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6月25日国际服更新详细内容

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来自官方


IP属地:福建来自iPhone客户端1楼2024-06-25 21:35回复
    * UI fixes and improvements
    * Increased vertical camera movement in player bases.
    * Fixed not showing boost header in WS UI if the only active boost is GBE.
    * When a resource base is captured from the player, the message no longer erroneously shows VP being lost, as resource bases no longer cause VP gain or loss.
    * Fixed CoE banners not showing on the map in certain cases.
    * Landing Craft unit positioning has been tuned to prevent units falling overboard.
    * Fixed Sculptor, Prototype Factory and daily chest rewards closing their respective parent windows. Now the parent windows should stay open (e.g. shop doesn't close when claiming daily box).
    * Seasonal Campaign mission progress message position adjusted so that UI doesn't get blocked.
    * When using custom skins for units, the correct icons are now used as well.
    * Warships leaderboard now shows player position for all players.


    IP属地:福建来自iPhone客户端2楼2024-06-25 21:40
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      * Bunker and Garrison
      * Bunker tutorial will no longer trigger in an enemy base in certain situations.
      * Shield Generator cables are no longer going into Bunkers during attacks if there are units in the Bunker.
      * Units are ejected from Bunkers if their team does not match the Bunker (this occurs when the Bunker is hacked).
      * Units from Bunkers no longer get resurrected by the attacker.
      * Garrison UI has a new icon for upkeep to differentiate it from gold costs.
      * There are several small tweaks to make the Garrison UI clearer.
      * Garrison units are now automatically applied after the popup is closed. Previously changes were discarded on exiting unless specifically applied first.
      * Resource production logic was changed to fix issues with upkeep handling. Gold is no longer automatically collected when changing garrisoned units.


      IP属地:福建来自iPhone客户端3楼2024-06-25 21:40
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        * Other fixes & improvements
        * Improved shooting positions for Gunboats. Boats with two turrets will now shoot from both of them.
        * Fixed units getting stuck targeting hidden defenses (Hot Pot, Boom Surprise) if their range is higher than the turret.
        * Fixed a bug that allowed players to get an additional turret in Warships if they upgraded a node after a negative node caused their turret count to go to 0.
        * Unit vs. unit retargeting logic was adjusted: Slow-firing units (e.g. Bombardiers) were sometimes skipping every other shot when other units (e.g. Critters) were between them and their target.
        * Players are now shown a warning message if leaving a TF would cause intel they have collected to be lost.
        * Earned VP is applied to the next VP chest if the current chest is full.
        * In the Seasonal Campaign reward track the Buy Pass Point button is now situated under the free rewards. This was changed to clarify that the purchase does not award the actual rewards, only the points.
        * Having the Boom Pass reduces the cost of switching nodes in Warships. This affects both the cost and the cost cap.


        IP属地:福建来自iPhone客户端4楼2024-06-25 21:41
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          * Mystical Monument Leaderboard
          * A leaderboard has been added to the Mystical Monument
          * Only players active in the last two weeks are visible on the leaderboard
          * Ties are resolved by whichever player got to the level first


          IP属地:福建来自iPhone客户端5楼2024-06-25 21:41
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            * Path of Glory
            * Path of Glory is an informational feature that indicates at which stage of a player’s journey various features are unlocked. It lists buildings, troops and game features.
            * Path of Glory is accessed from the Building Suggestor.


            IP属地:福建来自iPhone客户端6楼2024-06-25 21:41
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              * Invasion logic changes
              * Logic for determining when an invasion on the Archipelago Map occurs has been adjusted.
              * Blackguard (PvE) and mercenary (PvP) invasions are now on separate timers and are no longer random.
              * These timers are visible in the Radar info screen.
              * The tooltips for these timers will give additional information.
              * The timing for when an invasion occurs has changed.
              * Instead of a potential invasion, there will be an invasion at the time displayed.
              * The base time for the invasions increases based on player level. This indicates the shortest time the timers can have.
              * Base time is capped at 2 hours at level 60.
              * Timer duration depends on the amount of discovered and liberated islands.
              * There is a minimum number of islands that need to be liberated for the timer to start.
              * This number depends on the total number of islands discovered.
              * These numbers are separate for Blackguard and mercenary invasions.
              * The more islands beyond the required amount of islands are liberated, the shorter the time to the next invasion. If all islands are liberated, the timer uses the base time.
              * The timer is recalculated when liberated or total island count changes.
              * The timers still have the current 14 hour inactivity cutoff. If the player has not logged in for 14 hours, the timers pause. The timers resume when the player again logs in.


              IP属地:福建来自iPhone客户端7楼2024-06-25 21:42
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                机翻一下大家关心的最后一个
                入侵逻辑变更
                确定在群岛地图上发生入侵的逻辑已经调整。
                黑卫军(PvE)和雇佣兵(PvP)入侵现在分别有独立的计时器,并且不再是随机的。
                这些计时器在雷达信息屏幕上可见。
                这些计时器的提示将提供额外信息。
                发生入侵的时机已经改变。
                将不再有潜在的入侵,而是在显示的时间发生入侵。
                入侵的基础时间根据玩家等级增加。这表示计时器可以拥有的最短时长。
                基础时间在60级时被限制在2小时。
                计时器的持续时间取决于发现和解放的岛屿数量。
                需要解放一定数量的岛屿才能启动计时器。
                这个数量取决于已发现岛屿的总数。
                这些数字对于黑卫军和雇佣兵入侵是分开的。
                解放的岛屿数量超过所需岛屿数量越多,下一次入侵的时间就越短。如果所有岛屿都被解放,计时器使用基础时间。
                当解放的岛屿总数或总岛屿数量发生变化时,计时器会重新计算。
                计时器仍然有当前的14小时不活跃截止时间。如果玩家14小时内没有登录,计时器暂停。玩家再次登录时计时器恢复。


                IP属地:福建来自iPhone客户端8楼2024-06-25 21:55
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                  IP属地:四川来自Android客户端9楼2024-06-25 21:58
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                    这刷新机制改得跟弱智一样,两个小时固定一刷那直接一天上一次线固定清图不就好了


                    IP属地:江西来自iPhone客户端10楼2024-06-25 22:28
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                      可以卡无入侵,也可以卡全清,有什么意思?搞笑


                      IP属地:贵州来自Android客户端11楼2024-06-25 22:43
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                        那我就剩一个玩家和一个npc刷新时间是多少?


                        IP属地:新疆来自Android客户端12楼2024-06-26 05:45
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                          之前谁在说什么永久性的原型武器有吗


                          IP属地:四川来自iPhone客户端13楼2024-06-26 07:44
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                            翻译?


                            IP属地:湖南来自iPhone客户端14楼2024-06-26 07:47
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                              官方这个在哪里看到啊


                              来自手机贴吧15楼2024-06-26 08:06
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