIROVM
      CourseLockDuration=40
      ROT=100
      Scalable=yes
      SubjectToCliffs=no
      SubjectToElevation=no
      SubjectToWalls=no
      Acceleration=10


      IP属地:辽宁4楼2022-01-13 11:00
      回复
        FireAngle是写在单位里的。。不是武器


        IP属地:内蒙古来自Android客户端5楼2022-01-13 11:44
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          之前V3LauncherE佬有发过一个帖子表示抛射体模型对弹道存在影响,解决方案好像是重新注册art模型。你可以搜一下这个帖子看看。我明天用Medusa改改试试成功了发给你


          IP属地:内蒙古来自Android客户端7楼2022-01-14 00:33
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            无畏的导弹不就是吗?


            IP属地:宁夏来自Android客户端8楼2022-01-14 00:43
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