//CityRoleSetDir("铁手",5);
//Sleep(500);
//CityRoleGotoEx("冷血",14,62,0);
//CityRoleSetDir("冷血",5);
//Sleep(500);
//CityRoleGotoEx("夕玫凤",13,60,0);
//CityRoleSetDir("夕玫凤",5);
//CityPlyWaiting(4,"无情","铁手","冷血","夕玫凤");
Sleep(300);
//CityRoleSetDir("无情",5);
//CityRoleSetDir("铁手",5);
//CityRoleSetDir("冷血",5);
//CityRoleSetDir("夕玫凤",5);
CityRoleGotoEx("追命",17,52,0);
CityRoleSetDir("追命",1);
CityRollWaypointEx("追命",100);
CitySetFocus("PLAYER","追命");
CityFaceShow("无情","talk",800,0);
CityTalk("0002");
CityFaceShow("无情","em_04",800,1);
CityTalk("0003");
CityRoleSetDir("追命",1);
CityFaceShow("无情","talk",1000,0);
CityTalk("0004");
CityRoleSetDir("追命",5);
CityRoleSetDir("铁手",7);
CityRoleSetDir("夕玫凤",6);
CityRoleSetDir("追命",0);
CityTalk("0005");
CityFaceShow("无情","talk",1500,1);
CityTalk("0006");
//播放想想倒在地上的动作
CityFaceShow("慕容想想","em_02",800,1);
CityRoleResChange("慕容想想","NPA103U",0);
CityFaceShow("追命","em_04",1000,0);
CityRoleGotoEx("追命",17,53,0);
CityRoleSetDir("追命",7);
CityTalk("0007");
CityRoleSpeed("夕玫凤",2);
CityRoleGotoEx("夕玫凤",17,55,1);
CityRoleSetDir("夕玫凤",5);
CityTalk("0008");
CityParAdd("冷血");
CityParTrack("冷血",0);
CityParAdd("铁手");
CityParTrack("铁手",0);
CityParAdd("无情");
CityParTrack("无情",0);
CityRoleGoto("无情",18,49,0);
Sleep(500);
CityRoleGoto("铁手",17,47,0);
Sleep(500);
CityRoleGoto("冷血",19,51,0);
CityPlyWaiting(3,"无情","铁手","冷血");
CityRoleSetDir("无情",5);
CityRoleSetDir("铁手",5);
CityRoleSetDir("冷血",5);
CityRoleSetDir("追命",5);
PlayMusic("mus009.mp3");
CombatLoad("combat_caifu_03.INI");
CityRoleSetPos("慕容想想",15,58);
CityRoleSetDir("慕容想想",5);
CityRoleSetPos("夕玫凤",14,58);
CityRoleSetDir("夕玫凤",5);
Return;