欢迎使用更新1.5.5
今天的更新带来了武器和小工具的一些平衡变化,包括复活后刀枪不入的时间缩短。我们还实施了故障修复,并对比赛配对进行了调整,这将导致比赛中球员的技能差距缩小。还有一个对交叉播放设置的修复,这样它就可以成功关闭。
除此之外,我们商店里还有一些新内容!
我们现在在Embark ID上有一项调查,重点是Solo Bank It,如果您有时间给我们一些关于这种实验模式的反馈,我们将不胜感激。
关于未来的一点注意:根据您的反馈和我们自己的遥测评估,我们认识到Recon Senses的Medium构建能力需要大修,我们现在正在进行这方面的工作。您可以在下周的更新中期待这一变化和更多!
好的,让我们深入了解:
余额变化
小工具
除颤器
将复活后应用的刀枪不入时间从1.5秒缩短到0.75秒
复活
将复活后应用的刀枪不入时间从1.5秒缩短到0.75秒
武器
.357左轮手枪
降低了瞄准瞄准器时应用的子弹分散量
将伤害掉落起始范围从35米减少到23米
将损伤脱落端范围从50米减少到40米
CL-40
将玩家伤害从100增加到110
FCAR
伤害从26减少到25
卫士炮塔
生命值从300降低到280
MGL32
玩家伤害从80增加到83
飞刀
减少了落下时施加的抛射物分散量
减少了冲刺时施加的抛射物分散量
内容和错误修复
碰撞
修复了某些GPU有时会崩溃的问题
配对
修正了玩家参加派对时不尊重交叉播放设置的问题
更新了锦标赛和排名锦标赛模式中的配对配置,以帮助确保通过技能评级进行更紧密的匹配
Welcome to Update 1.5.5
Today’s update comes with a number of balance changes for weapons and gadgets, including a decrease in the length of invulnerability after revival. We’ve also implemented crash fixes, and an adjustment to tournament matchmaking that will lead to tighter player skill-gap in tournaments. There is also a fix to the crossplay settings so it can be turned off successfully.
On top of all of this, we have some new content in the store!
We have a survey available now in Embark ID that focuses on Solo Bank It and we’d appreciate it if you have the time to give us some feedback on this experimental mode.
A note about the future: based on your feedback and our own telemetry evaluation, we recognize that the Recon Senses ability for the Medium build needs an overhaul and we’re working on that right now. You can look forward to that change and more in next week’s update!
Okay let's dig in:
Balance Changes
Gadgets
Defibrillators
Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Revives
Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Weapons
.357 Revolver
Decreased the amount of bullet dispersion applied when aiming down sights
Reduced damage fall-off start range to 23m from 35m
Reduced damage fall-off end range to 40m from 50m
CL-40
Increased player damage to 110 from 100
FCAR
Decreased damage to 25 from 26
Guardian Turret
Decreased health to 280 from 300
MGL32
Increased player damage to 83 from 80
Throwing Knives
Decreased the amount of projectile dispersion applied when falling
Decreased the amount of projectile dispersion applied when sprinting
Content And Bug Fixes
Crashes
Fixed an issue where certain GPUs would sometimes crash
Matchmaking
Fixed an issue where crossplay settings would not be respected when the player was in a party
Updated matchmaking configuration in Tournament and Ranked Tournament modes, to help ensure closer matches by skill-rating
今天的更新带来了武器和小工具的一些平衡变化,包括复活后刀枪不入的时间缩短。我们还实施了故障修复,并对比赛配对进行了调整,这将导致比赛中球员的技能差距缩小。还有一个对交叉播放设置的修复,这样它就可以成功关闭。
除此之外,我们商店里还有一些新内容!
我们现在在Embark ID上有一项调查,重点是Solo Bank It,如果您有时间给我们一些关于这种实验模式的反馈,我们将不胜感激。
关于未来的一点注意:根据您的反馈和我们自己的遥测评估,我们认识到Recon Senses的Medium构建能力需要大修,我们现在正在进行这方面的工作。您可以在下周的更新中期待这一变化和更多!
好的,让我们深入了解:
余额变化
小工具
除颤器
将复活后应用的刀枪不入时间从1.5秒缩短到0.75秒
复活
将复活后应用的刀枪不入时间从1.5秒缩短到0.75秒
武器
.357左轮手枪
降低了瞄准瞄准器时应用的子弹分散量
将伤害掉落起始范围从35米减少到23米
将损伤脱落端范围从50米减少到40米
CL-40
将玩家伤害从100增加到110
FCAR
伤害从26减少到25
卫士炮塔
生命值从300降低到280
MGL32
玩家伤害从80增加到83
飞刀
减少了落下时施加的抛射物分散量
减少了冲刺时施加的抛射物分散量
内容和错误修复
碰撞
修复了某些GPU有时会崩溃的问题
配对
修正了玩家参加派对时不尊重交叉播放设置的问题
更新了锦标赛和排名锦标赛模式中的配对配置,以帮助确保通过技能评级进行更紧密的匹配
Welcome to Update 1.5.5
Today’s update comes with a number of balance changes for weapons and gadgets, including a decrease in the length of invulnerability after revival. We’ve also implemented crash fixes, and an adjustment to tournament matchmaking that will lead to tighter player skill-gap in tournaments. There is also a fix to the crossplay settings so it can be turned off successfully.
On top of all of this, we have some new content in the store!
We have a survey available now in Embark ID that focuses on Solo Bank It and we’d appreciate it if you have the time to give us some feedback on this experimental mode.
A note about the future: based on your feedback and our own telemetry evaluation, we recognize that the Recon Senses ability for the Medium build needs an overhaul and we’re working on that right now. You can look forward to that change and more in next week’s update!
Okay let's dig in:
Balance Changes
Gadgets
Defibrillators
Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Revives
Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s
Weapons
.357 Revolver
Decreased the amount of bullet dispersion applied when aiming down sights
Reduced damage fall-off start range to 23m from 35m
Reduced damage fall-off end range to 40m from 50m
CL-40
Increased player damage to 110 from 100
FCAR
Decreased damage to 25 from 26
Guardian Turret
Decreased health to 280 from 300
MGL32
Increased player damage to 83 from 80
Throwing Knives
Decreased the amount of projectile dispersion applied when falling
Decreased the amount of projectile dispersion applied when sprinting
Content And Bug Fixes
Crashes
Fixed an issue where certain GPUs would sometimes crash
Matchmaking
Fixed an issue where crossplay settings would not be respected when the player was in a party
Updated matchmaking configuration in Tournament and Ranked Tournament modes, to help ensure closer matches by skill-rating