主要也是艾德的改动比较少啦…我本来还希望轻万吐碎能不能从-5变成-4或者-3,结果白扯了…隆都给加上安定的磨血连段了,艾德P都没有…哎,算了,角色爱大于一切
Assisted Combo 1
辅助连段1
Adjustment
调整
Combo has changed to the following.
Standing Light Punch > Standing Light Punch > Medium Psycho Blitz
辅助连段1调整成了5LP > 5LP > 中万吐碎
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Assisted Combo 2
辅助连段2
Adjustment
调整
Combo has changed to the following.
- Super Art gauge has 1 stock
Body Blow Combination > Overdrive Psycho Flicker > Heavy Psycho Uppercut
辅助连段调整成了以下:
- 当有1条气的情况下
5MP 5HP TC > OD链子 > 重升龙
- During Burnout
Body Blow Combination > Heavy Psycho Uppercut
- 当虚损的情况下
5MP 5HP TC > 重升龙
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Rib Crusher (Backwards Throw)
后投
Universal Adjustment
常规改动
Distance increased between characters when the opponent is thrown into the corner.
增加当对手被投到角落的时候角色之间的距离(后投到角落之后被推的更远了)
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Standing Heavy Punch
站重拳
Adjustment
调整
Adjusted so that it's harder for the hold button version to be performed by accident when pressing the button rapidly after this attack is performed.
调整后蓄力版本的重拳会变得更难误触发(玩艾德的时候有的时候真的是,本来想来一个普普通通的10F重拳,结果按完了发现被抢了,回看录像,自己特么竟然发了个13F重拳,这个调整应该是为了解决这个现象了)
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Crouching Light Punch
蹲轻拳(2LP)
Adjustment
调整
Disadvantage on block changed from -5 to -3 frames.
被防的时候从-5变成-3
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Crouching Medium Punch
蹲中拳(2MP)
Adjustment
调整
Hurtbox around the body from frames 19 - 29 expanded forward only when the attack misses.
只有当攻击未集中时,19~29F的受击框才会向前延伸
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Level 2 Psycho Knuckle (Hold Heavy Punch)
蓄力重拳(蓄满)
Bug Fix
修正
Added 8 fixed frames of hitstop when clashing with a projectile.
当穿过飞行道具的时候增加了8帧打击暂停(本来这玩意穿波就不咋好用,现在更不好用了?)
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Normal Uncharged Psycho Flicker (↓↘→ + Kick)
非蓄力版鞭子
Adjustment
调整
Expanded inward the attack hitbox that only appears when an opponent is in a combo.
扩大了在处于连击状态时出现的攻击命中框(连招距离?)
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SA1 Psycho Storm
SA1
Bug Fix
修正
Fixed an issue where the second hit and after would not hit an opponent during certain situations even when the first hit connected.
修复了一个第一击打中后后面几击打不中的问题
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SA3/CA Psycho Chamber
SA3
Bug Fix
修正
Fixed an issue where when performed in certain situations, the range of the attack would stretch out forward more than usual.
修复了一个特定情况下攻击的范围会比正常情况下向前延伸的问题
Assisted Combo 1
辅助连段1
Adjustment
调整
Combo has changed to the following.
Standing Light Punch > Standing Light Punch > Medium Psycho Blitz
辅助连段1调整成了5LP > 5LP > 中万吐碎
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Assisted Combo 2
辅助连段2
Adjustment
调整
Combo has changed to the following.
- Super Art gauge has 1 stock
Body Blow Combination > Overdrive Psycho Flicker > Heavy Psycho Uppercut
辅助连段调整成了以下:
- 当有1条气的情况下
5MP 5HP TC > OD链子 > 重升龙
- During Burnout
Body Blow Combination > Heavy Psycho Uppercut
- 当虚损的情况下
5MP 5HP TC > 重升龙
--------------------------------------------------------------------
Rib Crusher (Backwards Throw)
后投
Universal Adjustment
常规改动
Distance increased between characters when the opponent is thrown into the corner.
增加当对手被投到角落的时候角色之间的距离(后投到角落之后被推的更远了)
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Standing Heavy Punch
站重拳
Adjustment
调整
Adjusted so that it's harder for the hold button version to be performed by accident when pressing the button rapidly after this attack is performed.
调整后蓄力版本的重拳会变得更难误触发(玩艾德的时候有的时候真的是,本来想来一个普普通通的10F重拳,结果按完了发现被抢了,回看录像,自己特么竟然发了个13F重拳,这个调整应该是为了解决这个现象了)
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Crouching Light Punch
蹲轻拳(2LP)
Adjustment
调整
Disadvantage on block changed from -5 to -3 frames.
被防的时候从-5变成-3
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Crouching Medium Punch
蹲中拳(2MP)
Adjustment
调整
Hurtbox around the body from frames 19 - 29 expanded forward only when the attack misses.
只有当攻击未集中时,19~29F的受击框才会向前延伸
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Level 2 Psycho Knuckle (Hold Heavy Punch)
蓄力重拳(蓄满)
Bug Fix
修正
Added 8 fixed frames of hitstop when clashing with a projectile.
当穿过飞行道具的时候增加了8帧打击暂停(本来这玩意穿波就不咋好用,现在更不好用了?)
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Normal Uncharged Psycho Flicker (↓↘→ + Kick)
非蓄力版鞭子
Adjustment
调整
Expanded inward the attack hitbox that only appears when an opponent is in a combo.
扩大了在处于连击状态时出现的攻击命中框(连招距离?)
--------------------------------------------------------------------
SA1 Psycho Storm
SA1
Bug Fix
修正
Fixed an issue where the second hit and after would not hit an opponent during certain situations even when the first hit connected.
修复了一个第一击打中后后面几击打不中的问题
--------------------------------------------------------------------
SA3/CA Psycho Chamber
SA3
Bug Fix
修正
Fixed an issue where when performed in certain situations, the range of the attack would stretch out forward more than usual.
修复了一个特定情况下攻击的范围会比正常情况下向前延伸的问题