v32.15 服务端 - 2023年12月9日 - 服务端版本
☆ 针对被驯服的幼崽做了服务端优化,减少60%的服务器开销
☆ 幼崽在服务端上不再刷新它们的骨骼变换或骨骼模型编辑器
☆ 幼崽始终使用性能消耗最小的移动系统(副作用:客户端玩家看到的幼崽移动可能不是那么的丝滑流畅)
☆ 在幼崽成长进度在50%以下时,幼崽不会注册骨骼网格模型(副作用:玩家和骑乘的恐龙试图行走穿过幼崽时将会卡顿闪现,但我们将从这一改变中获得显著的服务端性能提升)
v32.15 (server) - 12/09/2023 - Minor version for servers and clients
☆ Tamed Baby Creature server optimisations to reduce cost of babies on the dedicated server by 60%
☆ Tamed Babies no longer refresh their bone transformations or bone modifiers on dedicated server
☆ Tamed Babies always use the cheaper deferred movement system (side-effect: baby movement may not look as smooth for clients)
☆ Tamed Babies do not have skeletalmeshes registered when under 50% maturation (side-effect: players and ridden-dinos will rubberband through babies by walking through them, however we'll gain significant server side performance from this change)