// GameWnd.cpp : implementation file
//
#include "game.h"
#include "GameWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// GameWnd
IMPLEMENT_DYNCREATE(GameWnd, CFrameWnd)
int i;
GameWnd::GameWnd()
{
Create(NULL,"创建窗口");
char ch[8];
for(int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
sprintf(ch,"%d.%d.bmp",i+1,j+1);
bitmap[i][j]=new CBitmap;
bitmap[i][j]->m_hObject=LoadImage(NULL,ch,IMAGE_BITMAP,200,200,LR_LOADFROMFILE);
}
}
//bitmap=new CBitmap;
//bitmap->m_hObject=LoadImage(NULL,"1.bmp",IMAGE_BITMAP,200,200,LR_LOADFROMFILE);
mdc=new CDC;
CClientDC dc(this);
mdc->CreateCompatibleDC(&dc);
mdc->SelectObject(bitmap[0][0]);
i=0;
}
GameWnd::~GameWnd()
{
}
BEGIN_MESSAGE_MAP(GameWnd, CFrameWnd)
//{{AFX_MSG_MAP(GameWnd)
ON_WM_PAINT()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// GameWnd message handlers
void GameWnd::OnPaint()
{
CPaintDC dc(this); // device context for painting
dc.BitBlt(0,0,200,200,mdc,0,0,SRCCOPY);
// TODO: Add your message handler code here
// Do not call CFrameWnd::OnPaint() for painting messages
}
int GameWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
SetTimer(1,100,NULL);
return 0;
}
====================================================
gamewnd.cpp
//
#include "game.h"
#include "GameWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// GameWnd
IMPLEMENT_DYNCREATE(GameWnd, CFrameWnd)
int i;
GameWnd::GameWnd()
{
Create(NULL,"创建窗口");
char ch[8];
for(int i=0;i<4;i++)
{
for (int j=0;j<4;j++)
{
sprintf(ch,"%d.%d.bmp",i+1,j+1);
bitmap[i][j]=new CBitmap;
bitmap[i][j]->m_hObject=LoadImage(NULL,ch,IMAGE_BITMAP,200,200,LR_LOADFROMFILE);
}
}
//bitmap=new CBitmap;
//bitmap->m_hObject=LoadImage(NULL,"1.bmp",IMAGE_BITMAP,200,200,LR_LOADFROMFILE);
mdc=new CDC;
CClientDC dc(this);
mdc->CreateCompatibleDC(&dc);
mdc->SelectObject(bitmap[0][0]);
i=0;
}
GameWnd::~GameWnd()
{
}
BEGIN_MESSAGE_MAP(GameWnd, CFrameWnd)
//{{AFX_MSG_MAP(GameWnd)
ON_WM_PAINT()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// GameWnd message handlers
void GameWnd::OnPaint()
{
CPaintDC dc(this); // device context for painting
dc.BitBlt(0,0,200,200,mdc,0,0,SRCCOPY);
// TODO: Add your message handler code here
// Do not call CFrameWnd::OnPaint() for painting messages
}
int GameWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
SetTimer(1,100,NULL);
return 0;
}
====================================================
gamewnd.cpp
