小灰
effect = {
random_country = { limit = { is_ai = no } save_event_target_as = playing }
create_fleet = {
name = "NAME_Gray_Goo"
effect = {
set_owner = event_target:playing
while = { count = 100 create_army_transport = { name = random army_name = "NAME_Gray" army_type = "gray_army" } }
set_location = {
target = prev
distance = 20
angle = random
}
set_fleet_stance = passiv
}
}
}