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求助

我的hammer++现在新建的图最后run map的时候都这样

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之前创的地图没事,但是现在新建的都这样
重新装hammer++也没有用
到底怎么回事啊😭


IP属地:山东来自Android客户端1楼2023-08-26 12:49回复
    用原版hammer就没这个问题


    IP属地:山东来自Android客户端2楼2023-08-26 12:50
    回复
      -------------------------------------------------------------------------------
      Running command: cd "."
      -------------------------------------------------------------------------------
      -------------------------------------------------------------------------------
      Running command: ".\vbsp.exe" -game "..\nmrih" "C:\Users\25007\Documents\111.vmf"
      -------------------------------------------------------------------------------
      Valve Software - vbsp.exe (Jun 23 2021)
      32 threads
      MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\25007\Documents\111.log', but we don't own that location. Allowing.
      materialPath: D:\steam\steamapps\common\nmrih\nmrih\materials
      Loading C:\Users\25007\Documents\111.vmf
      fixing up env_cubemap materials on brush sides...
      ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
      **** leaked ****
      Entity info_player_start (-1.30 0.00 0.00) leaked!
      FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 -32.0)
      Leaf 0 contents:
      Leaf 1 contents: CONTENTS_SOLID
      viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
      This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
      Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
      Candidate brush IDs:
      FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 1536.0 -32.0)
      Leaf 0 contents:
      Leaf 1 contents: CONTENTS_SOLID
      viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
      This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
      Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
      Candidate brush IDs:
      FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 8.0)
      Leaf 0 contents: CONTENTS_SOLID
      Leaf 1 contents:
      viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
      This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
      Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
      Candidate brush IDs:
      FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 1024.0 -72.0)
      Leaf 0 contents: CONTENTS_SOLID
      Leaf 1 contents:
      viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
      This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
      Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
      Candidate brush IDs:
      FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 -32.0)
      Leaf 0 contents:
      Leaf 1 contents: CONTENTS_SOLID
      viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
      This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
      Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
      Candidate brush IDs:
      FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 1024.0 8.0)
      Leaf 0 contents: CONTENTS_SOLID
      Leaf 1 contents:
      viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
      This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
      Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
      Candidate brush IDs:
      FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 1024.0 -72.0)
      Leaf 0 contents: CONTENTS_SOLID
      Leaf 1 contents:
      viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
      This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
      Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
      Candidate brush IDs:
      FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 2048.0 -32.0)
      Leaf 0 contents:
      Leaf 1 contents: CONTENTS_SOLID
      viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
      This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
      Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
      Candidate brush IDs:
      *** Suppressing further FindPortalSide errors.... ***
      Processing areas...done (0)
      Building Faces...done (0)
      FixTjuncs...
      PruneNodes...
      WriteBSP...
      done (0)
      Creating default LDR cubemaps for env_cubemap using skybox materials:
      skybox/sky_day01_01*.vmt
      ! Run buildcubemaps in the engine to get the correct cube maps.
      Creating default HDR cubemaps for env_cubemap using skybox materials:
      skybox/sky_day01_01*.vmt
      ! Run buildcubemaps in the engine to get the correct cube maps.
      Finding displacement neighbors...
      Finding lightmap sample positions...
      Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
      Building Physics collision data...
      done (0) (592 bytes)
      Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
      Compacting texture/material tables...
      Reduced 4 texinfos to 2
      Reduced 2 texdatas to 2 (43 bytes to 43)
      Writing C:\Users\25007\Documents\111.bsp
      MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\25007\Documents\111.bsp', but we don't own that location. Allowing.
      Wrote ZIP buffer, estimated size 105857, actual size 105643
      0 seconds elapsed
      -------------------------------------------------------------------------------
      Running command: cd "."
      -------------------------------------------------------------------------------
      -------------------------------------------------------------------------------
      Running command: ".\vvis.exe" -game "..\nmrih" "C:\Users\25007\Documents\111"
      -------------------------------------------------------------------------------
      Valve Software - vvis.exe (Jun 23 2021)
      MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\25007\documents\111.log', but we don't own that location. Allowing.
      32 threads
      reading c:\users\25007\documents\111.bsp
      reading c:\users\25007\documents\111.prt
      LoadPortals: couldn't read c:\users\25007\documents\111.prt
      Finished. Press a key to close.


      IP属地:山东3楼2023-08-26 12:52
      回复
        捣鼓好几天都没用,已经绝望了


        IP属地:山东4楼2023-08-26 12:56
        回复
          run map
          或者试试fast模式


          IP属地:广东5楼2023-11-29 00:06
          收起回复