I've confirmed that there were new heroes coming in 6.68, but there
are also some new features coming. Here is a preview of a new gold
mechanic that introduces the concept of Reliable vs Unreliable Gold.
"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.
"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).
Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.
An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.
The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.
This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.
以上为IF原文
大意为玩家的钱会分为掉落型和不可掉落型.
不可掉落型的钱是你通过击杀英雄类型得到的金钱
可掉落型为刷兵刷野等等得到的钱
在购买物品时优先消耗可掉落型的钱
意味着gank英雄的经济得到了很大程度上的保障
举例:一个25J的,身上有50块可掉落型钱和2000块人头钱(不可掉落)的lion杀死了一个25J的sf,然后被塔打死了
那么他只因死亡损失50块,同时得到杀死sf拿到的的325块
无疑这是IF对于现在刷子横行的枯燥现状进行改变的尝试
这也为ganker买活提供了极大便利,甚至于因为不会掉太多钱的优势,ganker可以考虑少许大件,同时鼓励更多的dps参与到拿人头的过程中....
"Reliable Gold" - Any bounty you get from hero kills or from the extra "aoe kill gold" bonus (feature from few patches ago) is added to your Reliable Gold pool.
"Unreliable Gold" - It is everything else (creep kills, neutrals, etc).
Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold.
An example: You have 910 total gold (500 Unreliable, 410 Reliable). If you buy Boots of Speed, you'll have 410 total gold left (0 Unreliable, 410 Reliable). However, if you bought Chainmail, you would have 360 Reliable Gold left.
The process is seamless to the user, you won't have to do anything extra to make it work. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title.
This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released. As always, let me know anything you want to see in future versions.
以上为IF原文
大意为玩家的钱会分为掉落型和不可掉落型.
不可掉落型的钱是你通过击杀英雄类型得到的金钱
可掉落型为刷兵刷野等等得到的钱
在购买物品时优先消耗可掉落型的钱
意味着gank英雄的经济得到了很大程度上的保障
举例:一个25J的,身上有50块可掉落型钱和2000块人头钱(不可掉落)的lion杀死了一个25J的sf,然后被塔打死了
那么他只因死亡损失50块,同时得到杀死sf拿到的的325块
无疑这是IF对于现在刷子横行的枯燥现状进行改变的尝试
这也为ganker买活提供了极大便利,甚至于因为不会掉太多钱的优势,ganker可以考虑少许大件,同时鼓励更多的dps参与到拿人头的过程中....