► 14) Isn't there a feeling that some players perceive open locations as runs between story sections because of this?
To be honest, I don't know if this is good or bad, but you can speculate what it would look like without this mechanic. It would turn out that while there is happening a failure of the Kollectiv Neural Network alongside the massive human casualties, Major freely walks in the fields and meadows, sniffing flowers and doing side quests. Probably, if we did so, there would still be players who do not like this contradiction of the lore, even though on the other hand this is actually the point of the open world. So, answering the question, I would say that yes, there is such a feeling, but it is a subjective one and justified by lore. Is it bad or good – that is the question that should be asked here. But in any case, it seems that we would not be able to pull in the first Atomic Heart open world like the one from the Horizon or The Witcher game series.
And, again, we deliberately wanted to introduce souls-like mechanics, players used to which tend to just run past the ordinary mobs from boss to boss. For those players who choose to stick around, this is a great way to farm polymer to upgrade abilities and resources to create consumables, cartridge guns, and weapon upgrades. And for those who don't need it, even just walking by, they are able to see the world around them being alive. That is also achieved by the enemies who notice your actions, and, for example, react very promptly to the wrecking of someone nearby.
We'll see what happens in the sequel – we're very excited ourselves, and we scrupulously read absolutely all the feedback from the players' comments, so we're going to improve what the players liked and fix the things that, on the other hand, they didn't like.