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2022-10-14 04:50:49.0023|ERROR|Main|GameData.Program|System.Exception: dataSize must be less than 64KB
at GameData.Utilities.RawDataPool.AllocateWithHeader(Int32 dataSize, Byte** ppData, UInt32 header, Boolean checkMaxSize) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Utilities\ThreadUnsafe\RawDataPool.cs:line 399
at GameData.Serializer.Serializer.Serialize(ArchiveInfo[] item, RawDataPool dataPool) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Serializer\Serializer.cs:line 13719
at GameData.Serializer.SerializerHolder`1.Serialize(T item, RawDataPool dataPool) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Serializer\SerializerHolder.cs:line 39
at GameData.GameDataBridge.GameDataBridge.TryReturnPassthroughMethod[T](UInt32 archiveOperationId, T returnValue) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 433
at GameData.Domains.Global.GlobalDomain.ProcessGlobalArchiveResponse(OperationWrapper operation, Byte* pResult) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Global\GlobalDomain_Calc_Archive.cs:line 63
at GameData.Domains.Global.GlobalDomain.ProcessArchiveResponse(OperationWrapper operation, Byte* pResult) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Domains\Global\GlobalDomain_Interface.cs:line 357
at GameData.ArchiveData.ArchiveDataManager.GetResponse() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\ArchiveData\ArchiveDataManager.cs:line 100
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 135
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)
(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)
Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.


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