

借用别人的图片,这些东西都是可调整的,打开MAME.INI(一定要记得备份)
Hlsl设置的参数和说明:
【画面效果设置】
视觉效果>[artwork]文件夹aperture0x0w.png
Hlsl:建议[全局]开启Hlsl设置,个别[游戏]单独设置调整参数。
详细设置说明查看docs文件夹hlsl.txt。
视频输出方式:Direct3D。
Direct3D 后处理>Hlsl enable:默认0-关闭,1-开启。
Shadow mask alpha:遮罩透明度,默认0.0,数值越大遮罩越不透明。[默认]
Shadow mask texture:遮罩图样,默认aperture.png。[默认]
Shadow mask x/y count:遮罩尺寸,通常x640/y480。[0/0]
Shadow mask usize:遮罩图样使用参数0.0-1.0。[0.0]
Shadow mask vsize:遮罩图样的X和Y轴0.0-1.0。[0.0]
Curvature:屏幕曲度0.0-1.0,配合Pincushion球度使用。[0.0]
Round corner:屏幕边角圆弧度,默认0.03,数值越大弧度越大。[0.0]
Reflection:屏幕反光度,默认0.03,数值越大反光越强。[0.0]
Vignetting:屏幕光晕度,默认0.03,数值越大光晕越开。[0.0]
Scanline alpha:扫描线透明度0.0-1.0,默认1.0,数值越小扫描线越透明。[0.2]
Scanline size:扫描线尺寸0.0-4.0,默认1.0,原始尺寸。[2.0]
Scanline bright scale:扫描线亮度0.0-2.0,默认1.0,数值越大越亮。[默认]
Scanline jitter:扫描线抖动程度0.0-2.0。默认0.0,数值越大越抖。[默认]
Defocus:x和y的模糊程度0.0-32.0,默认0.0,0.0。[默认]
Converge x:色彩RGB横向矫正,默认0.3,0.0,-0.3。[0.0,0.0,0.0]
Converge y:色彩RGB纵向矫正,默认0.0,0.3,-0.3。[0.0,0.0,0.0]
Saturation:色彩饱和度0.0-4.0,默认1.4,数值越大颜色越深。[1.0]
Scale:色彩RGB明暗度-2.0-2.0,默认0.95,0.95,0.95,数值越大越亮。[1.0,1.0,1.0]
Power:色彩RGB泛光度-4.0-4.0,默认0.8,0.8,0.8,数值越小泛光越强。[1.1,1.1,1.1]
Floor:色彩RGB黑白度0.05-1.0,默认0.05,0.05,0.05,数值越大越白。[默认]