pm_first_aid = { texture = "gfx/interface/icons/production_method_icons/first_aid.dds"
unlocking_technologies = {
triage
}
building_modifiers = {
workforce_scaled = {
building_input_liquor_add = 2
building_input_fabric_add = 1
}
unscaled = {
unit_morale_loss_mult = -0.25
unit_recovery_rate_add = 0.50
}
}
}
pm_field_hospitals = {
texture = "gfx/interface/icons/production_method_icons/field_hospitals.dds"
unlocking_technologies = {
modern_nursing
}
building_modifiers = {
workforce_scaled = {
building_input_liquor_add = 4
building_input_fabric_add = 1
building_input_tools_add = 1
}
unscaled = {
unit_morale_loss_mult = -0.5
unit_recovery_rate_add = 0.75
}
}
}