crosshairHorVertSize:p2=4, 1
rangefinderProgressBarColor1:c=0, 255, 0, 64
rangefinderProgressBarColor2:c=255, 255, 255, 64
rangefinderTextScale:r=0.7
rangefinderUseThousandth:b=yes
rangefinderVerticalOffset:r=15
rangefinderHorizontalOffset:r=5
fontSizeMult:r=1.25
lineSizeMult:r=1.5
drawCentralLineVert:b=yes
drawCentralLineHorz:b=yes
crosshairDistHorSizeMain:p2=0.03, 0.02
crosshairDistHorSizeAdditional:p2=0.005, 0.003
distanceCorrectionPos:p2=-0.2, -0.05
drawDistanceCorrection:b=yes
ballistics{
bullet { bulletType:t = "hesh_tank"; speed:r = 259; drawAdditionalLines:b = no; drawDistanceCorrection:b = no; distanceCorrectionPos:p2= 0, 0; drawUpward:b = no; distancePos:p2 = -0.364, 0;textAlign:i = 2; textPos:p2 = 0.02, 0; textShift:r = 0; crosshairDistHorSizeMain:p2 = 0, 0; crosshairDistHorSizeAdditional:p2 = 0.01, 0; crosshair_distances {distance:p3 = 100, 64, 0.0005;}}
}
crosshair_hor_ranges{
range:p2=-64, 64
range:p2=-60, 0
range:p2=-56, 56
range:p2=-52, 0
range:p2=-48, 48
range:p2=-44, 0
range:p2=-40, 40
range:p2=-36, 0
range:p2=-32, 32
range:p2=-28, 0
range:p2=-24, 24
range:p2=-20, 0
range:p2=-16, 16
range:p2=-12, 0
range:p2=-8, 8
range:p2=-4, 0
range:p2=4, 0
range:p2=8, 8
range:p2=12, 0
range:p2=16, 16
range:p2=20, 0
range:p2=24, 24
range:p2=28, 0
range:p2=32, 32
range:p2=36, 0
range:p2=40, 40
range:p2=44, 0
range:p2=48, 48
range:p2=52, 0
range:p2=56, 56
range:p2=60, 0
range:p2=64, 64
}
drawLines{
line{
line:p4=64, 0, 64, 200
move:b=no
thousandth:b=yes;
}
}
rangefinderProgressBarColor1:c=0, 255, 0, 64
rangefinderProgressBarColor2:c=255, 255, 255, 64
rangefinderTextScale:r=0.7
rangefinderUseThousandth:b=yes
rangefinderVerticalOffset:r=15
rangefinderHorizontalOffset:r=5
fontSizeMult:r=1.25
lineSizeMult:r=1.5
drawCentralLineVert:b=yes
drawCentralLineHorz:b=yes
crosshairDistHorSizeMain:p2=0.03, 0.02
crosshairDistHorSizeAdditional:p2=0.005, 0.003
distanceCorrectionPos:p2=-0.2, -0.05
drawDistanceCorrection:b=yes
ballistics{
bullet { bulletType:t = "hesh_tank"; speed:r = 259; drawAdditionalLines:b = no; drawDistanceCorrection:b = no; distanceCorrectionPos:p2= 0, 0; drawUpward:b = no; distancePos:p2 = -0.364, 0;textAlign:i = 2; textPos:p2 = 0.02, 0; textShift:r = 0; crosshairDistHorSizeMain:p2 = 0, 0; crosshairDistHorSizeAdditional:p2 = 0.01, 0; crosshair_distances {distance:p3 = 100, 64, 0.0005;}}
}
crosshair_hor_ranges{
range:p2=-64, 64
range:p2=-60, 0
range:p2=-56, 56
range:p2=-52, 0
range:p2=-48, 48
range:p2=-44, 0
range:p2=-40, 40
range:p2=-36, 0
range:p2=-32, 32
range:p2=-28, 0
range:p2=-24, 24
range:p2=-20, 0
range:p2=-16, 16
range:p2=-12, 0
range:p2=-8, 8
range:p2=-4, 0
range:p2=4, 0
range:p2=8, 8
range:p2=12, 0
range:p2=16, 16
range:p2=20, 0
range:p2=24, 24
range:p2=28, 0
range:p2=32, 32
range:p2=36, 0
range:p2=40, 40
range:p2=44, 0
range:p2=48, 48
range:p2=52, 0
range:p2=56, 56
range:p2=60, 0
range:p2=64, 64
}
drawLines{
line{
line:p4=64, 0, 64, 200
move:b=no
thousandth:b=yes;
}
}