Mono path[0] = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55438
Multi-casting "[IP] 192.168.1.3 [Port] 55438 [Flags] 2 [Guid] 2415222706 [EditorId] 3249587072 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-UKLLCQS) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55438]
PlayerConnection already initialized - listening to [0.0.0.0:55438]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
Vendor:
VRAM: 8043 MB
Driver: 30.0.15.1165
Begin MonoManager ReloadAssembly
- Completed reload, in 0.321 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.358700 ms
[]Awake Singleton.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:Log(String)
SingletonObject:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
SingletonObject:getInstance()
ResLoader:Load(String, Action`1, Action`1)
AudioKit.AudioInfos:Init()
AudioManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 170)
System memory in use before: 183.4 MB.
System memory in use after: 183.7 MB.
Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 4183.
Total: 37.843900 ms (FindLiveObjects: 0.533100 ms CreateObjectMapping: 0.060500 ms MarkObjects: 37.129600 ms DeleteObjects: 0.119500 ms)
Total 2 local mods found.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:ReadLocalMods()
ModManager:Init()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 0 mods loaded into the game.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Exception: CheckConnection: Connection task completed but connection not established: Faulted. Exception:
System.AggregateException: One or more errors occurred. ---> System.Net.Sockets.SocketException: 由于目标计算机积极拒绝,无法连接。
at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0 <---
.
at GameData.GameDataBridge.GameDataBridge.CheckConnection () [0x00071] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at Game+<InitGameRes>d__17.MoveNext () [0x00298] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7cd45074592849c798ee04bb333cbf3a>:0
(Filename: <f52f2a6d68104c1aa2786ffd3f146a7b> Line: 0)
Mono config path = 'D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55438
Multi-casting "[IP] 192.168.1.3 [Port] 55438 [Flags] 2 [Guid] 2415222706 [EditorId] 3249587072 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-UKLLCQS) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55438]
PlayerConnection already initialized - listening to [0.0.0.0:55438]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3070 (ID=0x2488)
Vendor:
VRAM: 8043 MB
Driver: 30.0.15.1165
Begin MonoManager ReloadAssembly
- Completed reload, in 0.321 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.358700 ms
[]Awake Singleton.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GLog:internal_log(String, String, String)
GLog:Log(String)
SingletonObject:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
SingletonObject:getInstance()
ResLoader:Load(String, Action`1, Action`1)
AudioKit.AudioInfos:Init()
AudioManager:Awake()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 5 Unused Serialized files (Serialized files now loaded: 170)
System memory in use before: 183.4 MB.
System memory in use after: 183.7 MB.
Unloading 140 unused Assets to reduce memory usage. Loaded Objects now: 4183.
Total: 37.843900 ms (FindLiveObjects: 0.533100 ms CreateObjectMapping: 0.060500 ms MarkObjects: 37.129600 ms DeleteObjects: 0.119500 ms)
Total 2 local mods found.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:ReadLocalMods()
ModManager:Init()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Total 0 mods loaded into the game.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ModManager:LoadAllEnabledMods()
<InitGameRes>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Exception: CheckConnection: Connection task completed but connection not established: Faulted. Exception:
System.AggregateException: One or more errors occurred. ---> System.Net.Sockets.SocketException: 由于目标计算机积极拒绝,无法连接。
at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0
--- End of inner exception stack trace ---
---> (Inner Exception #0) System.Net.Sockets.SocketException (0x80004005): 由于目标计算机积极拒绝,无法连接。
at System.Net.Sockets.SocketAsyncResult.CheckIfThrowDelayedException () [0x00014] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.Socket.EndConnect (System.IAsyncResult asyncResult) [0x0002c] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Net.Sockets.SocketTaskExtensions+<>c.<ConnectAsync>b__2_1 (System.IAsyncResult asyncResult) [0x00006] in <d2957de1c3fd4781a43d89572183136c>:0
at System.Threading.Tasks.TaskFactory`1[TResult].FromAsyncCoreLogic (System.IAsyncResult iar, System.Func`2[T,TResult] endFunction, System.Action`1[T] endAction, System.Threading.Tasks.Task`1[TResult] promise, System.Boolean requiresSynchronization) [0x00019] in <e1319b7195c343e79b385cd3aa43f5dc>:0 <---
.
at GameData.GameDataBridge.GameDataBridge.CheckConnection () [0x00071] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at Game+<InitGameRes>d__17.MoveNext () [0x00298] in <f52f2a6d68104c1aa2786ffd3f146a7b>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <7cd45074592849c798ee04bb333cbf3a>:0
(Filename: <f52f2a6d68104c1aa2786ffd3f146a7b> Line: 0)