September 8, 2010 Neil has released yet another update on DF3D.
"It's been a massive uphill struggle, but I've finally got the multiplayer system for DF3D finished (both co-op and PvP). Chances are there are still a few minor bugs and glitches to iron out, and I also need to spend a day or two improving the security measures of the new system. But other than that it's pretty much ready to go. It's taken me literally 5 times longer than I anticipated, but I think it's been more than worth it. The quality of multiplayer is about 100x better than you get in 2D Dead Frontier.
I was originally planning to release the 3D inner city to everyone as soon as multiplayer was ready (ie in a day or two). However I've decided that the game is as it stands is a little too empty to be released as a realistic replacement for 2D. There are still a lot of features missing that whilst not strictly essential, are going to make the game very hard and impractical to play in any meaningful way (for example, huge city + no personal outposts just isn't going to be playable). In addition to this we only have basic zombie enemies programmed, which means the experience is going to be a little on the bland side.
So, my new plan is to simply skip this demo release and instead focus my attention on getting the game to a more enjoyable state. Yes this will mean another delay, but probably not as long as you're imagining. I believe I can have a decent version of the game launched on or slightly after the 20th of this month. And just to clarify that will be for everyone."
最后的意思是说9月20号以后 可能出3d