GARDEN:
1. Pause new garden additions at this time. No more new garden items for 6 months. Limit new additions every 6 months to no more than 1 set of green. Purple. gold. Give players a chance to understand and get the new item upgraded before launching more.
2. Tier event rewards better when garden items are won.
Level 1 green
Level 2 purple
Level 3 legend
Level 4 green x2
Level 5 purple x2
Level 6 legend x3
3. Repeat access to attain new items.
Ensure when a new garden releases you provide other ways to get the items.
Some people miss an event and have no chance to get the garden item that just released. They are handicapped. If a new item comes out, make sure the same new item is found in other event rewards. Or throw a set in limited packs a few weeks later.
NON COMPETITIVE EVENTS
1. Remove strictly pay events.
Remove dice, egg & wheel events completely. It’s clunky and waste of programming. It also has no actual competitive aspect.
You believe we are happy to spend because you made it look like a game. But it’s simply the rewards we are trying to buy. This is frustrating us all. You spent money to make an event that we get no value or enjoyment from.
2. Balanced events
Hades is an event that has a mix of spend or action tasks. It allows various types of players to rank. It’s better than dice, wheel or egg. Focus on making more task driven or competition driven events like these. It helps the realm increase castles and grow as well as gives a reason to spend. It serves a dual purpose.
REWARDS:
1. Free to play events
Rewards for these events need to be updated to more current in demand items like gardens, skins, elder titan and new zodiac. Even if you only give out low quantity of these items, you have to incentivize players to want to play them. Outdated, unusable rewards is not motivational.
2. The passive gift shops from fortress war, star mine and especially daily quest rewards. Some need a complete rework, some items cost too